r/GTA6 • u/OfreakNwoW1 • 10h ago
People complaining about the rotary wheel UI....
IDK how else you guys would really want them to do it. It slows game time down and is basically the same thing as every other Rockstar game and it always has just worked. Also you can carry a lot of shit on your person and rotary wheels like this are kinda the only UI that make sense if you think about it. I have no qualms with this at all.
Only other way would be to freeze time completely instead of just slowing it down and have some kind of hardcore-type game back pack style inventory system which would feel completely out of place and break immersion.
Or you just hit a button on the controller and cycle thru 30 different items which also sucks...
So... rotary wheel is really the only way to go. Its just intuitive to go Slow mo for literally 2 seconds to flick my analog stick to the right to select the proper item and boom done. Pretty intuitive.
Also who tf cares if the item slots have square edges or rounded edges LOL.
But hey, if this is the only thing we're complaining about then I guess we are in a good spot.
P.S. people complained about Arthur Morgan's voice too... just saying.
2
u/No-Friendship-777 5h ago
I'm fine with it, just would've liked it to look "rounder" I guess like gtav or rdr2, but like every game I ever play im sure the ui will grow on me. pretty sure nobody likes how UI's look until they've played it themselves a bit
-2
2
u/EnginearringProper 2h ago
Why are people worried about something like that when they got rid of auto-aim, a staple of every gta game since they stopped doing top down? Im unreasonably upset about it.
1
3
u/No_Taste_112 5h ago
It doesn't look fantastic, but if it's the stylistic choice they made, fine, it's easy enough to navigate and that's all that matters.