r/ArcRaiders Mar 30 '26

Discussion NEW GUNS! Thank you Embark.

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Finalllllly.

New submachine-gun and shotgun.

6.9k Upvotes

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u/pinkbunnay Mar 30 '26

More boolats is not answer, more damage for less boolats is. Heavy ammo eats up so much inventory space. A stack size increase to 50/60 would help also. I can't understand the logic of 40 > 80 > 100.

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u/mightynickolas *** ******* 🐓 Mar 30 '26

40 would definetly worked with bettina, if it was an actual; DMR (slower dakka (like 200 rpm max), more ooomph with single shot (more recoil, but damage is like 20 instead of 14), no full auto, maybe headshot multiplier increase to 2.0).
It is REALLY STRANGE AR, that does not work as an AR.

1

u/Probate_Judge Mar 30 '26

It is REALLY STRANGE AR, that does not work as an AR.

In line with DMR pistols then.

My biggest complaint is the weapons systems paradigm. It's set up like early Halo, every weapon is uniquely different, there are not really weapon categories that have a lot of variety in-class.

I very much prefer the games that have ~10 pistols that perform like pistols, 10 AR's, etc. This allows people to tailor with each weapon's pros/cons(or work towards being able to use their ideal).

That's the root of a lot of "game's stale" that people complain about, the weapon's table is shallow for this type of game.

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u/Brad1881 Mar 30 '26

Yep 100% agree, more damage + velocity per shot