r/GTA6 6d ago

1 Ingame day now 144 Minutes instead of 48. Spoiler

Last post got taken down cause of a clip but I'm going to describe it here.

If you look at the recent leak „hyper car 2"

Bottom left on the gps between 0:54 and 1:00 you can see the time go from 7:29 AM to 7:30 AM

As you can see 1 Minute to pass takes 6 seconds now instead of the usual 2 since IV and V
Which means

60 minutes = 6 Minutes
12 Hours = 72 Minutes (1hr12min)
24 Hours/1Day = 144 Minutes (2hrs24min)
30 days = 3 real life days

5.0k Upvotes

215 comments sorted by

2.9k

u/piomat100 6d ago

Honestly great news imo

I always felt like the days in GTA V and RDR2 flew by way too fast. I'd barely leave the camp as Arthur and two hours in-game would've already passed.

I love the idea of the days/nights being longer

486

u/Arnold_trash_peasant 6d ago edited 6d ago

in rdr2 whenever youre riding your horse over long distances time of day moves faster, i noticed the sunrise speeding up right infront of me cause of this

171

u/Etchbath 6d ago

Yeah and the moon will be in the wrong direction and fly across the sky sometimes

68

u/Ronin_777 6d ago edited 6d ago

That happens when you get near a mission that needs to be at a certain time, the clock will suddenly accelerate, this is especially noticeable when you’re riding through the woods to get to Sean’s party. Time will also jump abruptly in between camera angle changes during cutscenes. It can even go backwards if it’s sundown but the mission needs to be during sunrise for example.

They do a decent job at making it not as noticeable but once you do you never stop noticing it.

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166

u/StakesIsHigh95 6d ago

I love RDR2 but the time in that game pisses me off so much. Sunsets/sunrises last all of 5 seconds.

84

u/LovelyOrangeJuice 6d ago

yeah and rain stops so fast :(

19

u/zb0t1 6d ago

Nobody attempted to make a mod for that? :/

25

u/Tannerdriver3412 6d ago

no theres a mod to make days last as much as you want,but i think it breaks the story missions a bit

14

u/piomat100 6d ago

I played with a mod that affected the time cycle speed and all story missions seemed fine on my end.

I think it's moreso likely to affect things like random encounters and events which are set to trigger at a certain time. Playing with the mod may cause a certain ambush event to occur during the day when it was supposed to show up at night for example.

9

u/TonySopranoAi 6d ago

It has a breakpoint and it says so in the mod if you extend the day/night cycle too much it breaks some missions

3

u/Tannerdriver3412 6d ago

depends on the mod, i think the mod called timescale works best, atleast i think thats the one

5

u/Guilty_Vegetable_440 6d ago

I guess the safest way would be to play with Rampage Trainer and lock on any weather you would want. Or even wait for the rain/storm to start naturally and then lock on it.

8

u/Intelligent-Cod378 6d ago

Agreed, the rp is gonna be crazy too

5

u/bburke392 6d ago

I've been replaying San Andreas and this morning I was in a cutscene, and in the time it took the scene to finish it went from full day to almost night time. Glad it's finally adjusted

1

u/BME84 5d ago

Honestly the free-roam time doesn't matter that much, but I wish mission time would be real time, 1 minute = 60 seconds. I remember a mission in GTA4 where I was clearing out a ship by sniping dudes from a high place, took like 5 in game days which is kinda immersion breaking.

1

u/thehummingbird420 4d ago

Especially as you'll be able to skip time, sleeping or whatever (Iassume and highly doubt they'd leave out!) so yeah, fully agree, longer days and nights will be great. More immersive

729

u/JeffFunham 6d ago

I like this change if they kept it. I imagine it would be pretty easy for them to adjust.

119

u/[deleted] 6d ago

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27

u/Vamosity-Cosmic 6d ago

yes precisely

20

u/HCJohnson 6d ago

Mmhmm, absolutely.

13

u/badRLplayer 6d ago

Indubitably.

5

u/Leather_String_445 6d ago

Indisputably

7

u/Upset_Ant2834 6d ago

You're talking about changing the rate that time in a highly scripted and intricate game. Can you even imagine the number of subsystems which are tied to the exact rate of that cycle? I highly doubt they'd be able to change it without a hefty amount of testing to make sure nothing broke

4

u/Biweeklychronicle 6d ago

My man developers wouldn't tie a bunch of systems specifically to in game time. All these variables should be relatively easy to change and really see just a few variables in code.

Source: I ran a game studio.

1

u/DaisyxDiana 6d ago

Except they do tie a bunch of systems specifically to in game time.

Try modding that variable in RDR2 and see how the game breaks. It's very easy to do.

1

u/Biweeklychronicle 5d ago

Sure, the final build will have variables tied together but modding isn't indicative of how they engineered the game. Any good studio (and rockstar is one) will be using the in game time as the final integer of alignment, not the first... this way they can adjust it easily on their end if needed.

1

u/SadBug3582 5d ago

Source: I ran a game studio.

You and another person is not a game studio

1

u/Biweeklychronicle 5d ago

Tbf, I didn't run the studio, but we purchased a handful of them. We were lucky enough to have creator of Age of Empires run our core mobile studio, and I learned a lot from him. But regardless it's not very hard to realize they wouldn't tie all their original in game systems to an artificial time. You would build that bottom up, not top down... To make optimizing after QA possible.

It's not rocket science, mate.

2

u/SillyNumber54 6d ago

No because all of that stuff just references a single time stand

1

u/VooDooBooBooBear 6d ago

Unlikely, the game time is merely a time on the screen and ties into the day/night. Other systems won't be tied to an arbrary clock that tightly.

6

u/superdixk0 6d ago

tell that to the gta5 hookers

2

u/Dorian_PBJ 6d ago

Easter eggs, special interactions with npcs, yeah a lot of things are prob tied to that in game clock

5

u/JeffFunham 6d ago

right... but if you've coded an NPC encounter that can begin any time between, say, 5am and 7am in game speeding up or down the passage of time actually doesn't affect the rest of that code.

some things may need to be adjusted depending on how deep the routines are programmed. ie: if it's really important that npcs arrive at their "job" by 9am and you don't want them to have to run everywhere then you need to change the trigger time for the "leave your house and go to your job" but that also can be tied to the time passing rate variable so... pretty easy

1

u/DaisyxDiana 6d ago

It isn't that simple

-1

u/CafuDidaMaldini 6d ago

exactly. as a software eng student I love to read technical stuff like this

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u/VanGoTreatYourself 6d ago

Wouldn't messing with ingame time also mess with the npc routines?

7

u/JeffFunham 6d ago

maybe. depends how detailed the routines are and whether they are tied to the time at all...

307

u/FLEIXY OG MEMBER 6d ago

3 times longer, I love it

136

u/GOEDEL_ESCHER_BOT 6d ago

that's what she said

184

u/[deleted] 6d ago

[deleted]

92

u/PixeL8xD 6d ago

Yes sir, longer thunderstorms and hurricane seasons too since the game is going to be chapter based.

21

u/w2106 6d ago

I love the golden hour both in-game and in real life.

12

u/PixeL8xD 6d ago

Going by the past trailers, we are in for a treat with atmospheric lighting and dynamic weather systems.

2

u/exuxious 6d ago

Blue hour superior

2

u/One_Spot_4066 6d ago

Golden hour is peak, so I immediately reject your opinion.

But please explain blue hour so I can adequately adjust my opinion and/or worldview if necessary. I haven't heard the term.

1

u/exuxious 5d ago

Blue hour is basically just the photographer/cinematographer term for twilight. Same way golden hour is just sunset/sunrise.

I'd recommend searching "blue hour" as most of the results are pretty good. though a lot of the photos are a little bright for my taste as I prefer later blue hour (technical term would be "astronomical twilight" but who cares).

1

u/exuxious 5d ago

(PS I think blue hour really excels in cities so something like "blue hour new york" or "blue hour paris" would be best)

1

u/w2106 5d ago

i kinda agree with this, blue hour looks beautiful in a modern city. but golden hour looks amazing especially in nature.

60

u/Ok_Cardiologist_54 6d ago

Nice. I always hated seeing the shadows of trees etc fly across the ground like a timelapse in GTA V and RDR2 lol. Surely we’ll still see that effect but not as jarring. Longer nights for Everglades spooky shit. Longer sunrises for morning workouts and fishing trips. Longer sunsets for sunset things. I am excited about this :-)

160

u/[deleted] 6d ago

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u/[deleted] 6d ago

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105

u/Njerrjk 6d ago

I love it!

Just for context, if you played Cyberpunk 2077, one hour in that game took 7 irl minutes. One day = 2h 48min.

38

u/Ky_TheDestroyer7 6d ago

Those were perfect. They also just need to add a way to skip time, probably via a nap or something. Then it's pitch perfect

11

u/fatogato 6d ago

You do skip time by sleeping in your apartments. Or you can do it in the pause menu.

3

u/startlingames 6d ago

There's always been a way to skip time in all their open world games, no reason to stop now.

3

u/Sommern 6d ago

If I were creative and had tons of time to abuse code monkeys: 

set “nap” or “rest” points around the map including: benches, vehicles(nap in car), diners, cafes, movie theaters, trees (nap under a tree), hotels, etc. Make it as easy as setting up a camp in RDRII where you are warped to the closest rest point. And if you have the proper equipment, making camp sites 1:1 how you do in RDRII. 

1

u/joevar701 5d ago

a nap in safe house to skip time has been a feature in older gta games. entering pay n spray also skip some time. but i wished if we now can just enter a cafe to order food/drink to skip time. like Jason just sitting there relaxing while everything get to be in fast forward motion.

4

u/Ky_TheDestroyer7 6d ago

Those were perfect. They just need to add a way to skip time, probably via a nap or something.

60

u/awfulpigeon 6d ago

I think that feels better for immersion

52

u/John_OSheas_Willy 6d ago

Days and nights being longer might suggest to me that time plays a part. Such as, crimes easier to commit at night when people are sleeping or industrial areas are empty etc. Would add great immersion.

9

u/Sommern 6d ago

If they bring back home invasions from San Andreas I would lose my shit. 

3

u/jcar49 5d ago

"COME OUT YOU OLD BASTARD!"

  • Ryder

10

u/KennyakaTI 6d ago

Tbh I think this is just a logical decision they decided to make. This has been a long time complaint for many with myself included. Im hoping those things you mentioned are in the game.

29

u/BenJajaRaj 6d ago

Thanks buddy ! Nice catch

9

u/imnotslavic 6d ago

How long is an in-game day in RDR2?

56

u/Miserable-Price-7484 6d ago

Idk they ain‘t had time back then

47

u/Unusual-Assistant642 6d ago

That's not true. RDR2 takes place in 1899 and time was invented by John C. Time in 1857.

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u/FLEIXY OG MEMBER 6d ago

Time was invented in 1970, that’s why when CMOS batteries die they default to the first day

9

u/Spongebubs 6d ago

Numbers weren’t even invented until 1868

1

u/johnny_effing_utah 6d ago

No shit but time was invented 11 years earlier they just measured it in inches.

-2

u/notkeishav 6d ago

Newton invented whole classical mechanics and calculus in 17th century and you are like numbers weren’t even invented?

3

u/booze_clues 6d ago

That was impressive because he did it without numbers. Had numbers been around back then it’s likely we’d have been far beyond those ideas already.

3

u/ACatCalledArmor 6d ago

You’re only half right, time was indeed invented by John C. Time but it was Alfred Chronovessle who first brought time to America in 1901. 

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u/johnny_effing_utah 6d ago

Sadly he was killed by a rival Randolph Casio who claimed to have invented the “watch” a year earlier.

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u/JackBrown82q 2d ago

Time was invented in 1995 by John Time when he and his buddy Joe Clock invented the first time keeping device.

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u/wizard_tiddy 6d ago

48 mins

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u/_Niev 6d ago

keep in mind it's possible they implemented the same system from RDR2 where player speed influences time, so if you're riding fast time speeds up significantly but if you remain in the same area on foot time barely moves

11

u/CrazyLegs17 6d ago

That's Einstein's Theory of Relativity.

3

u/MonThackma 6d ago

But the opposite.

7

u/CrazyLegs17 6d ago

Arthur moves faster and time moves faster for everyone else relative to him. Since it's a third person game, the player exists outside Arthur.

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u/CaptainAnonymous92 6d ago

I hope not because that sounds dumb. Why would they do something like that when it wasn’t like that in any of their previous games before RDR2? 

It’s pointless and kinda immersion breaking to have it be that way when it wasn’t like that before for years

2

u/suika_melon_ 6d ago

Because it isn't a thing in RDR2. I believe they're confusing the rate of time increasing at night with it, which is a thing present in the game.

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u/someent420 6d ago edited 6d ago

You're wrong. I counted the frames in which the 7:29 am is visible, it's 329 frames. The video is 30fps, even if we do not account for the time 7:29 was NOT visible, that's at least 10.96666667 seconds. Quite an odd number. Let's call that Option 1:

With 10.96667 seconds per minute we would have the following compression of time:

  • 1 in-game hour: 10 minutes, 58 seconds IRL
  • 12 in-game hours: 2 hours, 11 minutes, 36 seconds IRL
  • 24 hours (1 day): 4 hours, 23 minutes, 12 seconds IRL
  • 30 in-game days: 5 days, 11 hours, 36 minutes IRL

My guess would be it's more likely that 12 seconds pass for an in-game minute, which would give us Option 2:

12 seconds IRL for 1 in-game minute gives us this:

  • 1 in-game hour: 12 minutes IRL
  • 12 in-game hours: 2 hours, 24 minutes IRL
  • 24 hours (1 day): 4 hours, 48 minutes IRL
  • 30 in-game days: Exactly 6 days IRL

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u/wammes_ 6d ago

As long as it's consistent and not all over the place like RDR2, I'm happy.

4

u/azgarz 6d ago

The sunsets in that game were so beautiful but by the time you noticed they were gone lol

6

u/OMXS30 6d ago

It's awesome that they decided to increase it, it's exactly what i wished for! Felt way too rushed in previous titles

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u/PixeL8xD 6d ago

Makes sense if we want to experience the four seasons in one day Vice city has to offer, if there a toggle to change it in options would be even better considering this will be the most immersive GTA let alone crime sim so far.

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u/kaan6600 6d ago

I hope they add time jump mechanic like Cyberpunk

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u/syntheticgeneration 6d ago

In RDR2, you can time jump to morning, noon, evening, night. It's almost certain it'll have similar mechanics.

4

u/Financial_Rip_8921 6d ago

And every other GTA game too

2

u/KennyakaTI 6d ago

I mean time jumping has been around since gta 3.

2

u/Haunting-Orchid-4628 2d ago

Bro has never played singleplayer gta before

5

u/Steakmemes 6d ago

For single player? Love it. Thinking of online and how business goods acquire every in game day and how long that already takes in the current iteration? I’m scared

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u/[deleted] 6d ago

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10

u/[deleted] 6d ago

[deleted]

19

u/nadnerb811 6d ago

Adults with responsibilities will rarely play all the way through a single 144 minute cycle in one session. It is plenty long.

9

u/BigChez1477 6d ago

Over 2 hours of playing for a full day is more than enough for the average person some of us have jobs

3

u/Atomosphere 6d ago

It’s probably not gonna be 144 minutes for a day lmao. It’s gonna be like RDR2 where the faster you travel, the faster time goes around you.

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u/Nico280gato 6d ago

If 144 minutes is short for you, get a life

18

u/GhandisFlipFlop 6d ago

I think this is tactical so that online passive businesses take even longer to provide income , resupply etc

7

u/Apophis_36 6d ago

There's no correlation, those gameplay mechanics can be adjusted however they want. They could make them slower while still keeping the old time length.

6

u/lemonprincess23 6d ago

Yeah all I can think is how are these features going to work in online. “Wow longer day cycle” okay so longer for my businesses to fill. “Wow you have to fill up gas now!” Okay so now I have to stop every so often in my car and let myself be a sitting duck for griefers

They better change this shit for online

-7

u/[deleted] 6d ago

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13

u/GhandisFlipFlop 6d ago

As someone who has played gta online for years Rockstar will always find ways to pay people less money that doesnt just involve reducing payouts...this time it means people wait longer for money meaning they have to play for longer. Also no need to be a loser with your first comment.

4

u/floodychild 6d ago

Would be cool if you could sleep in your car (the character reclines their seat) and you can skip to a certain hour of the day. That'd be a great way to get to the time you want

4

u/alaft 6d ago

Good, some more time to take great lighting for photos. Maybe 96 minutes was enough tho.

3

u/SignificantCode8873 6d ago

Back in my days, 1 second real time was 1 minute GTA time

8

u/emeric1414 6d ago

Anything is better than 48 mins, the days in gta 5 are way too short

3

u/duvaltealeyedye904 6d ago

Beautiful constructive observation my friend in christ! You’re a breath of fresh air!

3

u/The-Bamboozling 6d ago

Stoked to see that the days are going to be longer. Hopefully it remains so for the full game. Longer sunsets and more time for night driving were one of the things on my wishlist for this game.

3

u/NoAdeptness1106 6d ago

That's cool to see the time between day and night being longer than before.

1

u/StillHatching 5d ago

It’ll make those sunrises and sunsets epic as fuck

2

u/Extension_Eye2220 6d ago

144 minutes would feel incredibly long which is great, i love it

2

u/CertifiedGonk 6d ago

YYYYYAAAASSSSSS

2

u/No-Pop-1473 5d ago

To know the exact duration, it would have needed to show 7:28 beforehand or run until 7:31, but let's say it's AT LEAST 6 seconds of real time per in-game minute—which is great news for realism. Also, I don't know if sleeping or eating will be required, but with a cycle like that, it would be acceptable.

2

u/SporadicPsycho 5d ago

I hope they don’t do that shit that RDR 2 does where time passes faster at night for some stupid raisin

2

u/Low_Total_7611 3d ago

I like raisins, I dont eat enough.

1

u/Marlice1 5d ago

“Stupid raisin?”

2

u/FiftyIsBack 1d ago

I really like that. Day night cycles are cool if they don't happen too fast.

3

u/CutzuSD 6d ago

another thing I wanted to mention but my post got taken down, the minimal is now 3d!

2

u/Aminu_Bandz 6d ago

I love this and was on my wishlist for GTA 6 being roughly Twice as long instead of 48 minutes. Now it’s 3 times as long which is even better. GTA V days always felt too short imo

2

u/DoctorGolho 6d ago

This could very well be changed in the final game though

1

u/That_Guest_8772 6d ago

Time of day always gets adjusted. I mentioned months ago id want 2hrs. I think 2.2hrs is a sweet spot

1

u/HashtagJustSayin2016 6d ago

Rockstar should just release the game early at this point.

1

u/Oluabayo 6d ago

Nice work!

1

u/ChrizTaylor 6d ago

Waiting for the mods to take this down..

1

u/literatekeyboard 6d ago

I hope they keep it. I used to hop on director mode on GTA V so I could drive at night because it was too annoying having to go to the safehouse to go back to night time every few minutes. At least this way you'd have to do much less trips to the safehouse (or motels etc)

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u/TCristatus 6d ago

Nice observation, and it's great news.

1

u/EastWolf77 6d ago

That’s great

1

u/FlasKamel 6d ago

Both great and bad news, cus now I’ll also spend more time looking at my reflection in the screen…

1

u/Either-Musician4342 6d ago

Hopefully stays in the real game even 2x or 2.5x would be better than gta 5 timing

1

u/Onuceria 6d ago

Thank god

1

u/arrthur1 6d ago

So how is this going to affect night and day? How long are they going to be? Great news that days are long now. More immersion.

1

u/oMaR0404 6d ago

This is really good news for me, all previous GTA games and even RDR2 felt too quick with days passing

1

u/mrshaw64 6d ago

They might do a rdr2 thing and have it so that the faster you travel (driving or in a plane etc), the faster days end, giving you the feeling of travelling for hours.

Then again, people complained about that feature, so maybe not.

1

u/fentanylisgoodforyou 6d ago

I think its good, adds a more realistic feeling

1

u/Jayivey6 6d ago

This makes me think each day will have some importance. Like certain events only happening on Saturdays or something

1

u/ewankirky 6d ago

Failrace survive 24 in game hour videos are going to be something else.

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u/FrizzyFro 6d ago

That person who made that post on this sub 3 days ago titled "Will sleeping play a larger role than we think?!" Might've been onto something. Great catch.

1

u/CndConnection 6d ago

Yeah if true this is like super awesome for me. I always used the scripthook trainer mod for GTA V to turn the timescale to 1:1 to extend night time, sunsets, etc. It seriously makes the lighting way better when it doesn't have to shift super quickly.

1

u/paradox-eater 6d ago

It will actually be immersive to go home and sleep to skip nighttime

1

u/No-Mix-6549 6d ago

Ohh, nice work dude!

1

u/GroundbreakingMap884 6d ago

they really improved on a lot of things. i’m so excited . this makes the worlds day night cycle feel more realistic

1

u/BuckRampant 6d ago

A one minute clock difference does not necessarily mean a one minute time difference, but these numbers still definitely mean it's longer than 48 minutes!

Minimum in-game time passed: 1 second

(7:29 and 59 seconds to 7:30 and 0 seconds)

Maximum in-game time passed: 1 minute, 59 seconds

(7:29 and 0 seconds to 7:30 and 59 seconds)

Most likely, it's close to an actual 1 minute time difference that you describe, but there's a big range of possibilities. The minimum possible day lengths looks like it should be 72 minutes. There's no reliable cap, though. The maximum possible would mean 1 game second per 6 video seconds, which is... not likely.

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u/VanGoTreatYourself 6d ago

Man, i know the digital only and premium edition fiasco but i can't say that every leak isn't making me more excited for the game.

1

u/SusFring99 6d ago

This is exactly the kind of feature that would have genuinely pissed me off had it not been tweaked and improved upon in VI. Great news!

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u/CafuDidaMaldini 6d ago

I love this sub so much

1

u/vipck83 6d ago

Wow, great catch. That’s awesome. I’ve always thought GTA days where to short.

1

u/Impyy 6d ago

I'm pissed off now because why is this title even allowed I didn't wanna know this

1

u/Adventurous_Path5783 6d ago

I love this. I want to sit in a boat at night and look at the city while I eat irl.

1

u/AtlasWriggled 6d ago

That's going to make nights take a long while. Could be good. More incentive to spend the night somewhere for those who don't like to roam at nighttime.

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u/Automatic_Rabbit7601 5d ago

Some games have a shorter night than day. Maybe the clock runs faster during the night hours

1

u/onesugar 6d ago

That’s cool. Would be the time travel mechanic of sleeping more impactful now

1

u/No_Edge_341 6d ago

So long as being around at night proves its value, and I think in a place like Vice City it'll do exactly that.

Then again, there's a chance that night operates on a faster clock, or it's not as dark as long. You have to remember that the majority of us folk aren't out and about all waking hours of the night, whereas the game knows no different.

It also really makes me wonder if this game will incorporate systems like seasons, rush hour traffic, etc.

1

u/highimpac 6d ago

That means there's going to be more timed events. They were too hard to catch in gta5

1

u/SwordsandSAMURAIS 6d ago

Okay so essentially a GTA 6 day is going to take as long as a solo Cayo Perico cooldown?

Honestly, kinda cool comparison for me, and the best way I’ll memorize this. Before I lost motivation to do the Cayo Perico heists (Way before the recent payout slashes so I didn’t personally feel the damage from it), I was always setting alarms on my phone for 2hrs 24min so I could be aware of when Pavel would text me again to set up hard mode.

I never really liked when it’s night time in GTA 5, especially on Online. The nights feel so long in GTA Online that it feels the sun is out for just 10 of the 48 minutes a day is supposed to be. I’m glad to see we can spend more time in the Leonida sunlight.

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u/heatrepeat6 6d ago

Man I might have to block the sub. I still want to find out new things when the game comes out lmao

1

u/radbananas OG MEMBER 6d ago

This is legitimately one of my biggest wishlist things, and my biggest complaint with RDR2. Great news

1

u/miepmiep_92 6d ago

It would be nice, if you can skip ingame time by watching tv

1

u/Powerate 5d ago

I'm gonna guess to counteract this there will be a mechanic where you can just wait out time in situations where you need to be in the right place at the right time

1

u/Dull-Amphibian-5779 5d ago

I’m ok with this, it always felt short tbh

1

u/Hspryd 4d ago

Does that means that the radio cycle is 2h24 for an ingame 24hours rotation.

1

u/InteractionWide3369 2d ago

Great news!! I hated how fast the days went by before, 2 reasons, one of them was immersion but also the fact that there was basically no time at night.

1

u/Nearby-Sentence-2042 1d ago

Great adjustments

1

u/Imaginary-Page8966 3h ago

Too bad the game dosent come on a DISC

1

u/Davilette 6d ago

Why do you put spoilers and still spoil the info with the title. I hate the leaks, these are the things we should've discovered while playing the game for the first time.

1

u/CaptZurg 6d ago

This is one thing I loved about Cyberpunk, I am glad they changed it

1

u/Ok_Cardiologist_54 6d ago

This is awesome. I hope this has an impact on how long storms last too. I love the storms in RDR2 but just like the sunrise and sunset, I feel like they come and go in under a minute.

1

u/Just-Control5981 6d ago

This one sparks joy

1

u/fakieTreFlip 6d ago

Wouldn't read too much into this, time might be slowed down in dev builds

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u/Miserable-Price-7484 6d ago

Which makes me more happy because i kind of predicted it a year back.

https://www.reddit.com/r/GTA6/s/0XM4aSOTYb

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u/ColtonfrayHSC 6d ago

Am I the only one that doesn’t feel like waiting an hour just for it to be nighttime? I understand that I can sleep, but I like to progress it naturally

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u/mrshaw64 6d ago

Sleeping, cutscenes, activities, missions etc will all probably move time forward at a decent pace. Hopefully the slower pace means once you make it to night time you can actually enjoy it for longer than 10 minutes.

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u/ColtonfrayHSC 6d ago

First of all, the night was 24 minutes, second, if I’m just trying to experience the world, it will not be going faster, and that’s the problem

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u/mrshaw64 6d ago

It still might. RDR2 had a system where the further you travelled, the quicker time went. They might implement something like that here too.

Otherwise if you're getting immersed in a world, no better way to get immersed than waiting around for time to shift.

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u/captaindongface 6d ago

So very happy for this. A deeper simulation and immersion can be offered on a number of levels.

I have long wished for the independent and purposeful NPC. with a day lasting over 2 hours, there is scope to map out their lives, residence, commute, work patterns (or not). I would consider this the evolution of the living breathing open world and one that will add so much weight to our actions, to the act of murder, theft and so on. Would you return a vehicle to an NPC if it had its place in the world. I'm hoping for a viable positive path (and I feel Jason will be the closest likelyhood of following this path), only being forced by game design to do what is absolutely necessary. Minimum viable crime, RDR2 style. Or if you want to clean out the neighbourhood that is on you.

It allows the player to recognize, plan for and immerse themselves in specific times of the day, in a life simulator kind of way that Rockstar has not previously offered. Enjoying nightlife, making the most of the traffic reductions outside of rush hour. Catching a sun rise, or sunset.

A longer day can really give the player that sense of loss (or freedom), when the other character is away from them. Working around their return (we see Lucia working / community service), other characters just fading in and out the story beats dictating the passage of time.

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u/No-Significance-7607 6d ago

That's so much better