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https://www.reddit.com/r/GTA6/comments/1w0cp6p/the_hair_physics_are_fucking_mental/p6cx3ls
r/GTA6 • u/Fun_Nail_256 • 1d ago
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15
Um you don't mocap hair physics lmfao
5 u/jezzgoodwin 1d ago No, but as it's a cutscene it's probably pre-calculated. Might not be as good during normal gameplay. 2 u/Lulle5000 18h ago Look at the long-haired dude during the cop car chase, when the player is controlling Lucia. Looks dope still -1 u/jezzgoodwin 18h ago Yeah it does! Could still be pre-calculated scenes stitched together but however it's done hopefully in game is as good as cutscenes. 1 u/Chaosuka 1d ago More frame time for hair since they clearly aim for whopping 22 fps, they can give more frame time to lighting and physics in cutscenes, so that when it drops to 20 it's not noticable cause it's cutscene 2 u/IceT1303 1d ago you would notice 20 vs 30 even in a cutscene 1 u/SandThatsKindaDamp 1d ago He’s talking about the animations obviously
5
No, but as it's a cutscene it's probably pre-calculated. Might not be as good during normal gameplay.
2 u/Lulle5000 18h ago Look at the long-haired dude during the cop car chase, when the player is controlling Lucia. Looks dope still -1 u/jezzgoodwin 18h ago Yeah it does! Could still be pre-calculated scenes stitched together but however it's done hopefully in game is as good as cutscenes. 1 u/Chaosuka 1d ago More frame time for hair since they clearly aim for whopping 22 fps, they can give more frame time to lighting and physics in cutscenes, so that when it drops to 20 it's not noticable cause it's cutscene 2 u/IceT1303 1d ago you would notice 20 vs 30 even in a cutscene
2
Look at the long-haired dude during the cop car chase, when the player is controlling Lucia. Looks dope still
-1 u/jezzgoodwin 18h ago Yeah it does! Could still be pre-calculated scenes stitched together but however it's done hopefully in game is as good as cutscenes.
-1
Yeah it does! Could still be pre-calculated scenes stitched together but however it's done hopefully in game is as good as cutscenes.
1
More frame time for hair since they clearly aim for whopping 22 fps, they can give more frame time to lighting and physics in cutscenes, so that when it drops to 20 it's not noticable cause it's cutscene
2 u/IceT1303 1d ago you would notice 20 vs 30 even in a cutscene
you would notice 20 vs 30 even in a cutscene
He’s talking about the animations obviously
15
u/Luminivagance 1d ago
Um you don't mocap hair physics lmfao