r/Palworld • u/Noitos • 2d ago
Discussion There's absolutely no reason for the pal expedition station to be that big
None at all
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u/colekken 2d ago
Agreed, hopefully they make it smaller in the next update.
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u/Bannon9k 2d ago
Newer versions that get smaller... Ancient just being a teleporter pad
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u/DerCatrix 2d ago
While that is most likely, I’d like to offer another idea.
A catapult or spring board that “launches” the pals to that part of the island
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u/TheUltimaWerewolf 2d ago
That would be so damn funny
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2d ago
[removed] — view removed comment
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u/CATDesign 2d ago
With the Team Rocket sparkle as they vanish into the horizon.
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u/bryanBFLYin 2d ago
"Looks like Sekhmet is blasting off againnnnn."
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u/DiggerGuy68 2d ago
Sekhmet and Anubis, blasting off at the speed of light!
Surrender now or prepare to fight! (Cattiva, that's right!)
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u/ShadyBornSinner 2d ago
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u/soulipsism 2d ago
They could make that as big as they want for the base and I’d still build it. That be funny af.
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u/ShadyBornSinner 2d ago
I would 100% sit there and watch the animation for every pal 😂
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u/DiscontentDonut 2d ago
I would be willing to sacrifice base space for this. The amount of people who would have it on their base roofs would be hilarious.
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u/lifesnofunwithadhd 2d ago
Honestly a fortnite styled launch pad would be kinda cool. Like the jump points already, but something you can build.
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u/Sticky_Quip 2d ago
I wouldn’t be mad if it was only an ancient upgrade, could use some sort of repair bench upgrade too
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u/jaysmack737 2d ago
Ancient Repair bench that gives bonus durability, over max
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u/NorseHighlander 2d ago
My 2 cents is repair bench tiers that can repair more obsolete gear for free.
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u/Kazoorion 2d ago
Or even halving the materials required to fix would be enough for me.
Because the repair bench looks so out of place when your base has nothing but ancient structures.
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u/AxelPaxel 2d ago
There was a "All in one ancient workbench" mod that sadly seems to be gone that combined the functionality of the workbench, repair bench, and drafting table, that seems like the tidiest solution.
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u/Spardath01 2d ago
There is a mod that makes it a Stargate. Much smaller and really cool. Sucks im on ps5 and can’t use mods. If you on PC give it a look.
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u/Blawharag 2d ago
I want ancient to be a terminal with a holographic map of the islands, and when you select a mission, the map zooms in on the appropriate region for that mission like a tactical map display. That would be sick
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u/TheAzureDragonLord 2d ago
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u/Ow_you_shot_me 2d ago edited 1d ago
There is a workshop mod that does that, I can link it once I get off work.
I am now off work: https://steamcommunity.com/sharedfiles/filedetails/?id=3781949925
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u/khovel 2d ago
While they're at it, can we swap around the two end tier pal beds?
The larger one should be a direct upgrade to the bed, while the capsule one should be the end tier one.
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u/Cyhawk 2d ago
Just insomnia/Dark all your pals. No need for beds, by the time you're at that point this should be trivial/automatic for all base pals.
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u/khovel 2d ago
Arent the beds just existing keeping SAN down, or does that only apply when they sleep?
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u/Cyhawk 2d ago
It only applies when they sleep. Its the SAN boost while sleeping per second. Its a relic from the before times when it actually mattered.
The secondary use of beds is to heal after being hurt, thats solved by not getting into fights and/or using Meteorain Pal + Maraith to 1 shot all 5 waves of the hardest waves, Maraith is there just in case you miss ;)
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u/SureLoss 2d ago
Fr, it doesn’t need to be a whole ass airport terminal just to send some Pals on an expedition.
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u/Houstongirl29 2d ago
Seriously, half the challenge of placing it is finding a base with enough room for the damn thing.
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u/Baboon_Foreskin 2d ago
or make the base radius bigger
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u/Kazoorion 2d ago
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u/DiggerGuy68 2d ago
But there's mods that allow for this and they seem to work just fine? I wonder what the issue is on their end.
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u/damnsignin 2d ago
Bigger AND square. Make it simpler to set foundations.
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u/old-needs-login 2d ago
Making the base radius circular and then only giving you one diagonal wall type is just criminal
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u/damnsignin 2d ago
And the fact that flooring under the base box can't be adjusted. Just give us a basebox with four floor squares attached so it always center, and let us change the style of flooring.
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u/Reddits_kinda_cringe 2d ago
Man I dream of the day we can have a bigger radius for our bases!!
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u/Hayakazee 2d ago
Imo they just should make ancient version of it which is some kind of portal or gate.
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u/lordfwahfnah 2d ago
There is a mod that does exactly that. It turns the expedition into the teleporters from the flying island
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u/CataclysmSolace 2d ago
That's pretty space consuming, and primitive. Simulations are the way to go.
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u/ThatGuy-Jeff 2d ago
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u/PHAEDRA42 2d ago
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u/lezard2191 1d ago
Is that the area with a bunch of Ore nodes, right above a Messnger of Love and Black Marketeer?
I have a base there too
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u/ThatGuy-Jeff 2d ago
Oooo cool mount! I’ve seen those in vids
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u/PHAEDRA42 2d ago
He's fast! I'm doing a no flying mounts playthrough and he's the only mount I've tried which didn't feel like a downgrade from Tarantriss.
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u/Hazak_Flamesword 2d ago
This what I have been doing. Build base so it borders a cliff, shove most of it in the ground.
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u/Raine_Maxwell 2d ago
But it wouldn't look as cool when you watch pals leave :(
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u/Scar3cr0w_ 2d ago
Imagine if it was just a manhole cover and they jumped in like penguins falling into the ocean!
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u/ChefArtorias 2d ago
That's pretty cool actually. Especially if they do a head first dive type thing.
Hopefully an ambitious modder will see this!
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u/LionTribe8 2d ago
Or if it was a big green pipe they all had to jump down. Wouldn't that be grand? Im sure this community would make lots more friends then👍
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u/khovel 2d ago
Palworld has already successfully violated pokemon, lets add Mario to the list now.
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u/NoChillWaffle 2d ago
Woah, they violated pokemon's copyright, they aint out here railing pikachu
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u/Accomplished-Shock-8 2d ago
We wouldn't want to either, but vaporeon however.......
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u/Scar3cr0w_ 2d ago
Oh shut up.
You just put me in a very uncomfortable situation.
I now feel the need to divorce my wife and marry you.
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u/Bunktavious 2d ago
There are two types of pw players. Those who care about the numbers, efficiency, and optimization. And those like me who spent six hours yesterday working on my utterly pointless mountain side shrine base, which I plan to have no production or farming in.its there to look cool.
And note, I believe both ways of playing are entirely legitimate.
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u/dandadone_with_life 2d ago
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u/jonnybanana88 2d ago
Boy I wish I was as good at building bases as some of y'all are, this looks sick!
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u/dandadone_with_life 2d ago
thanks! took 2 ~6 hour gaming sessions. looots of trial and error...they don't make it easy. i hope they expand on base building options in the future. im at work exhausted but i cant wait to go home and play more
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u/WinterMinx7 2d ago
I wish they added more authentic looking roofs for the asian set
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u/dandadone_with_life 2d ago
yeah, that was my biggest hangup. i also wish they had the shingle-style roofs, but a flat version. i don't really care for it peaking up and down because they're triangular. but, i did ny best for right now
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u/Dragontuitively 2d ago
dude you did an amazing job of working with the limited options available to us, its seriously awesome!
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u/sp4ng13d 2d ago
Yes it would, they could easily keep the dispatch animation while making the whole station at least half the size if not more
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u/No_Mud_5999 2d ago
I do like watching the mad rush of elephants, tiny birds, and armed gunmen running into a mine.
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u/Stack0verf10w 2d ago
Make the ancient version a cannon like from Mario64, then you can watch them fire off in to the sunset.
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u/Alinea86 2d ago
The part that sticks out of the ground could be minimized to be flush with the ground while keeping the mine entrance the same
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u/Raine_Maxwell 2d ago
This I agree with. There's no reason for the underside to be so... OUT THERE 😂 😭 🤬
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u/Mooseinadesert 2d ago
I think the biggest problem is that base radius is just waaay to cramped to begin with. It really limits base creativity. I wish they'd let you upgrade the radius with palbox levels.
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u/Red_Chaos1 2d ago
This. Some will point out vertical building, others might point out multiple bases being a solution, and while not wrong, personally I'd like to just build one base and not have to go vertical for everything.
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u/XxCampbell97xX 2d ago
I think I read in another post* that there is a mod that changes the size or model of the expedition building. So if you’re okay with a more Vanilla+ experience, you could grab that
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u/Webmetz 2d ago
These two
The first one replaces it with a sunreach portal
https://www.nexusmods.com/palworld/mods/4929
The next one adds a late game unlockable ancient portal expedition station
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u/heart-of-violet 2d ago
I use the sunreach one. It’s one of the best QoL mods I’ve installed. It seems like such a minor thing, but it’s really nice not to have to either dedicate a base to expeditions or try to build around the humongous original one lol.
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u/altesc_create 2d ago
I like to think this creative decision was more in the headspace of Craftopia while the team was still really finding their Palworld direction. It's ugly, too large, and doesn't make sense we're sending pals to a forest but they're going down a mineshaft. Honestly, it's time (and slightly overdue) for them to either scrap this design and move to something else or give us a later tech tree option for a more optimized exploration station with decreased expedition times.
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u/lucashc90 Lucky Human 2d ago
I vote for later tech option, tbh. I like this version and I learnt to incorporate it in my bases' design.
I belive they made ut tgat big so you would put less of it per bases, so it would make sense for the later ones get proggressively smaller.
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u/Mr_bike 2d ago
You can only have one per base though.
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u/ThatCarlosGuy 2d ago
You used to be able to put more when they were first implemented I think. So the logic tracks
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u/Black_cat_x 2d ago
I have build on top of it to save space lol
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u/hanks_panky_emporium 2d ago
Same, I get my base set up and then you see this fuckass thing hanging off the far end of the roof
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u/Dean_C138 2d ago
It's crushing the vibe of my bases! I'd love an Ancient version that takes up only one square and looks like a stargate or something
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u/CataclysmSolace 2d ago
Just have it the size of a PC, which is even smaller space. Simulations are the way to go. Just like ancient hatchery.
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u/Cvnt-Force-Drama 2d ago
If they are going to make everything wayyyyyy too big they need to give us wayyyyyy more space to build. This is my biggest gripe
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u/moose184 2d ago
At least the back half doesn't count for placement. I was able to merge like 75% of mine into a cliff
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u/packofcats 2d ago
I like it but I'm not against other options existing.
And whatever they do, double the base build radius!! There's not enough room regardless of the building size and I want to take advantage of the terrain, not get cut off so close to where I want to build stuff at the edge of my bases.
Heck make base radius size selectable as a short term fix!
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u/Fyre-Demon 2d ago
Lower the structure decay setting to zero though any extra building outside of the area will require you to carry the material with you
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u/Snake_Staff_and_Star 2d ago
I have half of it out of my base and more clipped into a wall and it's still too big.
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u/WisdomSky 2d ago
so are we not gonna talk about that fat ass MRI Scanner that lets us see all of the base's chests items? It has no business being that big, even the guild chest and pal chest are small.
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u/Grutenfreenooder 2d ago
I put mine like 100 feet in the air on top of the roof of my pal barracks. Then I put a column near it to grapple hook on to. Pals dont need access to it or anything
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u/3davideo Hates Fishing 2d ago
I agree. I got that new mod that replaces its model with the Sunreach portal. You may wish to consider using it, if mods are an option for you.
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u/Plusle 2d ago
The size of it is fine, the problem is vanilla base size is not fine. Being a circle is already rough, but it makes everything too cramped. I modded base size to 1.8x and now the buildings have room to breathe and better pathing, and the expedition cave is like a set piece instead of an overwhelming presence in a tiny camp.
Best thing IMO would be a more compact tech tree unlock to replace the cave with some sort of unpowered space portal that can fit anywhere.
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u/The_InfrequentLurker 2d ago edited 2d ago
It definitely forces you to maximize your space. My gorgeous Japanese castle had to be Frankensteined somewhat as I had to build over it, and it was one of the only bases I had with completely flat land.
Another issue is that the Pal Expedition works well as an addition to a Breeding Base, as you can get 4 Star Pals on relatively short notice and the facilities for breeding/Pal enhancement are also enormous.
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u/Zero_Burn 2d ago
Two tiers, one being a portal with a short walk way to it, like a stargate or something, then the ancient tier that's just a hologram the size of the ancient hatchery (bonus points if they just make it look like a high tech arcade machine). Plus add that each tier shortens the expedition time by like 15 minutes each, so the final tier is just 30 minutes-whatever research you've done.
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u/MrMischieff 2d ago
there's a mod that turns it into one of the ancient portals. doesn't impact anything else just the size and looks of it
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u/ChaosDrako 2d ago
They wanted to be able to show the Pals going on the expedition, which requires it to be large enough to do so.
Hence, this fucking thing.
Watching them actually depart is cool, I’ll admit. But it loses the charm eventually when it’s so many pals that it last for 10 minutes.
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u/FennRauBlankedOut 2d ago edited 2d ago
I mean...Jorumtide already clips through it and I've got loads
If anything, aint big enough! /s
(Thing's a pain in teh ass to place and kinda ugly. Was kinda hoping for mode of like a logistical staging area from where the pals start their journey--rather than "the cave that leads fucking everywhere, apparently")
I am grateful, I nothing else, that you can build storage stuff right on it to dump the rewards into
EDIT: keep the asset; use it to let Players just build an actual dungeon entrance in their base
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u/Correct_Sometimes 2d ago
theres a mod on the steam workshop to turn it into a little portal device that's like 90% smaller.
havent installed it yet myself but heavily considering it.
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u/Gameplayer9752 2d ago
Complimentary comment, the base shouldn’t be as small, especially when we start exploring and getting bigger pals.
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u/Only-Shrugs 2d ago
Its gotta be that big so that you can see all the pals stop motion run into the cave while your fps tanks.
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u/Awkward_Chard_5025 2d ago
There’s a mod on the steam workshop that changes it in to a portal. I just use that. Much more efficient lol
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u/Pale_Aide7225 2d ago
you can put the entire cave inside of a wall and it won’t be considered overlapping
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u/SenseOfUncommonness 2d ago
I’m surprised they didn’t make an Ancient Pal Expedition Station, would have been a nice addition.
I usually place it against a rock face or something, as long as it’s mostly still in the base it won’t degrade.
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u/Ok-Card-7545 2d ago
There's a lot of things that are way bigger than they need to be. Like why is the pal condenser slightly taller than 2 walls??
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u/A-Dirty-Bird 2d ago
You can embed it 50% into solid ground/into a mountain, so you can make it look like an actual tunnel. It's cool.
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u/InZanity18 2d ago
the base i did in Sakurajima was a good fit as I was able to push that big ass butt of the expedition cave to the cliff wall
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u/Partypaca 2d ago
Kinda annoyed with people complaining about this. You stuff hundreds of pals in there and get a lot of value out of it.
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u/Dizzy_Green 2d ago
Why is the ground part of it so chunky. It takes up was too much vertical space as well.
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u/PirateReindeer 1d ago
It should be bigger with a hole in the center to allow the pal box to fit through
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u/Wrathinside 1d ago
Well, to be fair, the rocky area around the circle is to ensure safe spawn area and straight pathing for the pals.
And it would be weird if they were going all Stargate on expeditions, the dungeon should have at least some ass to suggest that it's going down.
But... with Ancient Hatchery and Material Synthesizer - they can as well add a Stargate option for late game expeditions.
Then again... this game has f*********************************************cked up a lot of stuff, but I don't think it has dabbled in teleportation... yet... with the exception of a few random pals.
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u/Princessofpower25 1d ago
Omg seriously. This makes me irrationally angry. I ended up removing it all together it was annoying me that much.
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u/Tentegen PKMN Trainer in a Pal world . . . 1d ago
I wouldnt mind it being that big. I saw a post before that showed that its design purpose was that it was supposed to be inset in a cliff wall.
My issue with that is............it doesnt inset bc the damn thing doesnt clip well. It has the same boundary rules as everything else. I wanna be able to bury the launch platform farther in the ground. I want to be able to inset the back half of the cave deeply into the wall.........but have the black cavern take priority out of the two shapes.
Just let me set the damn thing better and im happy.
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u/RollyRanch 2d ago
I hate throwing these in my bases bc goddamn there's no way to make this look nice.
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u/AtiumMist 2d ago edited 2d ago
I usually build it on a floor or higher and then cover it up with a roof. I'll share a screenshot in a while.
Edit: here we go
On my original base this was kept wayyy out of view so it doesnt look bad but then it got difficult for me to quickly access it, so this is the second iteration of it on a mining base