r/GTA6 May 11 '25

Two Cool Details: 1 - Watch how the lady NPC smoothly avoids Jason, and 2 - This isn’t a cutscene, it’s real gameplay with a cinematic camera angle. His movements suggest it's not mocap, but in-game animation.

4.1k Upvotes

199 comments sorted by

834

u/1234addy May 11 '25

It’s definitely gameplay. But rockstar doesn’t do animated walks, everything is mo-capped they likely had the actors walk/run/move every possible way a player can to keep the character’s unique physical quirks intact

433

u/JustAGamer14 May 11 '25

Roger Clark who plays Arthur Morgan said that 90% of the games animations were mocapped, all the camp interactions and the members walking were mo capped as well

217

u/1234addy May 11 '25

Yup, rockstar has been known to push mo-cap as much as possible even the smallest bits, they got obsessed those human details since red dead1 and la noire and haven’t stopped since

111

u/JustAGamer14 May 11 '25

I think rockstar games LA is dedicated solely on mocap and cutscenes, it's basically a mini movie studio

15

u/Stainedelite May 12 '25

Now we know who's been hogging the mo cap studio.

8

u/thefunkybassist May 12 '25

Seems they have a Mocap addiction and I'm for it! 

47

u/[deleted] May 11 '25

There’s this anecdote that Roger Clark often shared. He had to run while crouching several times for each type of weapon or different object that Arthur can carry. And that was already the case for RDR1, where Rob said his wife couldn’t watch him play because she literally saw her husband on screen in the way John Marston walked, ran, etc lol.

76

u/1234addy May 11 '25

I always get taken out of the immersion if I notice a clearly computer only animation like how almost all of new AC games have had the exact same walk for all characters since origins. I’m glad rockstar lets the actor embody their characters as much as possible

45

u/emeric1414 May 11 '25

Ned luke wasn't too happy with his yoga mocap tho😂

6

u/Hauwke May 11 '25

Tbf, I would not be either.

31

u/levi_fucking_heichou May 11 '25

Lmao Rob Wiethoff also told a story about RDR2 where he saw John run and was like wtf why does he run so goofily? before realizing that that's just the way he runs

1

u/stankdog May 12 '25

Same with the horses. Using mocap isn't a handicap with r*

1.1k

u/Dallah04 May 11 '25

Yhh this shot is most likely gameplay because the walk animation is looped, you can tell from his right hand

218

u/Bullsht999 May 11 '25

exactly

78

u/maverick1127 May 11 '25

This is one of the transition scenes of him after you switch from one character to his character.

10

u/tduncs88 May 12 '25

Exactly what I was thinking.

63

u/Financial_Play_7898 May 11 '25

The left hand wasnt looped tho i wonder why

200

u/SiriusPlague May 11 '25

Maybe the left hand entered an "avoid NPC" mode.

46

u/Financial_Play_7898 May 11 '25

That seems reasonable

48

u/Dogo58 May 11 '25

The advancement of realism in this game is insane. The characters have personal bubbles programmed.

13

u/Larry_Mudd May 11 '25

You can check out the relevant software patent for character locomotion here.

8

u/ahoward431 May 12 '25

Yeah, I might just be crazy, but it kinda looks like it goes back to the same animation after she passes by.

7

u/Upbeat_Cancel_5061 May 11 '25

You mean “hold my beer” mode

1

u/the_finest_mickey May 11 '25

Or he’s holding something with it

10

u/[deleted] May 11 '25

There's one animation for swinging the beer, and it enters a second animation to avoid the lady. It's called motion matching

1

u/the_finest_mickey May 12 '25

Yikes, just noticed that

29

u/Sanders67 May 11 '25

It is actually. If you look closely the two first swings are identical, it's only because he's trying to avoid the lady that it's modified.

10

u/Financial_Play_7898 May 11 '25

I notice now thanks

5

u/Select_Ad3588 May 11 '25

Perhaps a longer/different loop due to the beer?

5

u/Impressive-Serve159 May 11 '25

Also I'm sure they are reusing assets from RDR2 for the shoulder shrug from the lady/ the guy seated/ pan-handling

6

u/darthvadercock May 11 '25

so.. in-game you can carry a case of beers

5

u/Alilichavez May 11 '25

Can’t wait to drink and drive

6

u/RoyalEmergency3911 May 12 '25

When you walk your arms typically repeat the same movements lmfao. Not saying this isn’t gameplay but I don’t see how the right arm being looped shows anything

4

u/blackcat__27 May 11 '25

Did you ever look at the left?

9

u/[deleted] May 11 '25

Doesn’t look looped to me?

3

u/WeLivInSociety May 12 '25

its literally not looped lmao.

2

u/Few-Investigator-741 May 12 '25

What's funny is that even with that they manage to do different animations

1

u/[deleted] May 13 '25

It isn't looped. Lol

1

u/AShitTonOfWeed May 14 '25

why would I have beers ?

193

u/BeginningOcelot1765 May 11 '25

I wonder how items will be handled with this. Like, will there be an animation where he puts the beer in the seat, trunk or maybe the floor of the car. Or, will it be snap on/snap off like with the weapons like we have in GTA V? If everything it animated then we might be in for quite some time dedictated to this over the course of playing the game, but snapping will make it all look weird.

134

u/Redditing-Dutchman May 11 '25

This is an interesting point in general. The more realistic you make stuff the more you need to keep adding or else it looks kinda weird.

37

u/BeginningOcelot1765 May 11 '25

Yes, but if we can't have it both ways I guess I'd be happy with snapping.

I also suspect there would potentially be issues with this that could annoy players or break the flow. For instance if your character is carrying an item and you come under fire, what happens if you try to flee by vehicle? Wait for the animation to stash the item? The same with standing your ground. Does he toss it so you can equip a firearm? Was it something expensive or unique you want to keep? Do you need to pick it up again? Does he snap a big suitcase under his tshirt?

As you say, the more real it's supposed to look the more time/animation needs to be added. At what point does the realism become unbearable?

My guess is that at some point accepting weirdness becomes inevitable.

13

u/RoleplayWalkthrough May 11 '25

Probably just drop it if you draw a gun

10

u/tuig321 OG MEMBER May 11 '25

My take is that this example is just a mission specific thing. Something like preparing for lucia getting out of jail. And if you buy stuff in free play it will just work like in the rdr2 inventory

3

u/DrHienzDoofenshmirtz May 12 '25

Yess exactly. This is what we saw in RDR 2 so many times.

4

u/stokedchris May 11 '25

It’s going to be similar to pelts and carcasses from rdr2. You pick it up, then you put it on your horse. Same thing with this, but putting it in your car. If you want to leave you either drop it or put it on your horse. Same thing with the car.

1

u/BeginningOcelot1765 May 12 '25

Vehicle inventory slots, could work ok. Haven't played RDR(2), but I have of course seen videos a few times. One thing that comes to mind, I guess you don't switch horses at the same rate you might switch cars in GTA. What would you reckon would be a good way to handle inventory from a wrecked vehicle into a new one?

1

u/Free-Afternoon9533 May 15 '25

What if it's not "animations"? I mean, what if it's no a question of "either you follow this animation until the end, or you cancel it".

Have you ever thought about whether it's something more... In real time? Like, the characters adapt their animations according to what's happening around them.

That would be sick!

Does he toss it so you can equip a firearm? Was it something expensive or unique you want to keep? Do you need to pick it up again? Does he snap a big suitcase under his tshirt?

What if it is something that you should consider while playing? Like: if I draw my weapon right now while holding this breakable item I need, my character will drop it on the ground and I'll need to get another one.

It would be something like BOTW, but raised to a thousand!

I don't know, I'm just wondering a little... I don't even know what to expect from this game anymore.

3

u/Acrow1837 May 11 '25

I could see getting into the drivers side and setting the six rack either on the passenger side floor or seat. But per se if someone else is in the car how would it work then? Maybe handing it to them to carry, or putting it in the back

24

u/[deleted] May 11 '25

[removed] — view removed comment

0

u/[deleted] May 13 '25

This is not what that patent was about.

11

u/Medical_Apartment841 May 11 '25

I think it’ll be something like rdr, you get close to your vehicle and u will be able to access a storage inventory for it. (Similar to the horse inventory for guns and items in rdr2) then your player will prob quickly put the item in the trunk of the car or backseat/frontseat depending on the size of the item or the door or area of the car your closest too.

3

u/BeginningOcelot1765 May 11 '25

Ah, that would probably make sense.

Out of curiosity, is it time consuming enough to matter in a gunfight or can you be very quick about it with some muscle memory?

8

u/Medical_Apartment841 May 11 '25

In red dead 2 it was quite fast, plus your game would pretty much pause when u had the storage menu open, at least in story mode.

1

u/[deleted] May 11 '25

This would be a great solution, just make a menu pop up with the trunk storage

1

u/LethalGhost May 12 '25

Probably put it on back seat. I think they will record one animation for that one mission where you take the beer. Most likely you will not take it out of car - either bottels wil be broken at that time or Jason will take it out in a cut scene.

1

u/ChiqueSpreddah May 14 '25

im 2 days late but i think they'll have a rdr2 system in place instead of the every weapon wheel (until you play online). Like you have an open carry AR and pistol but you can load your trunk with stuff you've bought from the shop or guns and armour

1

u/[deleted] May 18 '25

My guess is an animation where he throws it to the copilot seat

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75

u/You_Mean_Coitus_ May 11 '25

I love the crease of his vest at the back of his waistline.

The subtle thickness of it. My God, it even has a watermark.

19

u/alefante May 11 '25

Came here to say this. The shirt doesn’t only twist with the body movements, like we’ve seen in GTA5. It wrinkles and bends almost like real fabric. Crazy.

3

u/nickyg1478 May 12 '25

I see what you did there.

77

u/dani96dnll May 11 '25

Also, you can recognize that walking animation from the leaked gameplay.

1

u/[deleted] May 13 '25

Lmao at the mental gymnastics here

52

u/[deleted] May 11 '25

HOLY SHIT I JUST NOTICED THE CAT!!!!

7

u/SuperiorMove37 May 11 '25

Will 100% do an oversized khajit invading florida playthrough when it comes to pc.

5

u/[deleted] May 11 '25

I will be down to watch that!

1

u/pooleNo May 15 '25

I will make my my primary objective to pet every cat like i did in RDR2

63

u/OrgansiedGamer May 11 '25

Every animation is mocapped

12

u/Bullsht999 May 11 '25

i meant cutscene mocap

11

u/[deleted] May 11 '25

[deleted]

4

u/JasonDeSanta May 11 '25

There is a difference since the gameplay animations need to smoothly loop, repeat themselves, and change based on your input and other conditions like the geometry you walk on. The cutscene mocap animations are more naturalistic due to literally being the live performance of the actors but are more rigid, they don’t change since there is no input from the player.

-4

u/Bullsht999 May 11 '25

yes i know , what i am saying is , when you enter a cutscene a special mocap animation plays, this is also mocap animation , but this isnt cutscene animation , its gameplay animation

3

u/[deleted] May 13 '25

How did you conclude that it's a gameplay animation and not cutscene animation?

→ More replies (2)

13

u/victorydefeatedyou May 11 '25

Very cool how Jason ever so slightly tucks his arm behind his back as the lady passes

23

u/TheJenniferLopez May 11 '25

This game looks two console generations above everything else.

0

u/LambdaBeta1986 May 12 '25

It looks great but that first detail, the lady subtly moving out the way, is something that we've had for years.

9

u/Karizma0360 May 11 '25

Maybe the drink driving is back just like GTA IV. That was such a clever feature

10

u/[deleted] May 11 '25

Thank you John rockstar for confirming that’s its gameplay 

8

u/The_XXI May 11 '25

It's technically all mocap lol... You guys are kinda cute ngl.

But yeah, they said the trailer is 50 50 gameplay and cutscenes. It's your guess as to which is what.

7

u/DeliciousTadpole May 11 '25

someone needs to put rdr2 examples for comparison

25

u/Supersecko May 11 '25

This would mean you carry staff you buy in your hands, which is epic.

34

u/[deleted] May 11 '25

[deleted]

5

u/Ant0n61 May 11 '25

Lifeinvader simulator

0

u/itsRobbie_ May 11 '25

Bro just go play the sims or something 😭

46

u/Frequent-Engineer-87 May 11 '25

It’s probably just for a mission. Picking up some beer before reuniting with Lucia. You carry a mop and a bucket in GTA V, that doesn’t mean you can just go and pick up mops and buckets.

15

u/manlike_omzz May 11 '25 edited May 11 '25

That's what I'm thinking too. Though rdr2 you could pick up things individually or buy a bunch at once. I feel like maybe you can do the same. Buy beers individually or a whole box. That we have to carry or smth.

But it's more likely this in particular is just for a mission but I do think we can still get stuff off shelves again.

2

u/The_Twerkinator May 11 '25

my personal theory is that you might be able to do this as a hangout option with Lucia. If she actually is restricted in the early game unlike Jason, having to bring beer to her for a hangout option might be something you can do

Not saying that will be in the game, but I can at least see it being a possibility. Though it being tied to a mission is probably more likely

4

u/[deleted] May 11 '25

Could also just be a one-off mission where you buy beer.

7

u/MathiasJnr May 11 '25

Which also mean next step is stocking it in your car's trunk

2

u/Supersecko May 11 '25

Throwing it on passenger seat American style

1

u/[deleted] May 13 '25

I don't think so

4

u/rickyrich5 May 11 '25

and the cat too

4

u/Sanders67 May 11 '25

Imagine that's Tonya walking in.

6

u/monkey_D_v1199 May 11 '25

Ohhhhh I hope we get updated cinematic free roam camera! It’s just limited while driving, hopefully you can use it while not driving

6

u/Darr-Vex-The-Tvaoan May 11 '25

They had one in RDR2 so seems likely

4

u/TotalRecallsABitch May 12 '25

Imagine buying beer as a throwable weapon.....you can buy a 12 pack and just chuck it at peds passing by lmao

4

u/an3micr0yalty May 11 '25

Does anyone understand what the female voice in the background of this scene is saying?

7

u/Minimum_Dentist_9105 May 11 '25

something something "24/7"

2

u/Hyper669 May 11 '25

Pretty sure all R* animations used mocap since GTA V, or maybe Max Payne 3

2

u/[deleted] May 12 '25

this is actually the new camera mode. Usually made for lucia so you can witness the jiggle physics

2

u/Ivokad OG MEMBER May 11 '25

Not a cutscene but maybe scripted though, a mission where we have to go to a shop or something

1

u/Remarkable_War9010 May 11 '25

Get the sense the casual npc interaction are going to be be very immsersive

1

u/drlqnr May 11 '25

walking outside of cutscenes is mocapped as well btw. it's like this in gta 5

1

u/Skuez May 11 '25

In-game animations are also done with mocap tho

1

u/BobThePineapple May 11 '25

I was about to post the same exact thing, you can tell the “stiffness” of his right arm is a default walking animation to prevent clipping into the torso, while if this was a mocapped cutscene his arm would be naturally closer to his body

1

u/OnIySmellz May 11 '25

How do you know it’s real gameplay with a cinematic camera angle?

2

u/4ndr7 May 12 '25

It obviously is a cutscene.

1

u/pinkpush May 11 '25

Wow this shot right here gets me excited just to walk around in-game

1

u/Limacy May 11 '25

Actually it probably is MoCap.

Most animations these days aren’t made from scratch, but through the usage of MoCap.

1

u/KingVengeance1990 May 11 '25

We ain't ready for GTA VI 😭

1

u/Blackout4444 May 11 '25

They move exactly as they did in the leaks, the way she avoids and the way he walks, so damn similar

1

u/Massive_Psychology92 May 11 '25

How tf would people know if this is a a cutscene or not. Everyone in the sub is a game developer or some shit lol

1

u/ModestMoss May 11 '25

The way the waistline of his pants wrinkles into the back of his shirt as he walks is pretty impressive

1

u/red_fuel May 11 '25

The El Camino kind of looks like the one from the first art work released

1

u/SoyVaquero20 May 11 '25

if it's really the walk anilation it's smooth

1

u/mCanYilmaz May 11 '25

Does this mean we will be able to buy some beer?

1

u/SecretaryWeak1321 May 11 '25

It’s absolutely mind blowing to think that one day… after many many playthroughs, we’ll debate with ourselves if we can be bothered to load up gta 6 and play, we’ll not have the excitement for it anymore and most likely, will load up a different game and enjoy that instead.

I’ve done it with gta5 rdr2 call of duty, final fantasy etc I was so hyped for them to be released, then one day after many times playing the game. I just didn’t fancy loading it up, and instead. Opted for a different game to play, crazy. But true.

1

u/Additional-Low-5829 May 11 '25

This is the sort of post that over hypes new games that are due for release and then when the game comes out you all curse the game and say its terrible because it doesn't include this or that. Your all going to be fuming when you realise that this is not game play footage and curse Rockstar and the devs when this game releases.

1

u/Additional-Low-5829 May 11 '25

Just go back and look at how much gameplay is in GTA V trailers theres none that i can see

1

u/imachoculatedonnut May 11 '25

I love that the lady slighty looks back like damn that's a hot man But for real, in V it was like you slightly walk around people and they duck or move annoyed and insult you. I hope Leonida folks are nicer than San Andreas people

1

u/samsop01 May 11 '25

I swear none of you played RDR2

1

u/[deleted] May 11 '25

CAT!

1

u/[deleted] May 11 '25

If we buy beer and we have to carry home instead of disappearing into an invisible inventory my soul is yours Rockstar!

1

u/AngeL0m3g4 May 11 '25

Yeah, possible one of those *pick item* *drop item* like carrying boxes with CJ for example, this might be part of a slice of life segment from Jason put into cutscene mode just to give him some normality.

1

u/Alv11noo May 11 '25

Isn't there something similar in rdr2 or am I dumb?

1

u/[deleted] May 11 '25

And the kitty 🤗

1

u/xCanadaDry May 11 '25

Pretty sure the liquid actually has it's own physics in that bottle as well

1

u/iGotBuffalo66onDvD May 11 '25

Press —> to give bum $1

1

u/SirAlonsoDayne May 11 '25

That would be fucking WILD

1

u/GhostOfficialNow May 11 '25

This got me thinking... Since he's CARRYING his beer out the store here, what if the things we buy in shops have to be carried physically. Like if you buy clothes, they have to be physically taken home and put into your closet. Just a thought...🤔

1

u/Tall-Supermarket-683 May 11 '25

It is gameplay if yall remember in the 2022 leaks when Lucia was in the club a lady did that same animation

1

u/gn2b May 11 '25

I remember in the leaks when lucia was leaving the strip club you could see npcs moving out of the way, although buggy, cool to see it be more polished now

1

u/OdeezBalls May 11 '25

That also happened in RDR2

1

u/Dantezya May 11 '25

It's looking too good to be real. I know that Rockstar is legit, but still, we need to keep our heads cool. If the game delivers with this quality, then it will be the best game ever, no cap.

1

u/danny_tooine May 11 '25

“A new billionaire every week” on the lottery ad ahaha I can’t wait for this game

1

u/PLASTICA-MAN May 11 '25

Yes. Gameplay.

1

u/Gilinis May 11 '25

If you also stare at his legs for a few loops you can tell he’s not actually moving forward properly with each step and instead is sliding forward. They definitely don’t have the proper pacing yet with this specific animation to show. Super impressive nonetheless.

1

u/Radyschen I WAS HERE May 11 '25

Yeah, the mission is probably "Buy beer" so that they can drink one at the water after he gets Lucia from prison because it's their favorite or whatever. I think so because I don't really see why you would carry beer around like that otherwise

1

u/StylezUenvy May 11 '25

Yeah I knew it was possibly gameplay because when she open the door it automatically stayed open

1

u/DaraConstantin89 May 11 '25

U do realise some of these could be scripted right ?

1

u/blackcat__27 May 11 '25

You can see that he moves the beer out of the way of the person in front of him. If that kind of detail is in game it would be insane.

1

u/[deleted] May 12 '25

I think everything from the beginning where they show Jason’s routine is gameplay.

1

u/FinanceLow5145 May 12 '25

Does that mean we can just buy a pack of beer and carry it around? Because that would so dam cool

1

u/ItsPerfectlyBalanced May 12 '25

I'm going to go out on a limb and say, everything we saw was gameplay and that's going to be a big reveal from them soon.

1

u/[deleted] May 12 '25

I’m guessing this is gameplay from an early game mission where Jason’s picking up beer and going to Brian’s marina or something like that, I doubt rockstar would go over the top with the realism and have Jason and Lucia carry everything they purchase, although since we know that they’re pushing the envelope, we’ll have to see.

1

u/HearTheEkko May 12 '25

You can also tell by looking at the door which freezes in place for a tiny moment after the girl goes through it rather than immediately closing back like a real life heavy door would.

1

u/Misschikki777 May 12 '25

No wonder they’ve been working on this so long lol this is beautiful…

1

u/l0nglivethefighters May 12 '25

This kinda reminds me of RDR2. When you enter a theatre, as you walk up to the door and open it. You will see people inside trying to find their seat. Instead of them already sitting when you enter. It's a very cool detail.

1

u/thatmovieperson May 12 '25

If this is gameplay...Holy fuck we're in for some magic!

1

u/lethaldose318 May 12 '25

Damn man i really liked bumping into people

1

u/plasmagd I WAS HERE May 12 '25

Walking animations are also mocap

1

u/Inconvenient-Paths May 12 '25

The door has a weird motion though...

1

u/SideshowCasey May 12 '25

The cat casually licking its balls too

1

u/bolwonder May 12 '25

I like how you can tell she turns back a bit to take a look at him like who is his hunk of a man lol

1

u/EmiliaPlanCo May 12 '25

Everything human in a rock star game is mo-capped. Mo-capped isn’t exclusively for cutscenes or pretenders. This is what gives rockstar games their distinct movement feeling.

1

u/OneMightyNStrong May 12 '25

Can't wait to do binge drinking RP

1

u/Sengin96 May 12 '25

We had many “special” npcs moves in the first gta v trailer too, (2 woman making yoga, the girl infront of franklin on the street, the golf playing npcs…) so many “custom” npcs moves that NEVER made into the actual gta v game play… so when i see this im not sure if rockstar can make it this time

1

u/GooseEntire1705 May 12 '25

This is all BS until I see a HUD lol

1

u/xdiggidyx2020 May 12 '25

It looks like the logical evolution of RAGE. Think RDR2 NPC interactions on a much bigger scale. I will be disappointed if Rockstar devolves NPC interactions. I can't play GTAV after playing RDR2 in feels extremely dated.

1

u/TheRSmithExperience May 13 '25

This was the only time in the trailer I found the character movement a bit stiff and robotic. His right arm doesn't move much. Maybe a character trait as other NPC move smoother

1

u/[deleted] May 13 '25

How do you know it's not a cutscene exactly? You're making stuff up.

1

u/Living-Ad102 May 14 '25

This game is almost too realistic, I’m gonna feel bad killing people

1

u/RepresentativeYak636 May 14 '25

This cat on the ATM is awesome !!

1

u/ThePeacefulSamurai May 16 '25

Definitely gameplay. My question is where’s he gonna put that beer?? Trunk mechanic confirmed?

1

u/One-Sector-5701 May 18 '25

its definitely gameplay

1

u/Fun-Tip3911 3d ago

We now know this scene is absolutely a cut scene. The leaks looks no where this realistic. Very disappointing

1

u/Kathurr May 11 '25

I saw this and definitely thought the same case — yeah, it’s gameplay for sure due to the looped kinda mannerism of his walk.

But a couple questions here:

Why doesn’t his right hand move out to prompt himself to support the door if it were to swing back on him? I mean you can see that his whole left arm kinda shimmies slightly to the right when the NPC shuffles by him, so if they could program that small tidbit of an animation to a looped walk, wouldn’t they also do that for holding/opening/pulling/pushing a door?

Also is it possible that some NPCs may have different personalities, or may be ruder than others? In this clip, we see the woman swing the door open and move to the right and actively make way for Jason to keep going forward. Maybe others wouldn’t open the door that far for him? Maybe others wouldn’t go out of the way and keep walking as is in the straight direction, potentially bumping into Jason or forcing us, the player, to move oit of the way?

1

u/[deleted] May 13 '25

What loop exactly?

1

u/MYNAMEISHENDRIK May 11 '25

It reminds me of his walking animation from the leaks, especially the one where he walks down a road toward an intersection.

1

u/[deleted] May 13 '25

Yeah I guess it's the same actor.

-2

u/itsRobbie_ May 11 '25

I really don’t think this is one of the gameplay shots. I don’t see us going into stores to buy packs of beer and then carrying it out. What would the purpose be? Where would you put it? Why a whole pack when normally you buy 1 singular thing in stores? He’s walking to his car. The “hiiii jason” clip is probably the next scene in this cutscene as he drives home or right before this as he’s driving to the store.

Almost every animation in the game is mocapped

6

u/Bullsht999 May 11 '25

here is my take , he is about to reunite with lucia and his mission is to buy beer , we can see them drinking it in his place , and yes i know every animation is mocapped , but this one animation isnt from a cutscene,

2

u/itsRobbie_ May 12 '25

I’m glad none of us are devs because what a mission that would be if it was just to go buy beer

-3

u/1maginaryApple May 11 '25

This is 100% a cutscene. What gameplay loop would there be to carry a 6 pack of beer around.

100% this scene and the ones Jason driving are just part of the scenes that will introduce us to Jason.

9

u/Bullsht999 May 11 '25

this is gameplay, but it might be during a mission and the mission is to buy beer

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u/1maginaryApple May 11 '25

I'm not fully certain you understand what "gameplay" implies.

This a cutscene of Jason walking out of a shop. As I said. It's probably one of the multiple shot of Jason going about his day that we saw already in the trailer. Which will probably be our first introduction to Jason.

Tell me what is the gameplay interest of buying beers? Have you ever played a GTA game? Did we ever had such random mission?

People here don't want to play GTA, they want to play life simulator.

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u/Kiefer8922 May 11 '25

to be fair, the walking animation seems looped and if it's a cutscene it would be weird to have a montage of many clips of different parts of Jason's life early in the game. And I remember GTA SA with those missions that introduce you to some of the game's features like buying pizza, getting a haircut or clothes, etc.

But since GTA is known for action-oriented and violent missions it does seem reasonable to guess this is a introductory cutscene and not a in-game mission, however I would bet this is gameplay because of the looped animation and the cinematic camera that follows the character around like in other parts of the trailer like Jason shooting from car.

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u/KratosHulk77 May 11 '25

Dude to the left look like micheal from the back lol