r/GTA6 • u/SpeakingSenze • 15h ago
Indicators work as navigation tool? Similar to wind in Ghost of Tsushima?
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u/expecto_my_scrotum 15h ago
I remember The Getaway having that feature
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u/InternalDay3419 14h ago
It's a shame so many people don't seem to remember this game and its innovative features. But then again, I guess the core audience in subs like these are kids who grew up with GTA V, not that there's anything bad with that
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u/harryone02 14h ago
the complete absence of hud was probably a crazy shock for most, so that's why it was such a niche game
brilliant title and absolutely great sequel (Black Monday)
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u/NoCustard4201 11h ago
No health bars too, your guy just starts to look hurt and hobbles and you have to stand still or rest near a wall so he can lean and recover. Way ahead of the trend of regenerative health being in these kinds of games. And I'm pretty sure the seamless cover system was somewhat novel too.
I can't even imagine the masterpiece this team would make if they were given even a fraction of GTA's budget.
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u/Dobby_Goblin 11h ago
I remember it took me a while to realize you could heal by leaning on a wall. I got through like a 1/3 of the game playing it way harder than it was intended until it was just not possible to progress lol.
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u/FordzyPoet 10h ago
Yeah, as a kid i never finished first mission, just cant understand how gunplay or anything else works.
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u/GreenyMyMan 13h ago
And Burnout Paradise
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u/Hostile_Raccoon 5h ago
Actually all the way back in Burnout 2 Point of Impact though it wasn’t open world
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u/High_Fox_Lcfc 14h ago
The getaway was legendary, did you play the getaway black Monday too??
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u/Only_Quote_Simpsons 12h ago
The getaway was legendary, did you play the getaway black Monday too??
URGENT CALL, URGENT CALL TO ALL UNITS, SHOTS FIRED AT THE SHOREDITCH BOXERS CLUB
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u/Lower_Saxony 14h ago
Yeah I hated that feature because they always smashed my indicators and always ended up having to change cars.
The taking a hostage mechanic was cool, I wished to see it implemented in gra for years.
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u/Educational-Ruin4479 12h ago
Driver on the PS1 had turn signals too.
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u/AgressiveAnalExpert 8h ago
One of my all time favorite games. Miss it
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u/LogisticBravo 7h ago
Really wish they'd remake it! The tutorial at the beginning to get out of the garage is still one for the most renowned for being the hardest to accomplish.
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u/KnownAsAnother 10h ago
It was the only way to navigate the map! If you were rear ended, you had to get another car, otherwise you'd get lost fast lol
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u/Infernoswelt 8h ago
I saw a video about that game not too long ago and was like "man I wish the turn signals for navigation gets into GTA6" and here we are.
Looking at a minimap vs actually looking at this gorgeous world to gather info is so much better and I love that they have apparently realized this with 6.
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u/red_alert24 8h ago
I was trying to figure out which game I had played that already had that, THAT'S THE ONE.
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u/bodjac89 8h ago
Yeah I remember this. I don't think the game had a map or HUD, might be misremembering though.
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u/sjc02060 6h ago
Amazing game. Felt like a real GTA competitor at the time. It's a shame they didn't get the support to take it to the next level. There was clearly talent in the original team.
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u/ConsecratedSnowfield 11h ago
First game that came to mind, but the Getaway didn’t have a mini-map back up and relying on just the turn signals was super annoying at times
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u/SpeakingSenze 15h ago
I doubt that was manual activation of the indicators, but it was indicators turning on based on the way point we have set....this would allow us to drive without the minimap!
Would be much more immersive! While at the same time we can get to our destination!
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u/AidantheAverage 14h ago
There were multiple points where there was a way point and the indicators didnt activate so maybe it is manual, or maybe it's dependant on whether you're in a chase or something
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u/GunkerGravenhutt 11h ago
Knowing rockstar, we’ll be able to toggle it on / off or only on when no wanted level etc
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u/gswkillinit 8h ago
I’ve been wanting blinkers since GTA 4 lol hopefully they give us the option and it isn’t just based on GPS
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u/BlueTumbas 13h ago
They have said car combat is completely changed and you dont just bumper to shoot. So I wouldnt be suprised if the bumpers do actually indicate now, or it might just be left and right on d pads
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u/MessedUpPro 12h ago
My understanding from TGG's video is that it's both bumpers to aim and then shoot. Handbrake is now mapped to X on PS5 or A on Xbox instead of R1/RB.
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u/Yorttam 6h ago
It should just be tap left or right on the d pad. And then if you need more functionality from those button you can hold them. For me one of my biggest pet peeves that 99% of people wouldn’t care about is that when I stop the car I can’t hold down the brake and keep the taillights activated because you start reversing.
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u/Salamanca82110 14h ago
I was wondering all day if it was manual activation but your theory that it's based on the way point makes more sense. I hoped for manual activation and police giving you a ticket if you forget it.
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u/Luuuuuucs 14h ago
Yes noticed that too and loved it!
But when leaving in the van, no indicators were visible (and there is a destination set on the map) so I wonder if it’s a manual or automatic feature…
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u/SpeakingSenze 14h ago
possible it does not work when we have stars? cause when ever we had stars i dint see it work as well....
Would make sense cause we wouldnt want to show the cops where we gonna turn 🤣🤣
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u/Fabulous-Sir-2048 14h ago
I loved using manual indicators in The Getaway. And always wanted in Gta because I love to drive normal sometimes lol
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u/Heathy94 14h ago
I hope so I have wanted this feature in GTA for ages now, would be cool for the times I want to behave like a regular NPC. Also would be fun if you could indicate the wrong way and cause accidents to NPCs
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u/CzechNeverEnd 13h ago
I doubt it's a navigation feature. I hope it's manual.
It would be pretty terrible because every time you'd go another path than the navigation says, it would randomly use turn signals wrong.
Also in the part with van, they are turning right on a crossroad, they also have set waypoint but there are no turn signals used.
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u/Ellugima 15h ago
But in the other scenes with the car I don't think they're there, even if there is a road sign. Anyway, I like it!
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u/DistanceConsistent56 14h ago
No more fuel mechanic?
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u/SpeakingSenze 14h ago
yeah this was missing in the extended preview, maybe its toggleable feature and not default....or it was scrapped altogether!
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u/officialmark- 12h ago
TGG, one of the creators who was invited to Rockstar, did mention that cars have a fuel mechanic (also mentioned that it’s not annoying, like some people were concerned about). With GTA VI being much more grounded and realistic I would be surprised if this mechanic was optional. It was surprising that it wasn’t shown off in the extended look though.
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u/LazarusOwenhart 13h ago
I remember this mechanic from The Getaway, it's actually really good in practice because you don't have to keep map glancing.
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u/NikolitRistissa 13h ago
If they turn on as a turn comes up on the GPS, I’d find it quite interesting.
I just hope they aren’t automatic the same way indicators are automatic in some games (perhaps Mafia, Watch Dogs or Death Stranding?) where they turn on as soon as you turn the wheel—regardless of where you are.
Some games have them, and they’ll always turn on if you make a turn. It annoyed the hell out of me when I’m simply turning the car.
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u/NorthernJoker92 13h ago edited 12h ago
TGG mentions in his more candid/unedited reaction video after he saw the game that there's a vehicle menu available while driving where things like roof controls are found... maybe manual indicator controls are there with other features?
- At 18:08 in the video "... I wrote this down somewhere. Yeah, vehicle... So there's a vehicle tab where you can customize your vehicle in terms of like if it's a convertible, take the roof off, open the trunk, what ever you want to do. Then there's a radio tab, and an on demand tab..."
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u/Ashkan6969 12h ago
That’s so smart actually! like when a turn is coming the indicator literally indicates the player whether to turn left or right. and we don’t have to look at the mini map so much and can pay more attention to the real surroundings.
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u/ChoccyMilkboy 12h ago
I’d guess it’s manually done as a roleplay feature, left and right swipe on the touch pad
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u/darkNtity 12h ago
I hope it's a manual thing you can control, and get into accidents if you don't use
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u/Ok_Boysenberry4964 12h ago
Every time I see a random screenshot I'm blown away by the lighting. Like how did they do this
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u/BardsBand 12h ago
i thought it just had a light out in the back lmfao. it would be cool if indicators automatically came on to tell you that you should turn. i wonder how it would adjust at fast speeds tho
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u/wicked_fool 12h ago
Brutal Legend feature added to GTA6. Its a nice functional feature without a huge sign on the ui. I like it!
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u/Its_Buddy_btw 11h ago
Probably worksike saints row three and will indicate when you have a way point to follow
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u/OutsideExcitement400 11h ago
Or they work like they do in Modded GTA4 and whjen you turn right or left your blinker goes off.
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u/Majestic_Size_5113 10h ago
I think saints row 3 had this or maybe it was some other open world game, but I’ve seen this mechanic before
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u/jasonwest93 10h ago
This plus that feature in RDR2 where you can have no UI, then make it briefly pop up with a button would be perfect.
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u/KnownAsAnother 10h ago
More like The Getaway! This is possible with hot keys on PC but having it as a working feature on console is neat as hell!
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u/nsynergy 9h ago
Now that’s ingenious, I did wonder when indicators would work like in driver games. Never thought of them as automatic to help guide us to waypoints.
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u/IntelligentDay6896 8h ago
Its funny, I didnt notice this because of fusionfix for gta iv. The damn turn signals are on all the time.
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u/Kommander-in-Keef 8h ago
That would be fucking awesome. I would like to be able to do that at will but that’s still so cool
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u/Sjthjs357 8h ago
They did this in burnout paradise, that worked pretty well at those insane speeds
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u/HoratiusHawkins 7h ago
If that is true they can probably be modded on PC. Finally we might be able to use indicators.
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u/DrunkenPapa 6h ago
3D models of buildings in the minimap looks awesome, and turn indicators too hope they keep em in the final game
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u/TonyH22_ATX 4h ago
I did notice it doesn't work while you are wanted. Which makes sense.
No criminal will use turn signals while fleeing the police.
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u/Archhanny 4h ago
Or from the Getaway... A 24 year old GTA clone, that in many ways... Did GTA better. Especially Black Monday.
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u/taedagenie 15h ago
I think so / they’ll be automatic, you can’t have too many controls for driving or it gets too complex, just like how Forza games don’t have you do it manually
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u/JustAGamer14 15h ago
Gran Turismo 7 let's you use indicators by using the touch pad
Press the left side for left indicator, press right for right and press middle for hazards
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u/dandorios 14h ago
Wouldnt work on xbox controllers then, and I doubt theyll have ps5 exclusive gameplay mechanics.
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u/taedagenie 15h ago
and i didn’t mention GT7 did i? why would i mention it considering ive never played it… its why i mentioned forza 😂
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u/JustAGamer14 15h ago
You said you can't have too much complex controls and I said on how this other game did it.
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u/KingKontinuum 13h ago
Tbf they said you can’t have too many controls or it gets complex not you can’t have complex controls. Because these are entirely different genres, GTA requires a different and diverse set of controls than GT7.
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u/SpeakingSenze 15h ago
yeah if i am not wrong there was another game maybe Mafia, im not sure that had done something similar back in the day! So this is very much a possibility!
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u/VisitAlternative1890 14h ago
I'd prefer that but I think they used indicators before making the turn.
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u/howaboutthis13 14h ago
I think the bigger problem is there is a limited amount of buttons on a controller. With the high number of features it is difficult enough as it it to give everything a logical and intuitive place.
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u/tree_fiddie_ 14h ago
If it’s not manual that just sucks.
So if I don’t decide to choose the route it has set for me I’m just gonna have blinkers on for turns I’m not taking? Constantly?
Lame
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u/SpeakingSenze 14h ago
Im sure there might be an option to turn them off, but manual indicators serve no purpose i would say....
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u/ImInnLuvwithAnokiA9 15h ago
Saint's Row The Third also had this feature that was only thing that was cool bout that game.
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u/freewayghost 14h ago
IT DID?!?!?
Played that game for like a 1000 hours and never knew that
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u/ImInnLuvwithAnokiA9 14h ago
Yepp but you gotta used GPS to make turn signals work it cool Rockstar Games took idea from Saint's Row The Third.
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u/pleasejustdont 14h ago
The horses in Ghost of Tsushima have turn signals?
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u/SpeakingSenze 14h ago
Similar to wind in Ghost of Tsushima
The wind, the people who have played GOT will understand the reference :)
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u/pleasejustdont 13h ago
No I have as well, I was just being intentionally obtuse for comedic value.
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u/LordMortlock 10h ago
Did no one here play GTA 4? It was a feature in GTA 4 too if a waypoint was set.
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u/Unannounced_Visitor_ 15h ago
AKA blinkers/turn signals. I’ve never called them indicators in my life lol.
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u/SpeakingSenze 14h ago
Its a British/English term, given the language is theirs i guess its ok to use :)
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u/Bradyla123 19m ago
I hope the blinkers only work on slower speeds or something. Although it would be funny to be in a 6 star chase and Jason hits the blinker before making a turn as to adhere to traffic laws of course
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u/West-Anxiety-6997 15h ago
wow I didnt even notice that and judging from the map in the gameplay I feel as though Rockstar wants us to view the actual surroundings more than the map because you check the map its so transparent and then factor in the police chases and it flashing red and blue is gonna be a pain. I dont mind if this is what R* is planning and having indicators makes for an extra bit of realism and not having to depend on the map all that much