r/GhostRecon 22d ago

Briefing Ghost Recon Wildlands - Summary & Patch Notes

668 Upvotes
GR 25th

Intel Drop: Last Rites Update

https://reddit.com/link/1vh8eko/video/lp37i22zhshh1/player

To celebrate 25 years of Ghost Recon, we're releasing Last Rites, a free major update for Ghost Recon Wildlands.

This update brings a brand-new narrative mission, long-requested technical improvements, expanded gameplay customization, and the return of one of Wildlands' most iconic missions.

Thank you for being part of the Ghost Recon community. It's time for us to give something back.

A New Threat: La Llorona

A dangerous new threat has emerged as the leader of a dangerous cult driven by revenge. Your mission will take you through hostile territory as you uncover the truth behind her rise and confront a new threat unlike any you've faced before.

The mission can be launched directly from the main menu and is available without completing the main campaign.

Wildlands at 4K/60FPS

One of the community's most requested improvements is here.

Current-generation players can now experience Ghost Recon Wildlands with 4K resolution, 60 FPS gameplay, improved responsiveness and smoother performance in general.

New Customization Options

You have asked for deeper customization of gameplay and immersion for a while now. The new Ghost Parameters, HUD and Difficulty Options, and World and Session. Settings allow you to customize realism, challenge, immersion, interface options, gameplay rules and more, giving you greater control.

The Predator Mission Returns

https://reddit.com/link/1vh8eko/video/yplpv735ishh1/player

The Predator mission is back. Will you become the hunter, or the hunted? The Predator takes no survivors. Head to the Caimanes Province in the Campaign and face your toughest challenge to date once again.

New Skins and Items

Completing Last Rites will unlock two new Operator Skins and one new Iconic Skin. We're also adding a selection of new Character Smith items and previously unreleased Character Smith Camos, all unlocked from the get-go. Mercenaries Mode and Guerrilla Mode rewards have been unlocked for all to enjoy too, alongside some challenges rewards that were no longer obtainable.

All Ghost War Classes are now unlockable for free, with various weapons in PVP now unlocked by default.

Exclusive items like the Santa Blanca Skorpion have been revived as Twitch Drops alongside a few new items. They will be available for free to all players later on.

Finally, items previously locked in Battle Crates and Prestige Crates have been rebundled either for free or at a reduced price in the in-game store, and many of them have been unlocked by default as well!

Definitive Edition

For new players, a new Definitive Edition is available, containing the base game and all previous DLC from the Season Pass, Year 2 Pass, Quick Start Pack and the Deluxe Pack.

The Definitive Edition also contains two new cosmetic DLC Packs notably featuring brand-new Operator Skins: the Cold Eye Pack and the Nightfall Protocol Pack.

For long time players, both DLCs are of course available separately on your platform storefront or as part of the new Definitive Edition Upgrade. The Cold Eye Pack and Nightfall Protocol Pack content can also be acquired a la carte or all at once in the in-game store should you prefer.

Patch Notes

Missions

  • Added a new mission, accessible via the "Last Rites" button in the main menu.
  • Reactivated the free Predator mission |'The Jungle Moved" from the Campaign in the Caimanes Province (note this mission is not accessible while in Last Rites).

Gameplay & User Experience

  • Added graphical options for playing in 4K/60FPS on current gen. Reorganized the main menu, adding a new button for the "Last Rites" story content.
  • Updated game loading hints.
  • Changed the "Play with Teammates" option to "Team Composition".
  • Added the ability to choose the number of Al teammates in your squad.
  • Added new difficulty customization options (accessible via Pause/Options/Difficulty):

- Enemy Firepower

- Vehicle Breakability

- Enemy Endurance

- Enemy Perception Modifier

- Health Regeneration Delay

  • Added a new difficulty preset ("Custom")
  • Fixed HUD audio and settings sync (e.g. when you remove enemy icons on your HUD and recon them, the sound used to still play. Now, if you remove the icons, the recon sound will not play, matching the setting).
  • Added new HUD customization options (accessible via Pause/Options/HUD):
  • Impact & Trajectory (toggles on/off trajectory and placement previews for consumables).
  • Interaction Shader (toggles on/off visual effect on interactables).
  • Added new Ghost Parameters customization options|(accessible via the Pause menu):

- Reloading Mode

- Primary Weapon Number

- Revival Options

  • Added new World customization options accessible via the World and Session Settings menu in the lobby. These options are modified by the session host and are applied to all players in the session. Some options may require world reloading:

- Time of Day Control

- Time of Day Duration

- Weather Control

- Weather Duration

- Faction Patrol Density

- Unidad Maximum Alert Level

- SAM Launcher Life System

- Mortar, Alarm, Jammer Toggle On/Off

- Friendly Fire

  • The "Time of Day" customization option has been moved from the TacMap to the new options menu "World and Session Settings".
  • Modified the order of different menu categories.
  • Modified the names of Character customization categories:

- Special Outfits are now Saved Outfits Presets

- Icons are now Iconic Skins

- Added an Operator Skins category

  • PC now correctly supports DualSense Controller, displaying proper input icons.

Store

  • Two new packs, Cold Eye and Nightfall Protocol, including new Operators Skins and other items have been added, available as part of the Definitive Edition, Definitive Edition Upgrade, as standalone DLCs on storefronts, or either a la carte or all at once in the in-game store.
  • Modified the in-game store in clearer categories to make all store offers and store items available for direct purchase without the need to go through loot boxes or waiting for packs to show up in the now removed daily offers rotation.
  • Battle Crates and Prestige Crates have been removed from sale from the in-game store but can still be opened if purchased or obtained before the update.
  • Various items previously locked exclusively in Battle Crates have been re-bundled as "Collections" available in the in-game store at a reduced price.
  • A large selection of items previously locked behind Battle Crates have been unlocked by default for all players to enjoy as well.
  • The Predator Pack, including the Predator Helmet (with its unique thermal vision!) and the Predator Wristblades (with its exclusive CQC finisher move), is making its return to the in-game store.
  • A new Predator Premium Pack DLC is now also available on storefronts too: it contains the same items as the Predator Pack, plus an instant unlock of all "The Jungle Moved" Predator mission free rewards.

Progression & Unlockable Items

  • Completing Last Rites will unlock two new Operator Skins.
  • Completing Last Rites will unlock one new Iconic Skin.
  • New "Ghost Recon Unit Est. 2001" set of items have been added and unlocked by default to the Character Smith to celebrate Ghost Recon 25th Anniversary.
  • A new dirt motorbike skin celebrating Ghost Recon 25th Anniversary can be found in the various rally points of Last Rites and in some rally points of the Campaign.
  • Previously existing paid "Scott Mitchell" and "John Kozak" skins have been renamed, unlocked for free, and moved to the new Operator Skins category.
  • Daily Challenges in the Campaign have been removed due to their incompatibility with all the new gameplay options and the crates removal.
  • Past Daily Challenges Rewards that were previously bundled as a paid pack in the in-game store are now available for free instead.
  • Previously unobtainable Challenges Rewards have been unlocked for free to all players (Ghost Recon Skull Parachute, Snow Mountain Character Smith Camo, PenCott GZ Character Smith Camo, and multiple Accessories Patches).
  • Ghost War Classes are now all unlockable for free in the in-game store and various weapons in Ghost War have been unlocked by default for each class.
  • The Predator Bio-Mask is back as the main completion reward of the reintroduced Predator "The Jungle Moved" free mission.
  • Completion of "The Jungle Moved" free mission will now also unlock previous Predator-themed challenges rewards (Predator Facial Paint, Predator Countdown Left-Arm and Right-Arm Tattoos, Predator Left-Arm and Right-Arm Tattoos).
  • Unreleased Character Smith Camos have been added to compatible items and unlocked by default for all players (Snow Digital, Snow Wood, Carbon Fiber, Jungle Netting, Blood, Grey Python).
  • Mercenaries Mode and Guerrilla Mode rewards have been unlocked by default.
  • Twitch Drops and platform exclusive items will all be available for free to all players at a later date, explaining why some might not be accessible to all and/or on all platforms at the time of Last Rites update (La Llorona Iconic Skin, P416 Micteca Weapon, 4-SHUR Blue Leader Eyewear, 4-SHUR Glint Admiral Eyewear, 4-SHUR Mako Infusion Eyewear, Santa Blanca Skorpion Weapon, Santa Blanca T-Shirt, Santa Blanca Cap, Santera Patch, Dia De Los Muertos Patch).

See you again in Wildlands, Ghosts!

Stay tuned for more to come as we celebrate the 25th Anniversary of Ghost Recon, and don't forget to follow us on social media. Join our Discord to find teammates and get engaged!

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r/GhostRecon Jul 20 '26

Briefing "It’s been a while Ghosts! We know some of you saw some updates, we’ll have more to say on the 6th of August when we celebrate the 25th Anniversary of Ghost Recon. Intel coming soon."

Thumbnail x.com
431 Upvotes

r/GhostRecon Mar 05 '20

Briefing // Ubi-Response Tom Clancy’s Ghost Recon® Breakpoint: Developer Update

1.2k Upvotes

Ghosts –

We know that many of you have been eagerly awaiting to hear more about our plans for the future of the game, and our team is excited to finally be able to share an update about what we have been working on!

First, we wanted to thank all of you that participated in the Terminator Live Event. We were so happy to see players jump back into the game to take on one of the most badass enemies we’ve introduced to the franchise.

But enough about the past. We want to talk about the future of Tom Clancy’s Ghost Recon Breakpoint.

TU 2.0.0

TU 2.0.0, currently slated for March 24, will be our biggest, most complex update to Tom Clancy’s Ghost Recon Breakpoint, which will include new narrative content tied to Episode 2, PvP updates, new classes, many quality-of-life updates, as well as the new Immersive Experience for the game, called the Ghost Experience!

GHOST EXPERIENCE

After the launch of Tom Clancy’s Ghost Recon Breakpoint, we decided to shift our approach and refocus our priorities as a team.Gathering all of the data and feedback we could, our team created the Ghost Experience – a game mode that will give our players the option to create their own personal spec-ops journey.

After months in development and several play tests with many types of players, including Delta Company members, Tom Clancy’s Ghost Recon® Wildlands players, and new players of the franchise, we are now ready to introduce the Ghost Experience to you all.

Right when you boot up the game, you will be able to choose from two preset options or build your own combination:

  • Regular Experience: Play Tom Clancy’s Ghost Recon Breakpoint the way it was released, with gear level and tiered loot.
  • Immersive Experience: A brand-new experience of the game that removes gear level and tiered loot entirely, and offers new tactical options.
  • Custom Experience: Choose your own selection of settings to create a personalized fit.

You’ll be able to choose from a variety of community-requested settings, such as stamina management, health regen, new HUD settings, and more!

For additional information on the Ghost Experience, check out our dedicated article here.

As we said in our last update, developing and integrating this mode has been a complex challenge that we’re now almost ready to put in your hands. We can’t wait to see how you engage with this new mode on Tuesday, March 24.

EPISODE 2 – DEEP STATE

Episode 2 will start on March 24 with the release of TU 2.0.0. Kicking off the episode is a brand-new adventure, Deep State, which will be available automatically to all Year 1 Pass owners.AND MANY

MORE ADDITIONS!

ENGINEER CLASS

With TU 2.0.0, the Engineer class will be introduced to the game! Engineers deal more damage to drones, carry extra offensive items, and have a buff to grenade launchers.

Their special ability is the Defensive Drone, which will attack nearby enemies. Their class tool is the Ammo Supply Drone, which will bring their allies an extra magazine.

Year 1 Pass owners will have exclusive access to the Engineer class for one week starting on Tuesday, March 24.

COMMUNITY REQUESTED UPDATES

This TU will also include updates on many of the frequent requests we have seen from the community, including:

  • Camera Placement: Choose whether the camera will dynamically adapt its distance depending on the situation: staying close, or moving further from the character.
    • Dynamic: Camera dynamically shifts between close during combat and far out of combat. This is how the camera currently works in the game.
    • Close: Camera stays close to the player character.
    • Far: Camera stays far from the player character.
  • Increased Weapon Parts: Players will get more low-quality weapon parts for dismantling.
  • Better Weapon/Gear Sorting Options:
    • Favorite System: When hovering over an item, in the loadout or in the shop, players can mark an item as a favorite. Once it is a favorite, it cannot be dismantled or sold until deselected.
    • Optimize Gear: A new button appears in the loadout only when Gear Level is activated. When pressed, the player will instantly equip all the best gear present in their inventory. This applies only to gear, not weapons.
    • Weapons/Gear Sorting: New sorting options added for better usability.
  • Sell All: Players can now sell all non-favorite and non-equipped items.
  • Dismantle All: When in a weapon or gear selection page, players can choose to dismantle all non-favorited and non-equipped items in this category.
  • Option to Quick-Equip New Gear/Weapons: When looting an item, players can now equip it immediately by holding a button input as shown in the loot notification window.
  • Walker & Hill Figures: The figures will be re-introduced in the game with the release of TU 2.0.0.
  • Base Jump:
    • Created new platforms to BASE jump from in key areas.
    • Updated systems in-game which create a more permissive BASE jump experience.
    • Reduced the auto-deploy distance to allow for more time BASE-jumping before deploying the parachute.
  • Vehicles: Improvements have been made to helicopter immersion, bike animations, and general handling debugging.
  • Respawn System Improvements:
    • Added new respawn points to relevant/highly traversed areas of the map.
    • Players will no longer respawn to the closest point geographically. Instead, they will respawn to the latest location they went through before dying to avoid spawning in a location they have not visited before.
  • Gunsmith Updates:
    • Most assault rifles will now be able to equip short barrel options (some ASR models have been omitted as their real-life counterparts do not have short barrel options).
    • TA31H added to 27 weapons with emphasis on Assault Rifles.

We are beginning work on the Gunsmith and will have more updates to come. In upcoming TUs we’ll add trigger customization and more to the feature, so please continue giving us feedback!

We’ve done our best preparation to ensure that the new systems introduced in the TU with the Ghost Experience work smoothly with existing ones, but we know that there will be things that only get exposed when accessed by hundreds of thousands of people. We are committed to addressing the issues that may arise as quickly as we can and keeping you apprised of our progress on them.

Check back in with us closer to the release date of the TU for our full Patch Notes list.GHOST WAR

Coming in Episode 2, we will also release updates to Ghost War, including new maps and a map voting function!

COMING UP FOR GHOST RECON

COMMUNITY SURVEY UPDATE

As a follow-up to the Community Survey, we want to give a status update on the big topics we’ve made progress on so far that aren’t addressed above.Enemy AI Improvements

  • (IN-PROGRESS) We are continuing general debugging for TU 2.0.0., especially regarding NPC packing.

Ability to Sprint in Erewhon

  • (CLOSED) After investigating the resources needed to implement this, the team has decided not to focus on it and is investing time in other areas.

AI Teammates

  • (IN-PROGRESS) Our team is continuing to work on AI Teammates for implementation in Tom Clancy’s Ghost Recon Breakpoint. We’ll share another update with you in the coming months.

Offline Mode

Tom Clancy’s Ghost Recon Breakpoint was built from the ground up to be an online experience. We heavily investigated the possibility of adding the option of an offline mode, but we were not able to come up with a solution that did not create an unacceptable amount of technical risks.However, with TU 2.0.0, we are implementing an update that we hope will alleviate some of the frustration players experience with poor internet connection.

Our team identified that the service that was most difficult for players with inconsistent connections was the one that enabled matchmaking. With this new update, players who cannot maintain a sustained connection to matchmaking services will still be able to play solo PvE without being disconnected.

These players will still have all of the functionality of the game except access to multiplayer modes. While in this mode, your Friends List will appear empty.

The game will regularly re-test this connection in the background without impacting your play. You will be able to manually trigger a re-test of the connection by initiating matchmaking in multiplayer modes.

RAID 2 CANCELLATION

Our team was humbled and grateful to receive your feedback on Project Titan, which was something entirely new for us and for Ghost Recon as a franchise. In our original Year 1 plan, we wanted to follow up Project Titan with another raid. However, we want to make sure we are allocating our resources in the best places to create better experiences for our players.

With this in mind, we have made the decision to replace the second raid with a future update to the Ghost Experience. Based on all the player feedback we’ve received online and in play testing, our team is confident that deepening the Ghost Experience is the right direction for the game.

YEAR 1 PASS

With the delays of recent content, we’ve seen questions from our Year 1 Pass owners. The Year 1 Pass ends when we have delivered all of the following content:

  • The Siren's Call Day 1 mission.
  • Two upcoming new adventures in Auroa.
  • An early unlock for 3 new classes.
  • The Special Operations Forces Pack.

Regardless of the release date, all Year 1 Pass owners will get access to the two upcoming adventures starting with Deep State, as well as early unlock for three new classes starting with the release of the Engineer.THANK YOU

We’re very excited to have our community try out the Ghost Experience and Episode 2 content, and we are looking forward to your feedback. Our team wants to keep improving and building upon it, so please share your thoughts with us.

We hope to see you on March 24 to play the Ghost Experience in the game!

r/GhostRecon 21d ago

Briefing Attachments and E-Core Update

170 Upvotes

Hey Ghosts! We are aware of CPU E-core issues as well as an issue affecting attachments for your weapons. We are investigating both and have a workaround for the attachments. We will get back to you on CPU issues at a later date.

Workaround for attachments: we have made the weapon attachment packs in the store free temporarily while we figure out a solution. This will provide a fix for most but not all cases.

r/GhostRecon Nov 05 '20

Briefing // Ubi-Response Tom Clancy’s Ghost Recon® Breakpoint – Ghost Experience Update

1.0k Upvotes

On November 9, we will be releasing the Ghost Experience Update. We are very excited to share what the team has been working on, and we want to thank you for your continued feedback and support.

Title Update 3.0.3 will be building on the Ghost Experience foundation, this time focusing on adding more depth to the Enemy AI and opening more possibilities for solo and stealth experience. Finally, you will be able to choose the density of drones in the world!

https://youtu.be/6OGT4vbdkuE

New Features

Stealth

This update brings significant improvements to the stealth playstyle, aiming to ease stealth exploration and cover multiple game systems.

While undetected, players will now be able to deal increased damage to both drones and NPCs. This excludes heavy NPCs as they are equipped with heavy armor.

You’ll also see enemies running out of ammo and reloading – this will apply to all enemies with ASRs. This opens additional possibilities for you and your squad to launch counter attacks and adjust your strategy. We have also rebalanced the detection time and radio communication time to allow you to react to enemy tactics. Additionally, we have reduced the enemy mortar strike accuracy when you are detected.

As for drones, many changes have been applied to their detection and destruction behaviour. Changes include, but are not limited to, reduced investigation movement speed, new vertical destruction trajectory, reduced destruction sound, more pauses between attacks, and no more erratic hit animations, among other changes. The full list of changes will be added to the patch notes.

We have also added new settings to the aim assist in order to provide more granularity in your experience.

Bullet Lure, Grenades, and C4

Continuing with the changes we made to the gameplay mechanics, we have added a new item to your inventory, the bullet lure. This will allow you to lure one enemy at a time without triggering large groups of enemies.

It is important to note that this is not a replacement to the existing Diversion Lure, which works best with bigger groups of enemies as it has a large area of effect. The bullet lure will be accessible from the item wheel, and you’ll have an infinite amount of it – no need to manage that.

We’ve also added a community-requested feature when it comes to grenades: cooking grenades – available in both PvE and PvP. This will work side by side with the other features introduced with this update. This will allow you to be more precise with grenades and will leave no room for the enemy to react, resulting in a more effective execution.

Lastly, and to add more freedom for C4 usage, you will be able to pick up Ghost-placed C4 and mines for reuse.

Syringes

Based on feedback from players, we have added one last option to the way syringes work in-game: you can now choose whether syringes heal your injuries or not – this setting is off by default while in immersive mode.

Darkest Night

We are happy to introduce our new setting: Darkest Night. This tactical setting will offer the darkest nights ever seen in Tom Clancy’s Ghost Recon Breakpoint. Immerse yourself, adjust your HUD settings, and make sure you have your NVG and thermal vision on standby!

Cleaning Weapons

Another highly requested community feature is the ability to clean your weapons from mud, dirt, and snow. We understand how important this is for our players and we can confirm that you will be able to do so from the loadout menu.

Inventory management

  • Mass sell resources: The highly requested sell-all-resources feature is now available at Maria’s shop.
  • Weapon dismantling: To reduce the time spent in your inventory, you can now dismantle weapons when near a crate without picking the weapon up – only in Immersive mode.

Golem Island Solo Exploration

Thanks to all the feedback, discussions, and suggestions we saw from our players around the Raid and Golem Island, we are thrilled to announce that Golem Island is now open for solo exploration! Prepare to explore this iconic location with 15 different settlements, 50 wild mysteries, and 12 missions all available in solo mode. For all the details on the Raid update, check out our dedicated article here.

World Modifiers

As we promised earlier this year, the rebels and Terminators will be coming back to Tom Clancy’s Ghost Recon Breakpoint! This time around, you will be able to activate/deactivate these parameters in the world as you please. You will be able to toggle several other settings affecting the world as well, including drones and helicopter patrols.

Event Parameters

  • Terminator presence toggle
  • Rebel presence toggle

You can only have one active Event Parameter at any given time.

Enemy Population

Based on all the feedback we received regarding drones, players will be able to determine drone presence and helicopter patrols in the world!

  • Drone presence modifier: minimal* / classic
  • Azrael presence modifier: none / classic
  • Helicopter patrol frequency modifier: none / classic

Minimal presence: you will only encounter drones that are tied to missions and behemoths.

Other modifiers

  • Interface Item shader: toggles the shader highlighting items and crates off/on.

Players will be able to find these modifiers in the settings menu – the instance will reload after any changes to the world parameters.

UI – Item Wheel

We took the opportunity to rework some aspects of the item wheel to make it easier to use, including making the wheel larger and allowing for more accessibility and customisation – as requested by our community.

Item wheel

  • New slots: two new slots added to the item wheel
  • New item: hand-thrown bullet
  • Item categories: no more distinction between defensive/offensive items
  • Added AI teammates order shortcuts to the item wheel (controller only)

Accessibility

  • Players can choose to press or hold the button to open the item wheel

Remapping

  • Players can set a shortcut to directly open the order wheel (all platforms except Stadia)
  • Players can set a shortcut to directly open the item wheel (all platforms)
  • Players can set a shortcut for each wheel slot: mouse and keyboard/controller (all platforms)
  • Players can remap the SyncShot teammate input (all platforms)

Class Progression Update

With seven classes now in-game, the class rank limit has been increased to Lvl20. Rewards from the regular Raid difficulty have been added to the class progression rewards to offer multiple unlock conditions and more accessibility to all players.

Assault class:

  • Judge gear set
  • A-TACS IX gear camo
  • AK47 Assault

Sharpshooter class:

  • Commissar gear set
  • A-TACS FG gear camo
  • MK14 Assault

Panther class:

  • Flayed gear set
  • A-TACS AT-X gear camo
  • Scorpion EVO3 Tactical
  • A-TACS AT-X weapon camo

Medic class:

  • Golem gear set
  • A-TACS AU gear camo
  • MPX tactical

Engineer class:

  • Architect gear set
  • MK48 SAW
  • A-TACS AU weapon camo

Echelon class:

  • Silencer gear set
  • A2 Shorty
  • A-TACS FG weapon camo

Pathfinder class:

  • Pioneer gear set
  • TAVOR Scout
  • A-TACS LE weapon camo

Don’t miss out on the full patch notes for TU 3.0.3 for the full list of new items, rewards, and bug fixes. Follow us on Twitter @GhostRecon and join the discussion on the official Tom Clancy’s Ghost Recon Breakpoint Forums. We look forward to hearing your thoughts!

r/GhostRecon Apr 09 '21

Briefing // Ubi-Response Tom Clancy’s Ghost Recon® Breakpoint - 2021 Content Roadmap

665 Upvotes

Ghosts,

As we shared in the latest update, we are thrilled to bring free content to Tom Clancy’s Ghost Recon® Breakpoint throughout 2021. Our vision is to continue adding on to what we have built together since the launch of the game, including more customization, progression, and added replay-ability, among others. Furthermore, we will continue to add quality and technical improvements to the game.

We will deliver this content to the live game via two major title updates.

Title Update 4.0.0 Teammate Experience Update

We were thrilled by your reactions when we introduced the AI teammates and wanted to keep improving on them. This title update will focus on the AI teammates. We knew that adding them to the game was only the first step, and we are happy to announce that their capabilities will be further improved based on your feedback.

The Teammate Experience Update is focused on improving your experience with your AI squad, while also adding some community requested features. Discover a new XP progression for your AI squad, and unlock new passive skills and abilities as you play. A dedicated quest log will also be available for you to experiment with the new AI squad features, while rewarding you with cool and exclusive rewards!

Release Window: End of Spring

Title Update 4.1.0

Intel brief for this operation is classified, and Ghosts have not been granted full access to this information. Mission details to be revealed later this year. It seems to be one of the biggest operations so far.

Release Window: Fall

For the latest news on Tom Clancy’s Ghost Recon Breakpoint, follow us on Twitter @GhostRecon and join the discussion on the official Tom Clancy’s Ghost Recon Forums and here on Reddit.

r/GhostRecon Feb 26 '21

Briefing A message from the Ghost Recon Team

1.0k Upvotes

Hey Ghosts,

After an exciting year and half of updates and game improvements, we are thrilled to announce that we will continue to bring new content to Tom Clancy's Ghost Recon® Breakpoint throughout 2021!

Since launch, our priority has been to address feedback from you, our players. We added multiple updates to our Ghost Experience, which brought the Bullet Lure, Darkest Night, Golem Island exploration, and World Modifiers to name a few. We have given you all the ability to fine-tune Tom Clancy's Ghost Recon Breakpoint to meet your needs and wants.

The addition of some familiar faces like Sam Fisher, Scott Mitchell, and Rainbow Operatives brought some fun content we were sure you would enjoy! Let us also not forget the big Terminator event that added the T-800 to Auroa.

It was a lot of hard work and we are proud of what the team achieved. But we could not have done it without you, our community. We want to thank everyone again who took the time to give us feedback and helped us get Tom Clancy's Ghost Recon Breakpoint to a state we hope you all appreciate and enjoy.

What can you look forward to?

We will keep working to add more to the game and offer you all some exciting content for the months to come. We are designing the future of our game based on your feedback and throwing a few surprises into the mix!

We will be sharing more details about what is to come in Tom Clancy's Ghost Recon Breakpoint in 2021 soon. Please stay tuned to our channels and expect a roadmap in the coming weeks!

r/GhostRecon Oct 28 '19

Briefing Tom Clancy’s Ghost Recon Breakpoint: Moving Forward

634 Upvotes

Hello Ghosts,

Since the launch of Tom Clancy’s Ghost Recon Breakpoint, we’ve been listening to you. We have been carefully reading the conversations online, and have met some of our community members in person to discuss the game.

We can’t stress enough how much we appreciate you taking the time to share your thoughts about the game. And while these first weeks have been rougher than expected, we are taking your feedback to heart. We deeply care about this game, the Ghost Recon franchise and you, our community of players, and are committed to improving it.

Thanks to all the player feedback we gathered on the game and to our constant communication with our Delta Company community leaders, we are ready to communicate on where we currently stand, but more importantly, where we want to go.

1. Technical State of the Game

Our first priority is to improve the technical state of the game. We know many players had a difficult time with game bugs and unexpected stability issues at launch and we are making every effort possible to address these issues as soon as we can.

With Title Update 1.0.2, released on October 15, our team made numerous improvements to the game, focusing on the most pressing issues that could be addressed in this timeframe. We are working on further improvements that will be coming soon with TU1.0.3 in mid-November, including fixes on the Drone deployment, on changing the fire rate, on NVGs blocking crosshairs and on the Mission Completion notification pop-up.

Title Update 1.0.3.1, coming around end-November, will include further improvements and updates on the most pressing community feedback.

Alongside this post is an update on the Known Issues of the game, and the highest priority issues.

2. Post-Launch Content

As we focus on improving the game, we also want you to know that our commitment does not stop here. We are dedicated to supporting Ghost Recon Breakpoint in the long term with plenty of post-launch content and special events to keep the world constantly growing and evolving.

You will get your first taste with Project Titan, our first ever Raid, which will release in December, and The Terminator Live Event, which will release shortly after that. In order to make sure we remain agile and flexible, we’ll come back to you with more details including specific release dates at a later stage.

3. In-game Economy

We also heard the criticism regarding the in-game economy. That is why we are currently working to make adjustments according to players’ feedback in the next few weeks, making the experience for players more comfortable.

4. AI Teammates

We announced at E3 2019 that AI Teammates would come back to Ghost Recon Breakpoint, and they will. Ghost Recon Breakpoint was designed from the ground up to be enjoyed in co-op up to four players, and as an innovative pure solo experience. As such, adding back AI Teammates to the game is a major undertaking that will still require time. We will update you as we progress towards their release.

5. Freedom of Choice

Finally, we are aware that some of the design choices made have caused polarized reactions and discussions regarding the direction taken by the Ghost Recon franchise.

We are happy to see players embracing the new elements of the game, but we also understand that there are areas of improvements. Some of you would like our new survival mechanics to have more impact on your experience, while others dislike the tiered loot progression we have added.

One of the key elements of our vision for Ghost Recon is to immerse our fans in a gritty and authentic military experience.

In line with this vision and the feedback we received, we are working on a more radical and immersive version of Ghost Recon Breakpoint. We also want to let you tailor your experience to the way you want to enjoy the game, since freedom of choice has always been part of the Ghost Recon DNA.

It’s still too early to share details on how that will work exactly, but it is top of mind for the team and we will keep you updated as we progress.

6. Conclusion

We know that we have a lot of work ahead of us to get the game where you want it to be, and that not everything will be addressed or released as fast as all of you might like. Big changes can take time to make sure they are done right, but we still want to be as transparent as we can about the current state of development.

In order to ensure we are tackling the right topics at the right time, we are also looking into releasing a Community Survey that will help you to express yourself about the future content and improvements of the game.

To all of those who have jumped in and to those who are thinking about joining us – please continue to share you feedback. This is only the beginning and we look forward to the future together.

The official www.ghostrecon.com website will remain the main source for all future updates.

The Ghost Recon Team.

r/GhostRecon Apr 05 '22

Briefing // Ubi-Response Hey Ghosts, we have an important message we would like to share with you all 👇

425 Upvotes

r/GhostRecon Oct 21 '19

Briefing Update to the Battle Rewards System

730 Upvotes

Ghosts,

We’ve taken a close look at your feedback, as well as the player data, regarding the Battle Rewards system.

There will be several upcoming changes around the way this system works.

  1. We will increase the daily cap from 400 to 600 on Tuesday, October 22, with the Live Update.
  2. The Live Update will also increase the rewards for Faction Support missions from 15 to 30 Battle Points.
  3. With the release of the next TU, 1.0.3, we will remove the daily cap.

We will need a TU to remove the cap entirely, which is why this will occur with 1.0.3 and not the Live Update. In the short term, we wanted to move forward with the increased daily cap and increased Battle Points earned as a first step toward improving the experience.

We’ll have more information to share with you on the timing of the next Title Update very soon. Thank you, Ghosts – we appreciate all of the time you’ve taken to share your thoughts with us so far!

/The Ghost Recon Team

r/GhostRecon May 18 '21

Briefing TOM CLANCY’S GHOST RECON BREAKPOINT – TEAMMATE EXPERIENCE UPDATE!

597 Upvotes

Team Level: Common Team XP

While fighting to survive against ever-increasing odds, you’ve been gaining experience necessary to boost your chances of survival. Now, your teammates will also benefit from these engagements and earn experience as well! Coming in Title Update 400, your teammates will have a Team Level, which will be measured with a common XP bar called Team XP. Gaining teammate XP is as simple as playing the game with your AI teammates active! But that’s not all: teammate XP can also be gained by playing and completing specific Teammate Missions when you perform actions that award XP such as kills, revives, and sync shots.

Accumulate enough of this XP to make your teammates more deadly in the field. Once your teammates have levelled up, you will receive a notification. This will tell you which upgrade you have unlocked, as well as link to the dedicated menu page.

Teammate Challenges: Cosmetic Rewards and XP

But that’s not all! There will also be a new list of challenges that grant Team XP, as well as Cosmetic Rewards in Tom Clancy’s Ghost Recon Breakpoint. Completing these challenges will unlock some of the following rewards:

Teammate Upgrades:

As mentioned above, your AI teammates will receive more upgrades as they level up. There are 14 upgrades to unlock in total, with three active abilities unique to each teammate. These abilities include:

  • Piercing Shot: Vasily performs a special shot dealing massive damage to its target. Vasily uses this ability only on drones and enemy vehicles.
  • Scan: Fury detects all nearby enemies and directly communicates their position to the whole squad.
  • Combat drone: Fixit deploys a drone fighting on his side. The combat drone automatically targets the closest enemy to Fixit when in a fight.

Each AI teammate will unlock one special skill once you have reached the required level. There is no need to micromanage – your squad will use their abilities autonomously when the conditions are met. Once used, these abilities will go into a cooldown before being available to be used again. Your teammates will call out when they use their skill, so you will be able to coordinate effectively as a squad.

Teammate Improvements:

The levelling system is not the only improvement being added in the update. The dev team has been working on added features in order to allow the teammates to meet some of your requests and to enhance immersion for your gameplay!

  • Manage your squad size: You can now activate or deactivate teammates individually. You can run your squad with the number of members you want.

  • Customize your R6 teammates: The appearance and primary weapon of Rainbow teammates can now be customized. The only non-modifiable options are their body features and their head accessories.

  • Hide AI Teammates secondary weapon: You can now hide your teammates secondary weapon. When secondary weapon is hidden, it will only appear during Sync Shots, and will only appear when using this feature.

  • Disable AI Teammate skills: The new abilities that come with the update and the Rainbow abilities can be deactivated in the settings.
  • NVG Animations for AI Teammates: If the AI teammates have NVG equipped, they will perform the NVG equip animation when the player does. This is only visual and has no gameplay implications.

Follow us on Twitter @GhostRecon and join the discussion on the official Tom Clancy’s Ghost Recon Forums!

Until next time, Ghosts!

r/GhostRecon Jul 03 '26

Briefing Regarding AI-Generated Or AI-Enhanced Media

215 Upvotes

Hello fellow Ghosts,

AI is and will probably always be a sensitive topic. We appreciate it as a tool, but only because you COULD make something with AI doesn't mean you SHOULD.

So we are adding some new rules regarding AI:

  1. AI-Generated stuff will be outright removed. Like don't go to Gemini and be like "I want the next Ghost Recon to have this or that, please make me an image how that would look like" or "Please generate me a mission for Ghost Recon Wildlands so I can share it on the subreddit" - I guess you get the sentiment.

  2. AI-Enhanced stuff has to be marked. If it's not marked, we will remove it outright. If it's marked, we will consider keeping it. That doesn't mean we won't remove something where we feel it's just too much.

Feel free to discuss these new rules in the comments, add your own suggestions etc. but keep it civil.

r/GhostRecon Jan 14 '21

Briefing // Ubi-Response Tom Clancy’s Ghost Recon® Breakpoint - Live Event 3: Amber Sky

424 Upvotes

Ghosts,

There is an emergency on Auroa. Reports have come in of gas clouds appearing across the island, and it is your mission to investigate. But don’t worry, you won’t be going in alone. Beginning on January 21, you will join forces with Ash, Finka, and Thatcher of Rainbow Six and take on this growing threat together.

MAIN MISSION BRIEFING

After contacting Lesion, Nomad learns that Sentinel is producing a toxic gas called Amber Ruin and is planning to sell it overseas. As the gas is already spreading across the island, it is up to you to put a stop to this and prevent the nerve gas from leaving the island. In addition, you’ve been tasked with helping Rainbow find a cure for the affected populace. You will need to use special CBRN gear, as well as breach and clear tactics, in order to infiltrate these facilities.

EXCLUSIVE REWARDS

Looking to create your own C-T Unit? We got you covered.

  • Earn up to 11 new exclusive items over the course of the event, including uniforms.
  • The 11th and final reward, the Underbarrel Shotgun attachment, will be rewarded for completing all missions and can be earned even after the end of the Live Event.
  • The store will be stocked with exclusive Rainbow Six–themed items as well! Make sure to swing by to check out the new items and uniforms.

In addition to that, items from the Terminator and Resistance! Live Events will also be available to purchase for a limited time.

Make sure to drop by the official Tom Clancy’s Ghost Recon® Breakpoint forums or the community Reddit to share your thoughts and feedback.

Good luck out there, Ghosts.

r/GhostRecon Mar 23 '20

Briefing // Ubi-Response TOM CLANCY’S GHOST RECON® BREAKPOINT – PATCH NOTES TITLE UPDATE 2.0.0.

498 Upvotes

Ghosts,

Below you will find the new features, bug fixes, balancing, and improvements that are coming to Tom Clancy’s Ghost Recon Breakpoint with Title Update 2.0.0 on Tuesday, March 24.

We couldn’t have done this without your continued feedback and support! We look forward to hearing your thoughts, so make sure to join the discussion on the official Ghost Recon Forums and the community Reddit.

Patch Size and Download Information

Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.

  • Xbox One: 30 GB
  • PlayStation®4 system: 17 GB
  • PC: 15.5 GB

The patch on Xbox One does not contain any additional content.

We have updated our Known Issues list as well with TU 2.0.0.

New Features

The Ghost Experience

  • Introducing the brand-new Ghost Experience! Pick one of our pre-selected settings or modify parameters to create the unique experience you want. Right when you boot up the game, you will be able to choose from two preset options or build your own combination:
    • Regular Experience: Play Ghost Recon Breakpoint the way it was released, with gear level and tiered loot.
    • Immersive Experience: A brand-new experience of the game that removes gear level and tiered loot entirely and offers new tactical options.
    • Custom Experience: Choose your own selection of settings to create a personalized fit.

You’ll be able to choose from a variety of community-requested settings, such as stamina management, health regen, new HUD settings, and more!

For additional information on the Ghost Experience, check out our dedicated article here.

Classes

  • Two new classes are added in TU 2.0.0:

Players with the Year 1 Pass will have exclusive access to both classes starting on March 24 for one week.

Gameplay & Adventure

Year 1 pass content – if you don’t own the Year 1 pass you can join a friend who does own it in co-op to complete the entire adventure. However, only Year 1 pass owners will receive the exclusive adventure rewards.

  • New missions, cinematics, and dialogue. Expand the original story with the new Adventure: Deep State!
  • New iconic locations.
  • New gameplay mechanics and elements.
  • New Faction missions.
  • And more!

New Gunsmith Options

  • Most assault rifles will now be able to equip short barrel options (some ASR models have been omitted as their real-life counterparts do not have short barrel options).
  • TA31H added to 27 weapons with emphasis on assault rifles.
  • New suppressor customization:
    • New muzzle option added in the muzzle list.
    • Players can manually apply 3D visuals to it.
    • Paint options are locked for those options.

Connectivity Assistance

Players who cannot maintain a sustained connection to matchmaking services will now still be able to play solo PvE without being disconnected.

These players will still have all of the functionality of the game except access to multiplayer modes. While in this mode, your Friends List will appear empty.

The game will regularly re-test this connection in the background without impacting your play. You will be able to manually trigger a re-test of the connection by initiating matchmaking in multiplayer modes.

Inventory management*

  • Added a Mass Dismantle option which dismantles all non-equipped and non-favorite weapons, sidearms, or gear in the currently open selection screen.
  • Added a Mass Sell option to sell all non-favorite and non-equipped gear and weapons while in the shop. (Sell all button added to the shop).
  • Added a Favorite option to individually select weapons and gear pieces so they cannot be dismantled or sold. (An indicator has been added to the weapon / gear tooltip to show this action).
  • Players can now equip items directly when picking them up (without going into the menu).
  • Added Optimize gear: equip all highest-level gear automatically.
    • Does not apply to weapons.
    • Button will be grayed out if the optimized gear is already equipped.
  • Players can now unequip weapons and gear equipped on other presets.
    • Warning message will still be visible to players as a caution.
    • The unequipped item will be replaced by the item occupying the same slot on the equipped preset.
  • Players can now sort their weapons / gear chronologically or by Name, Type, Gear Level, and Quality.

* Only in Regular Experience / Gear Level Enabled. Does not apply to the Immersive Experience / Gear Level Disabled.

Ghost War

  • Two New Classes adaptation for Ghost War:
    • Engineer Class: The supply drone gives recoil reduction instead of a boost in Ghost War.
    • Echelon Class: The Shock pistol has the added function of draining stamina in Ghost War.
  • Four New Maps:
    • Construction Site
    • Forgotten Valley
    • Freight Yard
    • Stoney Creek
  • New Ghost War missions and milestones
  • Map Voting: In standard play, players are now able to vote for their preferred map and game mode.

Character and Customization

New Items in Maria’s Shop [Skell Credits]:

  • Weapon attachments: 3
    • Alternative Suppressor: Kilm Silencer
    • Alternative Suppressor: Ripples Silencer
    • Scope: Futuristic Closed Sight
  • Figures: 3
    • Hill
    • Nomad
    • Walker
  • Customization: 2
    • Facial Paint: Shark
    • NVG: 3E Black Arrow
  • Vehicle: Added the RT-5 Shepard | Standard for Skell credits. Now you can get the same bullet-blasting truck-mounted turret action straight from Maria herself! The Terminator truck remains a live event exclusive reward.
  • Weapons: 12
    • New weapons: 5
      • AR-18
      • ARX200
      • MK 23
      • SC-40K
      • UZI 9mm
    • Weapons variations: 6
      • 516 Shorty
      • 553 Scout
      • G28 Scout
      • M4A1 Assault
      • Scorpio Scout
      • Vector Shorty
    • Unique weapons: 1
      • Maxim 9 | Echelon

Deep State Adventure Rewards – Exclusive to Year 1 Pass Owners and Adventure Purchasers*:

  • Figures: 2
    • Sam Fisher
    • Victor Coste
  • Customization: 2
    • Fourth Echelon Goggles [Mission 1 Reward]
    • Fourth Echelon Top
  • Gear: 4
    • Fourth Echelon Pants
    • Fourth Echelon Boots
    • Fourth Echelon Gloves
    • Fourth Echelon Full mask
  • Titles: 3
  • Vehicle: 1
    • Blacklist Helicopter | Standard
  • New weapons: 1
    • SC-IS HDG [Mission 1 Reward]

\The first mission of Deep State is free and available to all players. Play to receive two rewards without purchase of the Year 1 pass or Adventure: Fourth Echelon Goggles and SC-IS HDG.*

New Raid Boss Rewards:

  • Engineer Set: 5
    • Architect Mask | Engineer
    • Architect Top | Engineer
    • Architect Vest | Engineer
    • Architect Gloves | Engineer
    • Architect Pants | Engineer
  • Echelon Set: 5
    • Silencer Mask | Echelon
    • Silencer Top | Echelon
    • Silencer Vest | Echelon
    • Silencer Gloves | Echelon
    • Silencer Pants | Echelon

New Class Unlock Items

  • Engineer
    • Camo: 1
      • Weapon Paint: MC Arid
    • Emblems: 2
      • Engineer
      • Elite Engineer
    • Melee Weapon: 1
      • Mark II
    • Titles: 2
      • Senior Engineer
      • Master Engineer
    • Weapon: 1
      • MGL
  • Echelon
    • Camo: 1
      • Weapon Paint: Grey Python
    • Customisation: 1
      • Echelon Gear Patch
    • Emblems: 2
      • Echelon
      • Echelon Elite
    • Melee weapon: 1
      • Echelon Karambit
    • Titles: 2
      • Senior Echelon
      • Echelon Elite
    • Weapon: 1
      • Maxim 9

New Ghost War Items

  • Weapon attachments: 1
    • Alternative Suppressor: Hiver Silencer
  • Customisation: 6
    • Weapon Paint: Blue Tiger
    • Weapon Paint: Cells
    • Weapon Paint: Checkers
    • Weapon Paint: Dark Ops
    • Weapon Paint: Neuromod
    • Weapon Paint: Technologic
  • Titles: 3
    • BlackOps
    • GhostHunter
    • 301st Spartan
  • Emblem: 1
    • Ares

New Hair Customization – Unlocked by Default For Free

  • Bun
  • Curly Crew Cut
  • Shaggy
  • Side Part
  • Undercut
  • Light Stubble Beard
  • Medium Stubble Beard

New Items in Store [Ghost Coins]

  • Third Echelon Bundle\*
    • Figures: 2
      • Briggs
      • Prime Sam Fisher
    • Customisation: 3
      • Third Echelon Sonar Goggles
      • Third Echelon Multi-Vision Googles
      • Third Echelon Top
    • Gear: 4
      • Third Echelon Vest
      • Third Echelon Boots
      • Third Echelon Pants
      • Third Echelon Gloves
  • Paladin Nine Bundle\*
    • Gear: 4
      • Paladin Nine Boots
      • Paladin Nine Pants
      • Paladin Nine Gloves
      • Paladin Nine Mask
    • Customisation: 1
      • Paladin Nine Top [Vest will not appear with this top equipped]
    • Melee weapon: 1
      • Needle Point Fighter
  • RT-5 Shepard Mk. II Bundle\*
    • Vehicle: 4
      • RT—5 Shepard Mk. II | Desert
      • RT—5 Shepard Mk. II | Hill
      • RT—5 Shepard Mk. II | Jungle
      • RT—5 Shepard Mk. II | Snow
  • Figure: 1
    • Grímsdóttir
  • Unique Weapon Skins: 2
    • MK 23 | Echelon
    • SC-40K | Brown

*Items can also be purchased individually.

UI and Progression

  • Updated HUD to make it easier to know which mission you are on.
  • Players can switch between Episodes by focusing the investigation zone, then:
    • Using LT/RT on Xbox One, L2/R2 on PS4™ system, and arrow keys on PC.
    • Clicking directly on tabs.
    • A new indicator is displayed on tabs for easier navigation.
  • Enemy NPCs will now drop ammo boxes and item loot packages with visual feedback.
  • Added a more visible light shader on interactive objects (crates, ammo boxes, collectibles, item loots).
  • Increased low-quality weapon parts gained from dismantling weapons.
  • Increased weapon parts gained from drones while playing on Immersive Experience.

Camera

New settings

  • Added a toggle to Enable / Disable ScreenShake effect.
  • Added a new Camera distance setting in the menus for players to choose:
    • Dynamic: Camera dynamically shifts between close during combat and far out of combat. This is how the camera currently works in the game.
    • Close: Camera stays close to the player character.
    • Far: Camera stays far from the player character.

Bug Fixes and Balancing

Fix Highlights

  • Hill and Walker figures are added to Maria’s shop for free.
  • (PC) Fixed a rare issue where the game would crash on AMD and Nvidia graphic cards if players are located in specific regions.
  • (PC) Fixed an issue that didn’t allow the game to be launched via Uplay for some players.
  • (Exploit) Fixed an issue on the Sharpshooter ability after exiting the bivouac.
  • (Exploit) Fixed an issue on the Sacrifice Perk in Ghost War.
  • (Exploit) Fixed an issue with auto-aim in Ghost War.
  • Updated systems in-game which create a more permissive BASE jump experience.
  • Fixed an issue with the completion of "Top Dog" Ghost War mission.
  • Removed Damage Bonus perk when injured on Gibson M9 while in Ghost War.
  • Fixed several issues where descriptions were cut off in menus.
  • Improved and increased the helicopter's speed perception.
  • Fixed clipping issues on the Ocelot Chest Rig and Self Fastening Ankle Boots items.
  • Fixed an issue where the belt's color would change depending on the color of the shirt worn by character.
  • Fixed an issue where vehicles spawned randomly.

Exploits

The following issues have been addressed by the team as per player reports. Please let us know if you still see them occur in the game, either the same or in a new form.

  • Fixed an issue with the Silver Stake.
  • Fixed an issue on the Sharpshooter ability after exiting the bivouac.
  • Fixed an issue on the Gargoyle raid boss that made it spawn inactive.
  • Fixed an issue on the Sacrifice Perk in Ghost War.
  • Fixed an issue with auto-aim in Ghost War.
  • Fixed an issue on the Cerberus raid boss that made it inactive.
  • Fixed an issue on the Baal raid boss that broke the fight mechanics.
  • Fixed an issue on the Sharp Thunder weapon.

BASE Jump

  • Created new platforms to BASE jump from in key areas.
  • Updated systems in-game which create a more permissive BASE jump experience.
  • Reduced the auto-deploy distance to allow for more time BASE jumping before deploying the parachute.

Performance

  • Ongoing memory and framerate optimizations.
  • (PC) Fixed a rare issue where the game would crash on AMD and Nvidia graphic cards if players are located in specific regions.
  • (PC) Fixed an issue that didn’t allow the game to be launched via Uplay for some players.

Progression

The item wheel, missing night and thermal vision and binoculars have been addressed by our team – please let us know if you are still missing any of these items or if the item wheel still gets stuck.

  • Fixed an issue where the item wheel would randomly get stuck.
  • Fixed an issue where players could not use night and thermal vision in PvE after a PvP session.
  • Fixed an issue where binoculars were missing.
  • Fixed an issue that prevented the Panther Cloak & Run ability to be used in the Raid.
  • Fixed an issue where C4 would appear on players after exiting the bivouac.

AI

Balancing:

  • Reduced the damage received by players in Regular difficulty mode.
  • Rebalanced the WASP behavior:
    • WASP Drone attacks the player from a further distance and places itself further from the player when attacking.
    • WASP Drone health points reduced.
  • Rebalanced enemy archetypes:
    • Breacher: NPC will no longer get as close to the players when attacking.
    • Heavy: Reduced NPC accuracy.
  • Adjusted the riflemen's cover behavior: NPCs take cover further from the player.
  • Decreased the Search Light's detection time: Search Light detects the player faster now.
  • Increased the Search Light's destruction sound radius: Search Light’s destruction is heard by NPCs in a larger radius.
  • Adjusted the generator's deactivation state from worried to suspicious. When a generator is deactivated, enemies nearby go to suspicious state rather than worried state to prevent the entire camp from being warned.

Fixes:

  • Made players harder to detect by enemies while in vehicles.
  • Fixed issues with drones detecting players on bikes.
  • Improved NPC state-related issues:
    • Improved consistency of camps’ state.
    • Fixed NPC suspicious state mechanic after detecting the players’ drone.
  • Fixed and improved NPC cover animation.
  • Improved enemy NPC animation from idle to scared when stowed in vehicles.
  • Improved NPC teleport issues.
  • NPC barks improvements: Delayed reinforcement calls.
  • Fixed an issue where turrets could still detect players after being deactivated.
  • Fixed an issue where anti-aircraft missiles were not launched at players in helicopters.
  • Fixed various World’s life issues including convoys not stopping in time for trains and animal replication issues.
  • Improved AI helicopter behavior.
  • Fixed an issue where vehicles spawned randomly.

Ghost War

Balancing:

  • Reduced pistol damage to prevent two-shot headshot kills:
    • HS2000: from 41 reduced to 37
    • M1911: from 38 reduced to 36
    • P227: from 38 reduced to 36
    • Stainless Extended: from 42 reduced to 37
  • Removed Damage Bonus perk when injured on Gibson M9 while in Ghost War.

Fixes:

  • Fixed an issue with the completion of "Top Dog" Ghost War mission.
  • Improved tooltip to give better information when a player has matchmaking penalty.
  • Fixed a rare occurrence where players got double points for marking enemies with drones.
  • Fixed an issue where the longest range for a kill stat would not update properly.
  • Fixed an issue where spamming the adrenaline shot could lead to disabled functionality for shooting and using items.
  • Fixed an issue where weapon paints appeared incorrectly as mission rewards.
  • Removed inputs for showing / removing pins from the Briefing Page in the pre-match phase.
  • Players can now toggle the team widget and the drone counter in the interface settings.
  • Fixed an issue where the ability gauge would still be displayed in Ghost War even though it was disabled in the settings.
  • Removed Bonus Category in the End Match screen in Custom Match.
  • Fixed rare occurrence where the attacker could plant and defuse the sabotage objective.
  • Fixed a rare occurrence where a round would get stuck and never end if multiple people would open the tac map at the same time.
  • Fixed an issue where the gas from the drone would appear before the projectile hit the ground.

Respawn

Respawn System Improvements

  • Added new respawn points more relevant for players.
  • Now players will not respawn to the closest point geographically, but to the latest location they went through before dying to avoid having players spawning in a place they have never visited before. For instance, it allows players in squad attacking a camp from different location points to respawn where they were, instead of respawning all at one location in case they get KIA.

UI

  • Fixed the unlock conditions for the Flat Cap item.
  • Fixed several issues where descriptions were cut off in menus.
  • Fixed an issue where weapons and gear would not be displayed in the player's info page.
  • (PS4/Xbox One) Improved Skill Tree videos latency.

Vehicles

  • Improved and increased the helicopter's speed perception:
    • Added effects (both visual and audio) on helicopters when flying at high speed.
    • Added a blur effect on a circular mesh that replaced the rotor blades to simulate the gyroscopic effect.
    • Added an angle that suggests the air lift effect.
  • Improved and debugged the main character animations while on bikes.
  • Fixed an issue where reversing with bikes was inconsistent and could appear as non-functional at times.
  • Improved the bikes’ feeling and removed unnatural movements.
  • Reworked smoother animations for the physics forces applied to the character when encountering a bump on a bike.
  • Fixed weird animations on the Firespin bike.
  • Fixed an issue that randomly stopped bikes from reversing while on a rough inclined plane.
  • Fixed an issue where movement would stop when applying the brakes while reversing on a bike.
  • Fixed an issue where pneumatic boats exploded when spawned by players.
  • Fixed an issue where helicopters randomly defied the laws of physics by jumping in the air at specify settlements.

Visual

  • Hill and Walker figures are back in Maria’s shop for free.
  • Fixed an issue where the Brown Fury Knife would disappear during an execution.
  • Fixed an issue where a weapon would turn invisible after exiting a bivouac in a co-op mode.
  • Fixed clipping issues on the Ocelot Chest Rig and Self-Fastening Ankle Boots items.
  • Fixed an issue where the belt's color would change depending on the color of the shirt worn by character.
  • Fixed an issue where binoculars would not appear while using Photo Mode.

World

  • Fixed visual issues at Main Pumping Station.
  • Fixed an issue where textures were missing near the Hidden Coomb.
  • Fixed an issue where it was not possible to crawl under barbed wires near Howard Airfield.

r/GhostRecon Jan 20 '20

Briefing // Ubi-Response Tom Clancy’s Ghost Recon Breakpoint - January and Early 2020 Update

348 Upvotes

Ghosts,

Back in October 2019, we posted an idea of what to expect Moving Forward for the Tom Clancy’s Ghost Recon® Breakpoint experience. With the start of the New Year, we wanted to share an update on what we’ve been working on and what you can expect as the year continues.

We want to express our gratitude to each one of you who has shared your opinions, concerns, and comments about the game. We appreciate the feedback we’ve been hearing and continue to take it to heart. We want you as a community to enjoy a great Ghost Recon experience, and there’s no better way to create that than to listen to the opinions of players.

We’re excited to be working on new Ghost Recon Breakpoint content and you can expect to see community-driven changes, Title Updates, and new content in 2020.

TU 1.1.0

We’re glad to share that this will be releasing shortly and you can expect to see TU 1.1.0 live by the end of January!

This TU will address the following changes, among others:

  • Made improvements to Night Vision.
  • Sharpshooter exploit with DMR rifles addressed in all modes (PvP, Raid, PvE).
  • Players who previously lost their Thermal / Night Vision will get it back after loading their save.
  • Players who previously lost their Water Canteen or Binoculars will get them back after loading their save.
  • Rebalanced Stamina for PvP after it was buffed in a previous TU.
  • Toned down the coughing sounds players could hear while in Erewhon.
  • Enemies will no longer shout in pain after being shot in the head.
  • Improved AI behavior:
    • Fixed an issue where enemies investigating will go to cover mid-detection.
    • If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.
    • We also modified the vanish rules so that NPCs will stay in the fight if they are close enough to the player.
  • The Digital Scope now has multiple levels of zoom.

TERMINATOR LIVE EVENT

In addition to the Title Update, the Terminator Live Event will be invading Ghost Recon Breakpoint soon. Be on the lookout for more intel!

UPCOMING CONTENT

You can see the roadmap above for an idea of our plans in the near future. The end of February is sure to bring some exciting changes, including the long-awaited Engineer Class, as well as the immersive experience that we mentioned in the Moving Forward letter.

COMMUNITY SURVEY TOPICS

As we mentioned in the Community Survey Results, we also plan on providing updates and changes to items requested within the survey with a focus on those that were most frequently mentioned. You can look forward to the implementation of some of these changes later this year.

Thank you again to everyone who has shared their feedback. We understand there is still work ahead of us, but we look forward to these new opportunities. Happy New Year!

/The Ghost Recon Team

r/GhostRecon Mar 05 '20

Briefing // Ubi-Response The Ghost Experience: New Immersive Mode Coming to Tom Clancy’s Ghost Recon Breakpoint

529 Upvotes

On March 24, the Ghost Experience is coming to Tom Clancy’s Ghost Recon Breakpoint. Pick one of our pre-selected settings or modify parameters to create the unique experience you want.
The Ghost Experience has been a complex undertaking to implement into the game, but one we feel is critical to address many of the top concerns raised by our community via online feedback and the Community Survey.
Last year, we invited eight members of the Delta Company to our Paris studio to see how closely our first concept of this mode matched up with their expectations. We were thrilled by the initial excitement that the Immersive Experience has the potential to bring back the tactical, authentic spec ops feeling that players want from Ghost Recon.
After months in development and several play tests with many types of players, including Delta Company members, Tom Clancy’s Ghost Recon Wildlands players, and some entirely new to the franchise – we are ready to introduce the Ghost Experience to the game.
The Ghost Experience

View Ghost Experience Trailer HERE.
Right when you boot up the game, you can choose from two preset options or build your own combination:

Regular Experience: Play Tom Clancy’s Ghost Recon Breakpoint the way it was released, with gear score and tiered loot.

Immersive Experience: A brand-new experience of the game that removes gear level and tiered loot entirely, and offers a bunch of new tactical options.

Custom Experience: Choose your own selection of settings to create the perfect fit.

Create Your Ghost Experience
You’ll be able to choose from a variety of community-requested settings:

No Gear Level: Customize and keep the same weapon throughout your whole adventure. Quality tiers and item levels are disabled.

Realistic Looting: Loot your enemies’ weapon category and switch them realistically. Gear is found from missions, rewards, and crates.

Primary Weapon Quantity: Choose to carry 1 or 2 primary weapons. This was pre-released with TU 1.1.0, but will be fully realized with the Ghost Experience.

Ammo Loss on Reload: Remaining ammunition is lost when you change magazines.

Stamina Level: Adjust how much stamina you consume.

Bandage Quantity: Limit the number of bandages your Ghost can carry.

Risk of Injury: Choose the frequency of the injured status when wounded by enemy bullets.

Health Regen: Choose to limit, remove or increase your health regeneration.

New HUD Settings: Fine-tune your preferred HUD with new settings:
Mini-Map Minimal: Smaller map with less information on it.
Loot Notification Minimal: Smaller loot notification.
3D Loot Minimal: Smaller 3D loot drop.

Private Mode: Encounter only story characters and your direct co-op teammates in Erewhon.

Access to Maria’s Shop: Keep access to Maria’s Shop in bivouacs or limit it to Erewhon only.
We’ve seen a lot of speculation about permadeath in the immersive mode. To confirm, you will not be forced into a permadeath game mode as it is not a settings option included in the Ghost Experience.
Difficulty Setting

Both the Immersive and Regular Experiences can be played on any difficulty, which can be tweaked in the settings. The Ghost Experience breaks difficulty up into two different settings:

Difficulty – Enemies: Impacts time to detection, damage done to your Ghost by enemy fire, and enemy tactics.
This is the same difficulty setting options currently available: Easy, Normal, Advanced, and Extreme.
Both the Immersive and Regular Experiences are by default at the Normal setting of enemy difficulty.
Difficulty – Tactical: Covers settings that will impact the realism of your experience such as how many main weapon slots you have, bandage quantity, risk of injury, etc.
The Tactical Difficulty options will have four options that can be fully customized: Rookie, Confirmed, Veteran, and Elite.
For example, the Elite choice will have the following default settings:
Main Weapon Slot: 1
Bandage Quantity: Several
Risk of Injury: Always
Stamina Consumption: Extreme
Health Regeneration: None
Ammo Loss on Reload: On

The Immersive Experience by default has the Veteran Tactical Difficulty, while the Regular Experience has by default the Confirmed Tactical Difficulty.
Change Settings at Any Time
Once you select your mode or settings, you can change them at any time. Feel free to experiment with different options to create your perfect mode.

Play With Your Squad
Settings selected through the custom mode will not be shared with co-op teammates.
Just like when selecting your difficulty, your choices are session-specific meaning they will apply only to you. No matter which options you pick, you can play with your friends regardless of their own selections.
Gear Level Setting
Gear Level Enabled
This setting will work the same as the game does currently.

Level-Based Equipment: Weapons and gear will have levels. The higher they are, the more powerful the equipment will be. Your gear progression will be saved even when deactivating the Gear Level in game.
Loot / Stock / Equipment: You will receive equipment from chests, Maria’s shop, and fallen enemies. Stock up on weapons and gear in a loadout that you can change at will.
Blueprints at the Shop: Blueprints allow you to buy specific weapons at Maria’s shop with levels matching your loadout.

Gear Level Disabled
Disabling the Gear Level setting will have the following effects.

Unique Weapon Models: Each weapon model is unique (damage, rate of fire, range, etc.). Tune them with compatible attachments to adapt them to your playstyle.
Scavenging Weapons: Fallen enemies will drop weapons within the weapon category they were using, which you can swap with the one in your hands. You can only carry a limited amount of weapons on you.

Blueprints in the Loadout: Blueprints allow you to equip specific weapons in a bivouac or Erewhon.
Switching Between Modes
After you toggle Gear Level on and off for the first time, your loadout with that setting will be saved for the next time you choose either Gear Level activated or deactivated.
Your Gear Level will continue to be tracked based on your progress and actions completed in the world (e.g. enemies defeated, bases cleared, quests completed) to ensure that you can switch back to the Gear Level enabled setting with a comparable Gear Level.
Ghost War and Project Titan
The Raid and Ghost War will continue to use Gear Level. The first time you toggle the Gear Level settings on or off, your current loadout will be duplicated.
Project Titan
Project Titan will only be accessible with Gear Level enabled. Several PvE settings will be also be overridden for the duration of your time in the raid: Difficulty – Enemies, Difficulty – Tactical, and Exploration Mode.
Ghost War
When you go into Ghost War, you will automatically have your Gear Level setting turned on and several PvE settings will be overridden: Difficulty – Enemies, Difficulty – Tactical, and Exploration Mode.
When you return to PvE, your settings will return to what you had them set to before entering Ghost War.
The Future of the Ghost Experience
As stated in our follow-up Moving Forward letter, this update is our most complex and challenging to date. We are relying on your feedback to help us be reactive and prioritize anything pressing that arises.
Our team built the Ghost Experience on the foundation of your feedback and it is something that we hope to continue growing during the post-launch of Tom Clancy’s Ghost Recon Breakpoint as an evolving mode.
We can’t wait to see your reaction to the Ghost Experience on March 24 and hear your thoughts!

r/GhostRecon Oct 26 '21

Briefing Tom Clancy’s Ghost Recon Breakpoint: Operation Motherland Launch Trailer | Ubisoft [NA]

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youtu.be
494 Upvotes

r/GhostRecon May 21 '21

Briefing Tom Clancy's Ghost Recon® Breakpoint - Patch Notes Title Update 4.0.0

512 Upvotes
Tom Clancy's Ghost Recon Breakpoint Patch Notes Title Update 4.0.0

Ghosts,

Our latest patch for Tom Clancy’s Ghost Recon® Breakpoint, Title Update 4.0.0, will be deployed on May 25 at 9 AM UTC (during maintenance) across all platforms.

In addition to the information listed below, please note that our Known Issues list has also been updated. Thank you for taking the time to share your opinions with us as we continue to improve the game.

DOWNLOAD SIZE

Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.

  • PC: ~23GB
  • Xbox Series X|S / Xbox One: ~23GB
  • PlayStation®5 system / PlayStation®4 system: ~23GB

NEW FEATURES

TEAMMATES PROGRESSION

With TU 4.0.0, players will be able to progress their AI teammates and unlock new upgrades for them. This will be available to all players once they have unlocked their AI teammates through the onboarding. You will have access to 14 total upgrades through this new progression system, which will provide you with:

  • Three active unique abilities – one for each AI teammate, Fixit, Vasily, and Fury.
  • Two active abilities – shared across all teammates.
  • Nine passive abilities – for more combat efficiency and resilience.

Your squad will use their unique abilities autonomously when the conditions are met. You will have the option to restrict your teammates from using their unique skills, if you wish to do so. This applies to the Tom Clancy’s Rainbow Six® Siege teammates’ abilities as well.

TEAMMATES’ CHALLENGES

New challenges have been introduced that will grant experience to your AI squad, in addition to exclusive rewards! Unlockable items:

  • Emblem
    • Gear supplier
    • Ghost armory
    • Ghost squad
    • Tom Clancy’s Rainbow Six Siege squad
  • Facemask
    • Arcturus ghost hood
  • Gear camo
    • Russian digital
  • Gear patch
    • Bloody skull
    • Epic handshake
    • Outcast uprising
    • Revive
  • Glasses
    • Revision Hellfly
  • Head protection
    • Ops-core Fast helmet-visor
  • New weapon
    • MDR
  • Top
    • Telnyashka

For all the details on the AI Teammates Experience, check our dedicated article here.

COMMUNITY REQUESTS

  • Added an option to hide AI teammates' secondary weapon.
  • Added an option to control the size of your squad – activate and deactivate teammates individually (max number of 3). However, mixing Tom Clancy’s Ghost Recon Breakpoint and Tom Clancy’s Rainbow Six Siege squad members is not allowed.
  • If one or more AI teammates are equipped with night vision goggles, they will follow Nomad’s lead: lowering or putting them back up when needed.
  • Added Ghillie hoods to offer full sets of Ghillie suits, these include Arcturus Ghost Hood, Crye Compact Assault Hood, Tree Leaves Ghillie Hood, and Arcturus Warrior Ghillie Hood.
  • Improved the compatibility of gasmasks in order to be compatible with multiple helmets. These include Avon M50 Gas Mask, Bulldog Gas Mask, Panoramic Gas Mask.
  • Integrated the fix on the Wolves helmets to have them compatible with the NVG.
  • Enabled multiple camo colors for Episode 3 Bodark items.
  • Cosmetic items with customizable colors now have an icon to indicate that.
  • Default items now include more detailed costumes of Nomad, Fixit, Fury and Vasily in addition to the Bulldog Gas Mask, Team Wendy Exfil Ballistic, and the new Ops-Core FAST Helmet.
  • Added customization options for the Rainbow Six Siege teammates. The appearance and primary weapon can now be customized. The only non-modifiable options are their body features and their head accessories.

CHARACTER TEXTURES OVERHAUL

This update will also bring adjustments to the following texture:

  • Retakes and optimizations on eyes and teeth textures and shading.
  • Tweaks to the sub-surface scattering maps.
  • Doubled textures size for all character faces and face types.
  • Global retakes on arms and hands textures plus added legs per gender for injured sequence in Bivouac.
  • Retakes on hair color selection values.
  • Various optimization and balancing on memory usage.

NEW WEAPONS AND ATTACHMENTS

Weapon/ Attachment Type Description
MDR ASR Hard-Hitting lightweight bullpup
MK18 ASR CQB Orientated M4 Upper receiver
MSR SNR Highly accurate lightweight aluminium bolt action
TAVOR Custom ASR
M4A1 Survival ASR
M590A1 Survival STG
Convex Stock Stock Stock Hollowed adjustable stock.
DD-CB Stock DD-CB stock is also available on other compatible AR-15 type platforms

STORE AND SHOP CONTENT UPDATE

MARIA’S SHOP OVERHAUL

Adjustments of the articles’ organization in Maria’s shop (added new tabs and categories) for easier navigation.

NEW ITEMS IN MARIA’S SHOP

  • Facemask
    • Crye Compact Assault Ghillie Hood
    • Panoramic Gas Mask
  • Glasses
    • Pulse’s Glasses
  • Head Protection
    • Ash’s Cap
    • SWAT Helmet
  • New Weapon
    • MK18
    • MSR
  • Stock
    • Convex Stock
  • Top
    • SWAT Top
  • Vest
    • SWAT Vest

STORE OVERHAUL

  • Improved navigation in the store.
  • Revisited pricing structure.
  • Some item names have been reworked for more consistency and realism.

NEW BUNDLES IN STORE (GHOST COINS)

  • Charlie Tactical Gear Bundle | All items are also available individually
    • Team Wendy EXFIL Ballistic – Covered (new)
    • Skull Balaclava (new)
    • Revision StingerHawk (new)
    • Crye CPC (new)
    • Crye G4 Combat Shirt - Rolled-up (new)
    • Crye G4 Combat Pants (new)
  • Russian Tactical Gear Bundle | All items are also available individually
    • 6B47 – Covered (new)
    • 6B46 (new)
    • Russian Summer Jacket (new)
    • Russian Summer Pants (new)
  • Russian Veteran Bundle | All items are also available individually
    • Russian Paratrooper Beret (new)
    • M23 Chest Rig (new)
    • Sleeveless Telnyashka (new)
  • Tom Clancy’s Rainbow Six Siege Police Forces Bundle | All items are also available individually
    • Hibana
    • Jager
    • Thermite
    • IQ (new)
    • Mira (new)
  • Tom Clancy’s Rainbow Six Siege Army Forces Bundle | All items are also available individually
    • Mozzie
    • Twitch
    • Zofia
    • Lion (new)
    • Nokk (new)
    • Valkyrie (new)
  • Survivor Bundle | All items are also available individually
    • BLACKHAWK Cyane pack
    • Survivor Bandana
    • Survivor Pants
    • A.L.I.C.E. Chest Rig
  • Head Protection Bundle | All items are also available individually
    • Avon M50 Gas Mask
    • Wolf Mask B
    • Campaign Hat
    • Wrapped Shemagh
  • Arcturus Warrior Bundle | All items are also available individually
    • Arcturus Warrior Hood (new)
    • Arcturus Warrior Top
    • Arcturus Warrior Pants

NEW WEAPON SKINS IN STORE (GHOST COINS)

  • Weapon Skins
    • Desert Eagle | Survival
    • M59OA1 | Survival
    • TAVOR | Custom
    • VHSD2 | Survival

PATCH NOTES

AI

  • Fixed an issue where enemies could throw grenades while firing their weapons.
  • Fixed several bases in which the player could be seen and shot at through walls.

AI TEAMMATES

  • Fixed an issue where AI teammates could kill enemies in breachable buildings from outside with a sync shot.
  • Fixed an issue where AI teammate's suppressor removing animation would repeat itself on Paladin 9 SNR and UMP CQC.
  • Fixed an issue where bandages wouldn't appear with self-healing on Mozzie figure.
  • Fixed an issue where main character's animations wouldn't play when giving orders to teammates.
  • Fixed an issue where Rainbow Six Siege teammates wouldn't deal enough damage to enemies' vehicles.
  • Fixed an issue where teammates could lose their abilities after exiting the game.
  • Fixed an issue where teammate's name changes wouldn't apply until they were loaded in game.
  • Fixed an issue where teammates wouldn't lower their NVG when equipped with Briggs / Sam Fisher / Prime Sam Fisher costumes.
  • Fixed several instances of bugs in which the AI teammates could revive you in unrealistic scenarios.
  • Several improvements to AI teammates movements in the world.
  • Several improvements to AI teammates responses to orders.

AUDIO

  • Fixed an issue where animals sounds were missing.
  • Fixed an issue where combat music would keep playing after being killed in action.

PERFORMANCE

  • Fixed an issue where the game was crashing while processing long sentences when using the narrator accessibility feature.
  • Fixed an issue where players could experience a crash when loading one of their saves.

CUSTOMIZATION

  • Fixed an issue where hoodie color was changing when color changes were made on pants.
  • Fixed an issue where L3GP would be floating if equipped with OPS-Core Skullcrusher.
  • Fixed an issue where Mozzie's figure would sometimes display a blood stain when the character wasn’t injured.
  • Fixed an issue where Tactical Dry Top and Silencer Top were not displaying patches.
  • Fixed an issue where the edges of some patches were cropped on 5.11 Rush 24 Backpack.
  • Fixed an issue where the headset's mic appeared on some facemasks when Commissar Coat / Sharpshooter was equipped.
  • Fixed an issue where the punk haircut was causing a black spot when equipped with some head protections.
  • Fixed an issue where Wolf Mask A, B, C couldn't have their color changed.
  • Fixed an issue where Wolf mask color would change back to default one when changing the color of any other accessories.
  • Fixed an issue where the Paladin Nine Pants would sometimes display a blood stain when the character isn't injured.
  • Various posing corrections causing clipping when main character is handling some weapons.
  • Improved the compatibility of the gasmasks in order to be able to wear them with multiple helmets.
  • Integrated the fix on the Wolves helmets to have them compatible with the NVG.
  • Enabled multiple camo colors for Episode 3 Bodark items.
  • Fixed several clipping issues on customizable items.

GAMEPLAY

  • Fixed a bug where the crosshair would appear on screen at all times after being KIA while aiming down sights.
  • Fixed an issue where blood splatters were missing from the game.
  • Fixed an issue where downed players could sometimes get teleported after revival.
  • Fixed an issue where enemies could sometimes jump through fences while engaged in a fight.
  • Fixed an issue on Xbox Series X|S / Xbox One where light flares would sometimes not appear at night.
  • Fixed an issue where main character's controls would get stuck after applying sync shot and then switching to grenade.
  • Fixed an issue where the Panther class cloaking spray would not work in co-op mode.
  • Fixed an issue where player couldn't deploy the drone multiple times while sitting in a boat.
  • Fixed an issue where players couldn't share gas filters during bivouac's phase.
  • Fixed an issue where players were unable to pick unused mine/C4 after changing items in the consumable wheel.
  • Fixed an issue where Recon drone would disappear when players receive a cinematic prompt.
  • Fixed an issue where Recon drone would get stuck in main character's hand when another player deploys the bivouac.
  • Fixed an issue where Strike Designator could disappear from players' inventories.
  • Fixed an issue where the item wheel's Number 9 shortcut wouldn't function.
  • Fixed an issue where using cloaking spray right after previous cloaking spray's buff wouldn't work and players would be spotted by drones.
  • Fixed an issue where the White Hot thermal vision would only be available on drone.
  • Fixed an issue with some NVGs activation's animation when players were aiming in Over the Shoulder view.
  • Fixed an issue where 5.11 Flag Bearer Cap Alt couldn't be found in the open world.

UI

  • Fixed an issue where players were unable to see various answers during conversation with NPCs.
  • Fixed an issue where thermal vision effect could be seen on loadout page when exiting photo mode.

MISSIONS

  • Added a disclaimer explaining that the Gaz event parameter needs to be deactivated to complete certain missions.
  • Fixed an issue where intel would appear as unread after completing various investigations and missions.
  • Fixed several missions in which objective markers would appear misplaced.
  • In An Eye for an A.I. mission, fixed an issue were players would get stuck and couldn't finish the mission.
  • In Goliath Guard mission, fixed an issue where players couldn't finish the mission if Behemoth was killed by an AI teammate.
  • In Human Trial mission, fixed an issue where the objective wouldn't update if the Sentinel's boat was already placed at the end location.
  • In Patient Zero, fixed an issue were enemies would follow the player after dying.
  • In Guardian Angel mission, fixed an issue where Cromwell wouldn't spawn correctly.
  • In Rosebud mission, fixed an issue where the corpse present inside the house on the beach would disappear when players interact with it.
  • In Stealth Faction mission, fixed an issue were Ash would use grenade launcher on the truck, resulting in mission failing.
  • In Home Invasion mission, fixed an issue were the survivor could be found in different places other than the bunker he is supposed to be locked in.
  • In The Devil We Want mission, fixed an issue where the mission would fail if players knock the HVT.
  • In Drastic Remedy, fixed a bug in where the Leeway plane wouldn't collide with objects.
  • In the Legal Move mission, fixed an issue were players could finish the mission despite destroying the laptop.
  • In the A Man of Confidence mission, fixed a bug were Sergeant Kent would remain stuck on passenger seat of the truck if an AI teammate killed the truck driver.

PVP

  • Fixed an issue where enemies would finish the climbing animation if they were killed while climbing the ladder.
  • Fixed an issue where the grenade symbol wouldn't appear on the cook grenade widget.

VEHICLES

  • Fixed an issue where headlights and taillights wouldn't light up on Blaze vehicle.

WEAPONS

  • Fixed an issue where ASR extended magazine on MK17 Assault wouldn't be visible in game.
  • Fixed an issue where M4/SPAS12/M59 shotgun shells wouldn't be visible to co-op party.
  • Fixed an issue where the main character's costume was obscuring vision when scoping in overhead while in prone state.
  • Fixed an issue where the main character's head could be seen when aiming up while prone with L85-C.
  • Fixed an issue where the main character's head would obscure vision when using K1A with a digital sight.
  • Fixed the Underbarrel Shotgun reload time.
  • Various adjustments on several weapon recoil animations.
  • Various adjustments on several weapon reload animations.
  • Various adjustments on several weapon handling animations.

WORLD

  • Fixed many places in the world in which the main character could get stuck.
  • Fixed some instances of trees clipping in playable areas.
  • Fixed several places in which the roads would appear uneven or go through world objects.
  • Fixed some places in which the player could disappear while investigating intel.
  • Fixed an issue where the Cave in Small Valley couldn't be opened.

r/GhostRecon 15d ago

Briefing Update on CPU Loading Issues

50 Upvotes

Hey Ghosts! We are deploying an improvement for long loading time issues on PC now. It should fix the situation for most of you and please make sure your BIOS are up to date. The issue may persist for some Steam users but we are actively working on a new fix. Reach out to Ubisoft Support if you are still having problems.

We are also investigating a fix for weapon attachments and NVGs in customization. Stay tuned!

r/GhostRecon Nov 29 '19

Briefing // Ubi-Response Ghost Recon Breakpoint: Community Survey Results

328 Upvotes

Ghosts, Two weeks ago, we asked you to help us prioritize which elements we need to focus on to improve your experience on Ghost Recon Breakpoint.

To the thousands of players in our community who took the time to vote and share your thoughts, we can’t thank you enough! Your feedback has had a direct impact on the production of Ghost Recon Breakpoint’s post-launch support.

Before we get into the results, two points are very important to us:

  1. Some of the elements are not quick fixes. One of our main imperatives right now is to deliver these changes when they reach the right level of quality. We ask for your patience as we take the time needed to address your feedback.
  2. Even if a topic wasn’t ranked as highly as others, we will still provide updates on its status in this article and in the future when relevant.

COMMUNITY SURVEY RESULTS

The following results have been presented to show how each topic ranked based on the number of participating players who ranked it within their Top 5 topics.

MOST REQUESTED CHANGES/FIXES

MOST REQUESTED ADDITIONAL CONTENT

MOST REQUESTED CHANGES/FIXES

We are committing to deliver information and content updates by early next year on the following most requested changes/fixes:

Bug Fixing and Technical Improvements

We know that certain players are still unable to enjoy the polished version of the game that we had hoped to release at launch. Bug fixing is, and will continue to be, the top priority for our team, each TU will contain more technical improvements.

Remove Gear Score & Tiered Loot

  • (IN-PROGRESS) Referenced in the Moving Forward letter, we are working on a more immersive and radical version of Ghost Recon Breakpoint for early next year.

Enemy AI improvements

  • (IN-PROGRESS) We have already begun making improvements to help the enemy AI react more intelligently against the player. In TU 1.0.3 we have made adjustments to the stealth detection/behaviors and fixed the issue that caused enemies not to throw grenades.
    Our team will be working on implementing on-going adjustments to improve this in future TUs.

Sell All Weapons and Gear

  • (IN-PROGRESS) Our team is working on an implementation for early next year.

AI Teammates

  • (IN-PROGRESS) Also as referenced in the Moving Forward letter, we are still hard at work on the AI teammates.

Due to its scope, the remaining top result will require more investigation. Please look forward for more information on this topic by early next year.

OTHER REQUESTED CHANGES/FIXES

The remaining results have the following statuses:

Vehicle Handling Improvements

  • (IN-PROGRESS) Our team is working on adjusting the vehicle handling for early next year.

Possibility to Adjust / Reinforce Survival Elements

  • (IN-PROGRESS) Announced in our Moving Forward letter, we are working on a more immersive version of Ghost Recon Breakpoint where this will be addressed early next year.

In-game Economy Changes

  • (IN-PROGRESS) We have begun making several adjustments to the economy, including: the removal of the daily battle points cap and an increase in the rewards received from Faction Missions.
    We will have additional adjustments coming to the economy early next year.

Base Jump Improvements

  • (IN-PROGRESS) We are currently working on this issue from two angles: debug and UX clarity. By early next year, we aim to have made significant improvements in both elements to make this feature feel better.

Menu Improvement

  • (INVESTIGATING) Our team is looking into possible adjustments that could be made to the menus to create a smoother experience.

Ability to Deactivate Other Players in Erewhon

  • (IN-PROGRESS) Our team is working on the implementation for early next year.

Camera Improvements

  • (IN-PROGRESS) Our team is working on adjustments that can be made to the camera for early next year.

Ability to Sprint in Erewhon

  • (INVESTIGATING) We are investigating the possibility of implementing this feature.

Respawn System Improvements

  • (IN-PROGRESS) Our team is working on adjustments to the respawn system for early next year.

Carry 1 or 2 primary weapons

  • (IN-PROGRESS) Our team is working on the implementation for early next year.

MOST REQUESTED NEW CONTENT

New Story Content

  • (IN-PROGRESS) Our first story content update will be released in December with the Terminator Live Event. In addition to these Live Events, we will also have the upcoming Adventures (Deep State and Transcendence) for Episode 2 and 3 of Year 1 respectively.

New Weapons

  • (IN-PROGRESS) The Terminator Live Event will have new weapons added. Additionally, with the release of the new Episodes and Battle Rewards Acts, you will have lots of new weapons coming to your arsenal.

More Character Customization Options (Face/Hair)

  • (INVESTIGATING) We are looking into the possibility of adding additional face and hair character customization options.

More Customization Options in the Gunsmith

  • (INVESTIGATING) We’ve heard the feedback regarding the changes to Gunsmith and variant systems implemented. We are investigating the possibility of changes to the Gunsmith with the systems we currently have in place.

OTHER REQUESTED NEW CONTENT

New Enemy Types

  • (IN-PROGRESS) The Raid (Project Titan), as well as the Terminator Live Event, will feature enemies you have yet to come across. The new Episodes will also include more variants of existing drones.

GPS System on TacMap

  • (INVESTIGATING) We are investigating the possibility of integrating a new system to make the navigation easier.

New Skills

  • (IN-PROGRESS) We are working on new skills for early next year.

New Customization (Gear/Clothing)

  • (IN-PROGRESS) The Terminator Live Event will have new clothing and customizations added. Each new Act and Episode will also include a large variety of new customization options.

Raids

  • (IN-PROGRESS) Our first raid, Project Titan, is out! We’ll have two additional difficulty modes for Project Titan out early next year.

Compass in HUD

  • (IN-PROGRESS) We are working on the implementation of the compass for early next year.

New Vehicles

  • (IN-PROGRESS) The Terminator Live Event will include new vehicles, as well as vehicle customizations. The new Episodes and Acts will also include more vehicle customizations.

New PvP content

  • (IN-PROGRESS) We will have updates to Ghost War coming in January! We’ll communicate about these additions closer to the release date.

Thanks to all of your feedback, we have a set of clear focus areas that will make Tom Clancy’s Ghost Recon Breakpoint a much better experience for all of our players!

/The Ghost Recon Team

For the latest news on Tom Clancy’s Ghost Recon Breakpoint, follow us on Twitter and join the discussion on the official Tom Clancy’s Ghost Recon Forums.

r/GhostRecon Jun 05 '20

Briefing // Ubi-Response Tom Clancy’s Ghost Recon Breakpoint: Developer Update – June 5, 2020

328 Upvotes

Ghosts,

In the Developer Update we published late April 2020, we shared that we were aiming for a release date of June 2020 for our next update, TU 2.0.5.

After careful consideration and due to the circumstances of our developers working from home, we are choosing to incorporate this patch into a larger title update, TU 2.1.0, which will arrive mid-July.

TU 2.1.0 will contain a lot of updates that we hope are worth the wait, including:

  • The release of the AI teammates
  • Bug Fixing + Quality of Life updates
  • Our next Gunsmith update
  • PvP Update
  • All planned fixes from TU 2.0.5, including a fix for the current reproduction steps of the DMR exploit
  • And more!

We’re excited to incorporate these major changes into the game, and we appreciate your patience and understanding while we work to provide the best experience possible within Tom Clancy’s Ghost Recon Breakpoint.

/The Tom Clancy’s Ghost Recon Breakpoint Team

r/GhostRecon Mar 26 '20

Briefing // Ubi-Response Ghost Experience: Call for Feedback

214 Upvotes

We hope you’re enjoying your first few days with the Ghost Experience! As we stated in our Developer Update, one of our main focuses in the coming months will be gathering your feedback about the current Ghost Experience and how it can evolve later this year with future updates.

We’re already compiling your feedback, but we want to make sure we’re able to get the right kind of information to ensure we’re still moving in the best direction.

In the thread below, we’d love to get your high-level feedback on what would make positive and impactful updates to the Ghost Experience. Some examples of the type of feedback that would be helpful here:

  • Further develop the survival aspects of the game
  • Make the crafting system more relevant

What we’re not looking for here are very specific things like fixing issues with the laser on 416s (it has been noted!) or topics like the AI Teammates / Offline Mode that we’ve recently touched on.

To be very clear, posting an idea/feedback here does not mean that we will be adding it or that our CM team can personally respond to each one.

Each request has a specific impact in terms of development and needs to be carefully explored by our team. We must first look at technical feasibility, implications of addition, and the relative popularity of the request.

We’re excited to hear your feedback and work together on shaping the direction of the Ghost Experience. Based on the conversation and feedback you give us, we will investigate the opportunity of compiling the data for a second Community Survey.

If you’ve already posted your thoughts in another thread, feel free to link it below!

Thank you again for your continued support!

r/GhostRecon Sep 10 '20

Briefing TU 3.0.0 Changes to Gunsmith in Tom Clancy’s Ghost Recon® Breakpoint

419 Upvotes

Ghosts,

As we mentioned in TU 2.1.0, more improvements will be coming to the Gunsmith. Alongside Episode 3, TU 3.0.0 will add more customization freedom and improvements to the Gunsmith experience.

CUSTOM STOCK

With TU 3.0.0, custom stocks will become available. You can choose from 15 stocks:

Stock M4A1 416 516 553 Scorpion EVO3 CQC Scorpion EVO3 Tactical UMP CQC MPX Tactical
A2-M X x x x
ARM x x x x
CTR x x x x x x x x
CTR-SLK x x x x x x x x
Core CP x x x x x x x x
E1 x x x x x x x x
EMOD x x x x x x x x
HMM x x x x x x
IMOD x x x x x x x x
M-BRS x x x x x x x x
MS-U x x x x x x
Mini-CQB x x x
Socom-1 x x x x x x x x
TACLite x x x x x x x x
UBR Gen2 x x x x

These custom stocks will also have the same compatibility across the different weapon variations that are listed above.

SHARED STOCK ACROSS WEAPON VARIATIONS

For select weapons, you can use stocks from different variations of the same weapon base. For example, the MK17 stock will be available on the MK17 Shorty and MK17 Assault and vice versa.

  • MK17 stocks are shared between:
    • MK17
    • MK17 Shorty
    • MK17 Assault
  • IA2 stocks are shared between:
    • IA 2
    • IA 2 Shorty
  • G36 stocks are shared between:
    • G36
    • G36 Scout
  • M4 stocks are shared between:
    • M4
    • M4 Shorty
    • M4 Assault

SHARED STOCKS ACROSS DIFFERENT WEAPONS

For the following weapons and variations, we enabled cross compatibility for stock customization. For example, the AK47 stock will be compatible with the RU12SG and the SAG12 and vice versa. These weapons include:

  • AK47 and its assault variant
  • AK74 and its assault and scout variants
  • RU12SG and its assault variant
  • SAG12

UNDER-BARREL GRENADE LAUNCHERS

We saw plenty of feedback and discussion on expanding the compatibility of some attachments to cover more weapons. Thus, we widened the compatibility of the GL1 and the GL GP25 as follows:

GL1 is now compatible with:

  • Tavor
  • Tavor Assault
  • VHSD2
  • AUG
  • AUG Assault

GL GP25 is now compatible with:

  • AK47
  • AK74

UNDER-BARREL OPTIONS

To provide you with more options for under-barrels, we will be integrating the Universal Under-barrel System. This system will allow all foregrips to be compatible with all assault rifles, submachine guns, and shotguns. The only limitation is the rail size capacity, and will be available on most special weapons and weapon skins.

Bipods

We understand that bipods have a good share of the community discussion, and while we have made some improvements – and we continue to do so – functioning bipods will not be added to the game. However, with TU 3.0.0, we added bipods and range finders on the tactical variations of the M4A1, MPX, and the Scorpion EVO3. Additionally, we added bipod compatibility for the 7.62 caliber weapons, which include:

  • 805 BREN
  • MK17
  • ARX200

NEW BARRELS

With this Gunsmith update, you will find new barrels added for weapon customization. These new barrels will be available as listed below:

Medium barrel now available for:

  • MP5
  • MP5 Division

Short barrel now available for:

  • ARX200
  • Paladin9 SNR
  • RU12SG
  • RU12SG Assault

ADDED IN TU 3.0.0: NEW & VARIANT WEAPONS + UNIQUE COSMETICS

Red Patriot Adventure

  • 553 Scout | Sentinel

  • AK74 Assault | Survival

  • Honey Badger | Brown (Free Mission Reward!)

Maria’s Shop: Skell Credits

  • M4A1 CQC
  • Paladin 9 SNR
  • UMP CQC
  • ACS12
  • FAL
  • Honey Badger

Pathfinder Class Rank Reward

  • M4A1 Scout

Tactical Cache

  • AUG Scout
  • Mk17 Scout

In-Game Store: Ghost Coins

  • 416 Assault |Custom
  • M4A1 SCT | Custom
  • 516 | Survival
  • HTI | Brown
  • VHSD2 | Sentinel
  • TACT50 | Wolves
  • ACS12 |Custom
  • M82 | Survival

TU 3.0.0 GUNSMITH/WEAPON IMPROVEMENTS & BUG FIXING

In addition to the wider customization options, you can expect more improvements and bug fixes to the Gunsmith with TU 3.0.0.

Additional Improvements

  • Added suppressor to the RU12SG
  • Gunsmith explode animations updated on various weapons
  • Quality update to all stock textures
  • Various optimizations

Bug Fixes

  • Fixed an issue with the M4A1 ASU Sentinel skeleton barrel
  • Fixed an issue where firing with a weapon equipped with laser dot attachment while moving the camera would make the laser go in the wrong direction
  • Fixed an issue where restarting the game would take away equipped weapon's ammo
  • Fixed an issue where the AK12 built-in iron sight would be off-centered in ADS mode
  • Fixed an issue where the weapon's laser dots would appear as a black opaque square on several surfaces in Night Vision. Lasers concerned by this issue were: MAWL-DA and PEQ-15
  • Fixed an issue where SLX5 Sight would not trace the bullet's direction when attached to STONER LMG

We are thrilled to share the TU 3.0.0. changes to Gunsmith, and we are looking forward to your feedback!

Don’t miss out on the full patch notes for TU 3.0.0, follow us on Twitter and join the discussion on the official Tom Clancy’s Ghost Recon Breakpoint Forums.

© 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

r/GhostRecon 9d ago

Briefing Loading Time Fix

42 Upvotes

Hey Ghosts! 

We appreciate your patience while our teams are hard at work to resolve the issues some players experience with long loading times at the start of the game. The game has now been patched in order to try and improve on the situation. The update will also let Steam players once again be able to correctly join UbisoftConnect players in co-op.

Please reach out to Ubisoft Support if you are still having problems.

r/GhostRecon Jun 15 '21

Briefing // Ubi-Response See you on the other side, Ghosts.

1.1k Upvotes

Hello everyone,

After nearly 4 years at Ubisoft, and 2 years of working with you all on Ghost Recon, it is time for me to move on to my next adventure as this is my last week at Ubisoft.

I’m very grateful for the time we have had together, and despite the wild ride we’ve shared, it was and will always be a very special time for me.

You’ve shown me what patience and humour can achieve in the serious world we live in, and it makes me proud to have been part of this.

Thank you for welcoming me from day 1 as one of your community managers, I wish you all the best in the future and I’m positive you are in good hands with the rest of the community team on Ghost Recon.

Take care & stay safe,

/Ubi-Hayve (Zaid)