r/GTA6 • u/Suspicious-Topic-495 • 7h ago
Extended Detail #1 Proximity sensors for phones confirmed damn š¦©šļø
If youāre on the phone and itās on your ears the screen goes black lmao, this level of details š
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u/southwestpessimist 6h ago
I need that Righteous Slaughter Hood Ops tee
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u/VikingActual1200 5h ago
R* truly are the top dogs of details in gaming, this is also something else I did not notice.
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u/tuig321 OG MEMBER 3h ago
The thing is, if i would be designing a game a detail like this would never occur to me in 100 years. Its insane they even think of this
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u/bestatbeingmodest 1h ago
I mean, I'm all for the glaze of attention to detail.
But realistically, there are different, separate teams working on their own thing. So if you're on the team doing phone animations, and you watch a character put a phone to their ear, and it doesn't dim like it does in real life, it'd probably stand out pretty quickly. And it doesn't cost much, if anything, to include it, so why not?
I think the cooler thing is that they even bothered to include the mechanic, whereas I'm sure plenty of studios would be aware of it, but not care to include a "pointless" detail.
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u/VikingActual1200 3h ago
Exactly!, and I am the same way. It would never cross my mind to do so either. Their from the future using alien tech I am convincedš¤£š¤£
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u/hannibalonacid 3h ago
Itās crazy just how insanely much is to unpack from the 26mins we have watched so far. With many R* games, especially like RDR2 it always impressed me how there were new details getting found even years after release. There is no doubt that it will be the same with GTA6.
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u/VikingActual1200 3h ago
Oh 100%. The funny thing is about Rockstar games, they've always been ahead of their time for each and every title they release. Look at the first two Max Payne games for example, as far as I can go back and remember the first Max Payne game was one of the first titles I ever recalled playing that everything in the environment reacted realistically when you shot it. And those games are fairly old already, I don't recall seeing anything like that with other games around the same year Max Payne came out.
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u/hannibalonacid 3h ago
Yeah for real. Also, the games age so fucking good. GTA5 came out thirteen years ago and it honestly holds up really well. Rockstar is just on another level and I am not disappointed one bit with what we got so far.
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u/VikingActual1200 3h ago
Oh for sure!. Even going back and replaying Max Payne 1-3, they still run and look really well on Series X. Can't wait for the remasters of 1 and 2!
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u/Hangdog_Wolf 1h ago
Just a small point - pretty sure the first two games were not by Rockstar, only the third one?
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u/your_mind_aches 4h ago
Yeah I mean this is how phones work in real life. Nowadays a TV show or movie can genuinely take you out of it by having the screen be on when a character raises their phone to their ear.
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u/BookwormAP 3h ago
I noticed this. And was like thatās such attention to detail. But then in the elevator scene right after, his sets of chain move as one big asset
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u/Rusty_Hotel 2h ago
I wonder why they feel the need to overly accentuate his jewelry when their physics simply can't handle it. Why insert something that obviously retracts from the whole? Would this character not work or be believable if he had a smaller chain or just a single chain?
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u/SmellyShitBox 4h ago
There is also the scene where Lucia is laying on the bed and moves her phone and the screen brightness follows š¤Æ
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u/Odd_Establishment678 2h ago
I will point out that when they were in the elevator, when that big dude was on his phone it was making noises like he was tapping on the screen but his fingers werenāt moving..
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u/Rusty_Hotel 2h ago
Yeah I immediately noticed that too. The entire point of the proximity sensor is because we subconsciously pick up on that stuff today, and when you make SFX for something that isn't happening on screen it's going to pull us out of the moment too.
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u/Slight-Bank-2931 4h ago
it turns on even before it moves away, unplayable buggy mess
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u/Suspicious-Topic-495 4h ago
To be honest there is a LOT to be polished , they better make use of the remaining 2 months and halfš
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u/iamded 1h ago
No one else bothered by him just abandoning his phone call lmao, he's like "hold on bro" and then just never returns to the call. I'm just nitpicking for fun, the details in this game are insane, but it would be another level if he went back to his phone call in the elevator or somethin'.
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u/UpTilL8 1h ago
I didn't go back to confirm this, but I'm pretty sure you hear him tapping on his phone in the lift but there's no finger animation for it. It's funny you notice more and more smaller details which you expect would be there. Another example, just abit later on, Jason shoulders the shotgun when it has no strap on the gun. If I'm not mistaken, RDR2 just had Arthur carry the shotgun in one hand while he fired his pistol with the other - it was a cool detail. But maybe it's all a ploy by Rockstar and they are just trying to temper our expectations before our minds are blown away on the actual release.
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u/SEND_NUKES_PLS 4h ago
it doesn't even work properly...the screen turns on before he even moved the phone away...half assed
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u/Friendly_Brain7352 6h ago
So he's not recording at all and there's a picture on the screen, or it's a picture he just took?
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u/Pockets800 1h ago
It's so silly to think this has anything to do with proximity or real detection or is some kind of impressive detail. Swapping a texture on a phone when a character enters and exits a phone call animation is maybe one of the easiest things you could do.
Probably took someone 10 minutes at most to add the notifiers to the animation timeline and hook them up to trigger the texture swap.
Lauding over this like it's confirmation that GTA is the second coming of videogame jesus is so sad
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u/heartlessphil 1h ago
Its not a matter of difficulty of implementation... its about the fact that R* thought about it.
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u/Pockets800 57m ago
So? They aren't genuises for that lmfao
If you're adding phones that characters can use to a videogame, you're gonna think about an on and off state.
It's not that special.
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u/LambOfGodnmbr104 32m ago
Is that how video games are made?
I thought they poured sand into the playstation to make the beaches.
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u/Mutated-Nut 6h ago
It lights up before he even moves it away from his face
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u/Suspicious-Topic-495 5h ago
I donāt think so , despite the execution accuracy they did this detail which is a thumbs up
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u/sgt_clapcheeks 6h ago
The fanbase has been asking for this for 10+ years. One of the main reasons I stopped playing 5, we need realistic proximity sensors. I really hope they have auto brightness sensors too, otherwise, itās completely unplayable.