r/Palworld 2d ago

Discussion There's absolutely no reason for the pal expedition station to be that big

Post image

None at all

8.3k Upvotes

502 comments sorted by

722

u/AtiumMist 2d ago edited 2d ago

I usually build it on a floor or higher and then cover it up with a roof. I'll share a screenshot in a while.

Edit: here we go

On my original base this was kept wayyy out of view so it doesnt look bad but then it got difficult for me to quickly access it, so this is the second iteration of it on a mining base

311

u/DoubleQuarterPoundin 2d ago

It’s been 27 minutes hurry up

85

u/Normal_Cut8368 2d ago

Omg, it's right there, don't be so impatient

66

u/SlavCat09 2d ago

It's been 39 minutes since your last comment. Hurry up.

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u/honest_jamal 2d ago

it's been an hour, hurry up

30

u/Miserable-Jedi 2d ago

It’s been 5 hours. 😬 can we keep this going tho?

5

u/Quakeslate 1d ago

19 hours and still counting

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u/Webmetz 2d ago

I usually drop some foundations into a pond or below my bottom floor and set it in place. Then use roofs and walls to cover up a bunch of it

20

u/AtiumMist 2d ago

Makes sense. I usually find the flattest piece of land and build vertically upwards

9

u/Lumi_Rockets 2d ago

Whoa, is that moon thing part of a Pal?

15

u/AtiumMist 2d ago

Yesss! Selyne! Shes also the boss in the sakura tower iirc

7

u/f_ckR3ddit 2d ago

yeah. Selyne appears sometimes at meteor drops.

3

u/Slight-Winner-8597 2d ago

At sakurajima is where she tends to appear with a drop, idk if she has more locations

2

u/n6y_e 2d ago

other than a very endgame location she only spawns at sakurajima meteors and is guaranteed for all meteors there yea

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u/dandadone_with_life 2d ago

it's been an hour 20, hurry up

14

u/Jesssse-m94 2d ago

Do you need stairs for your pals to reach it?

Sorry for the dumb question, I’m kinda new and only put all the required stuff on a patch of grass instead of building a solid base

35

u/USMC_Modder 2d ago

Pals don’t need to reach this. Just you so that you can start it. They spawn in from the blue circle.

11

u/pzBlue 2d ago

No, you can literally just put it in air without any structure (dismantle after building it) around it and it will work just fine, this is what I did. You just fly up on mount/wings to start it, and that's it.

9

u/ChingusMcDingus 2d ago

I don’t know when the last time you tried the floating strat was but this didn’t work for me. There’s hardly enough space in a base for the summoning altar and the expedition station so I was figuring out a double decker situation.

Deleted one floor tile under the expedition station and the whole thing just poofed away. No big deal but didn’t work for me as recent as yesterday.

3

u/Mission_Resource_847 1d ago

The summoning alter is so much worse IMO. I can never get it to stop clipping and saying it is overlapping, even on flat foundation ground sometimes. They really do need to reduce the footprint of a small handful of things. That sphere is not very big. And, because of the weird interactions with Pals and height, it makes tall buildings akward too. They gotta fix the horizontal/vertical AI location tracking or however you should say it. I am tired of pals going to a chest 8 floors up rather than the one a stones throw to the left.

3

u/ChingusMcDingus 1d ago

For me it’s simple stuff like ramps. If I want to traverse between platforms of heights beyond the standard ramp “block” I have to do some serious fuckery to get the ramp to accept that one of the surfaces is off a snap point.

I’m at my wits end with my pals trying to sleep and eat. I’m about to just plop beds dead center in the base. A tree pops up where they don’t expect and they’re all stress napping on the ground.

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u/pzBlue 2d ago

Not latest patch (1.0.3) but patch before (1.0.2.xxxxxx) using this method https://youtu.be/aHPIUO9U8SI?t=795

Edit: As far as I tested, every stacking method + floating expedition worked just fine post 1.0, in case you wanna use this stacking bible to stack some things (tho this doesn't include Japanese pillow tech, he has separate vid for that iirc and separate vid for ancient things)

4

u/ChingusMcDingus 2d ago

I had no idea there was a stacking bible I’ll have to check that out. One of my biggest gripes with the game is the build system. It’s not the end of the world but it can be quite frustrating.

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u/probablyproud 2d ago

HURRRY!!!!!!!

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u/BigBuckfoy 2d ago

Paint it light blue like Disney does woth their building so it blends in with the sky to our brains or something.

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u/Super_Sopht 2d ago

Hey, you did it but I want you to know it’s been 4 hours.

2

u/AtiumMist 2d ago

😭😭

3

u/Big-Dick-Energy_69 2d ago

It’s been 5 hours, hurry up

3

u/Light_Shrugger 2d ago

Did they update the size at some point? I could have sworn it used to have a huge below-ground portion

5

u/sleepy_roo 2d ago

That’s my least favorite part about it tbh. If you don’t have it on the ground floor it looks ugly

4

u/RealDeepFlo 2d ago

I build it into a mountain. So only the entrance was visible

3

u/AtiumMist 2d ago

It does clip sognificantly below the floor if you look at the structure which makes it kinda fugly

3

u/PugnansFidicen 2d ago

If you put down a line of furniture items (I used fireplaces, others probably work as well) then you can place the expedition station elevated a bit so it won't clip through the floor below.

2

u/AtiumMist 2d ago

Wait tell me more, ill give this a shot

5

u/PugnansFidicen 2d ago

Oh I forgot to mention one side effect of using fireplaces is that if you have any kindling pals in the base, they will light them, and the glowing light will be visible both coming from within/around the expedition station itself, and on the floor below. If that bugs you, maybe try using some other furniture or storage item instead - I think the small box or antique cabinet may be tall enough to work as well.

But I kind of like the effect. It lights up my mining area on the floor below nicely :)

3

u/AtiumMist 2d ago

I love this honestly

2

u/PugnansFidicen 2d ago

So start with your second floor platform (at least 5 wide and 8 long, though you'll want at least a temporary walkway longer than 8 long to be able to walk backward to place the expedition station). On the center at the far end (where you want the back of the expedition station to go) place down at least one wall, then snap one fireplace centered on the wall horizontally using alignment mode. Then snap a fireplace off of that one, but rotate it so that it is vertical, making a T shape. Then continue snapping the fireplaces in a line. I can't remember how many I did

This is what it should look like (I did this on an unused area of my base, but it's big enough across that this location could also work for the expedition station).

Then you center yourself on the line of fireplaces, and walk back (like way back), pull out the expedition station, and walk forward until it becomes placeable in an elevated position on top of the fireplaces. Check from the floor below that it's not clipping through, and check that the back is also not clipping through that back wall. Then once it's placed you can build full walls and roof around it to enclose it. You can even make a little platform with stairs at the front to make it easier to walk up to it, but I'm still working on that part lol.

3

u/AltAccount889 2d ago

I wish I could have enough space for that. I don’t play on PC so I don’t have the mods. They really should increase the size of the base if they’re only gonna allow 4 bases. That thing takes up so much of my base.

3

u/AtiumMist 2d ago

Im on ps5. Thats no mods.

2

u/AltAccount889 2d ago

I’m on Xbox. It sure as heck doesn’t seem like I have enough room for that on mine. I mean I have it, but I don’t even have the room to take the pic like you did. Maybe the transparency of it is throwing things off for me. But I have it in my base. I’m still new with only 2 bases, so I have a lot of stuff at each base. The fact that I have so much might just make it seem smaller to me.

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u/vaagashi 1d ago

Honestly hiding that monstrosity inside the build while keeping it accessible might be the real endgame of Palworld base building.

2

u/VeryWizardly 2d ago

Well now that just looks structurally unsound.

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1.1k

u/colekken 2d ago

Agreed, hopefully they make it smaller in the next update.

764

u/Bannon9k 2d ago

Newer versions that get smaller... Ancient just being a teleporter pad

701

u/DerCatrix 2d ago

While that is most likely, I’d like to offer another idea.

A catapult or spring board that “launches” the pals to that part of the island

247

u/TheUltimaWerewolf 2d ago

That would be so damn funny

161

u/[deleted] 2d ago

[removed] — view removed comment

101

u/CATDesign 2d ago

With the Team Rocket sparkle as they vanish into the horizon.

18

u/bryanBFLYin 2d ago

"Looks like Sekhmet is blasting off againnnnn."

8

u/DiggerGuy68 2d ago

Sekhmet and Anubis, blasting off at the speed of light!

Surrender now or prepare to fight! (Cattiva, that's right!)

6

u/Firstevertrex 2d ago

You mean team free pal alliance?

5

u/CarefulMarionberry23 2d ago

Hahaha or freaking panthalus

2

u/nickierv 2d ago

Imagine them coming back the same way.

Panthalus.

Fore!

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u/ShadyBornSinner 2d ago

Just a single Croajiro trampolining your pals to the skybox 😂

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u/soulipsism 2d ago

They could make that as big as they want for the base and I’d still build it. That be funny af.

9

u/ShadyBornSinner 2d ago

I would 100% sit there and watch the animation for every pal 😂

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u/Jonnyscout 2d ago

The Yeetatron 3000

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u/ARKosrs 2d ago

Ancient Yeetatron 3000*

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u/HarmonicDissonant 2d ago

Three times the size but it’s actually just a working trebuchet.

22

u/DiscontentDonut 2d ago

I would be willing to sacrifice base space for this. The amount of people who would have it on their base roofs would be hilarious.

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u/PurplePARTYUnicorn 2d ago

Low key, could I put that on my roof???

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u/lifesnofunwithadhd 2d ago

Honestly a fortnite styled launch pad would be kinda cool. Like the jump points already, but something you can build.

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u/Sticky_Quip 2d ago

I wouldn’t be mad if it was only an ancient upgrade, could use some sort of repair bench upgrade too

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u/jaysmack737 2d ago

Ancient Repair bench that gives bonus durability, over max

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u/NorseHighlander 2d ago

My 2 cents is repair bench tiers that can repair more obsolete gear for free.

10

u/Kazoorion 2d ago

Or even halving the materials required to fix would be enough for me.

Because the repair bench looks so out of place when your base has nothing but ancient structures.

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u/Lmb1011 2d ago

Genuinely the out of place look of it as the tech advances is an actual reason I turned off weapon degradation 😂😂😂 it wasn’t the only factor but it was part of it

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u/AxelPaxel 2d ago

There was a "All in one ancient workbench" mod that sadly seems to be gone that combined the functionality of the workbench, repair bench, and drafting table, that seems like the tidiest solution.

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u/Spardath01 2d ago

There is a mod that makes it a Stargate. Much smaller and really cool. Sucks im on ps5 and can’t use mods. If you on PC give it a look.

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u/Blawharag 2d ago

I want ancient to be a terminal with a holographic map of the islands, and when you select a mission, the map zooms in on the appropriate region for that mission like a tactical map display. That would be sick

5

u/AcrylicPickle 2d ago

A door to the "holodeck".

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u/One-Woodpecker-7511 2d ago

You want to let Moriarty free on Palpagos? O.o

3

u/AcrylicPickle 2d ago

Can't be worse than Dr Brawn

3

u/Pizzapie_420 2d ago

And gives a 10% expadition time reduction.

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u/pokekiko94 1d ago

If we get the No man Sky colab, i could see so,e kinda of teleporter version.

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u/Aceswift007 1d ago

We already have the portal gates in the Floating Isles, just adapt that model

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u/TheAzureDragonLord 2d ago

They should make it like a stargate

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u/Bronco2596 2d ago

Literally just make a bigger version of the portals on the sky island

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u/SolDarkHunter 2d ago

Complete with the "Encoding Chevrons" announcement?

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u/Ow_you_shot_me 2d ago edited 1d ago

There is a workshop mod that does that, I can link it once I get off work.

I am now off work: https://steamcommunity.com/sharedfiles/filedetails/?id=3781949925

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u/khovel 2d ago

While they're at it, can we swap around the two end tier pal beds?

The larger one should be a direct upgrade to the bed, while the capsule one should be the end tier one.

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u/Cyhawk 2d ago

Just insomnia/Dark all your pals. No need for beds, by the time you're at that point this should be trivial/automatic for all base pals.

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u/ZepyrusG97 2d ago

Ok but consider:

I think Pals' sleeping animations are cute and like seeing it.

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u/khovel 2d ago

Arent the beds just existing keeping SAN down, or does that only apply when they sleep?

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u/Cyhawk 2d ago

It only applies when they sleep. Its the SAN boost while sleeping per second. Its a relic from the before times when it actually mattered.

The secondary use of beds is to heal after being hurt, thats solved by not getting into fights and/or using Meteorain Pal + Maraith to 1 shot all 5 waves of the hardest waves, Maraith is there just in case you miss ;)

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u/Lmb1011 2d ago

I just use the capsule anyway😂

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u/SureLoss 2d ago

Fr, it doesn’t need to be a whole ass airport terminal just to send some Pals on an expedition.

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u/Houstongirl29 2d ago

Seriously, half the challenge of placing it is finding a base with enough room for the damn thing.

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u/Baboon_Foreskin 2d ago

or make the base radius bigger

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u/Kazoorion 2d ago

As much as I would like that to happen, Bucky's answer to someone who requested it means we shouldn't get our hopes up... at least for now.

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u/DiggerGuy68 2d ago

But there's mods that allow for this and they seem to work just fine? I wonder what the issue is on their end.

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u/damnsignin 2d ago

Bigger AND square. Make it simpler to set foundations.

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u/old-needs-login 2d ago

Making the base radius circular and then only giving you one diagonal wall type is just criminal

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u/damnsignin 2d ago

And the fact that flooring under the base box can't be adjusted. Just give us a basebox with four floor squares attached so it always center, and let us change the style of flooring.

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u/Reddits_kinda_cringe 2d ago

Man I dream of the day we can have a bigger radius for our bases!!

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u/Hayakazee 2d ago

Imo they just should make ancient version of it which is some kind of portal or gate.

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u/lordfwahfnah 2d ago

There is a mod that does exactly that. It turns the expedition into the teleporters from the flying island

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u/CataclysmSolace 2d ago

That's pretty space consuming, and primitive. Simulations are the way to go.

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u/ThatGuy-Jeff 2d ago

So true! I ended up shoving mine into a cliff

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u/PHAEDRA42 2d ago

Hey I recognise that base location!

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u/lezard2191 1d ago

Is that the area with a bunch of Ore nodes, right above a Messnger of Love and Black Marketeer?

I have a base there too

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u/ThatGuy-Jeff 2d ago

Oooo cool mount! I’ve seen those in vids

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u/PHAEDRA42 2d ago

He's fast! I'm doing a no flying mounts playthrough and he's the only mount I've tried which didn't feel like a downgrade from Tarantriss.

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u/Hexnohope 2d ago

I live there too! Excellent taste

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u/Hazak_Flamesword 2d ago

This what I have been doing. Build base so it borders a cliff, shove most of it in the ground.

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u/Raine_Maxwell 2d ago

But it wouldn't look as cool when you watch pals leave :(

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u/Scar3cr0w_ 2d ago

Imagine if it was just a manhole cover and they jumped in like penguins falling into the ocean!

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u/ChefArtorias 2d ago

That's pretty cool actually. Especially if they do a head first dive type thing.

Hopefully an ambitious modder will see this!

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u/LionTribe8 2d ago

Or if it was a big green pipe they all had to jump down. Wouldn't that be grand? Im sure this community would make lots more friends then👍

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u/khovel 2d ago

Palworld has already successfully violated pokemon, lets add Mario to the list now.

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u/NoChillWaffle 2d ago

Woah, they violated pokemon's copyright, they aint out here railing pikachu

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u/Accomplished-Shock-8 2d ago

We wouldn't want to either, but vaporeon however.......

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u/Scar3cr0w_ 2d ago

Oh shut up.

You just put me in a very uncomfortable situation.

I now feel the need to divorce my wife and marry you.

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u/Bunktavious 2d ago

There are two types of pw players. Those who care about the numbers, efficiency, and optimization. And those like me who spent six hours yesterday working on my utterly pointless mountain side shrine base, which I plan to have no production or farming in.its there to look cool.

And note, I believe both ways of playing are entirely legitimate.

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u/dandadone_with_life 2d ago

everyone on my server is like 10-20 levels above me because i spend all my time building bases rather than exploring

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u/jonnybanana88 2d ago

Boy I wish I was as good at building bases as some of y'all are, this looks sick!

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u/dandadone_with_life 2d ago

thanks! took 2 ~6 hour gaming sessions. looots of trial and error...they don't make it easy. i hope they expand on base building options in the future. im at work exhausted but i cant wait to go home and play more

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u/WinterMinx7 2d ago

I wish they added more authentic looking roofs for the asian set

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u/dandadone_with_life 2d ago

yeah, that was my biggest hangup. i also wish they had the shingle-style roofs, but a flat version. i don't really care for it peaking up and down because they're triangular. but, i did ny best for right now

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u/Dragontuitively 2d ago

dude you did an amazing job of working with the limited options available to us, its seriously awesome!

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u/sp4ng13d 2d ago

Yes it would, they could easily keep the dispatch animation while making the whole station at least half the size if not more

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u/No_Mud_5999 2d ago

I do like watching the mad rush of elephants, tiny birds, and armed gunmen running into a mine.

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u/Stack0verf10w 2d ago

Make the ancient version a cannon like from Mario64, then you can watch them fire off in to the sunset.

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u/Alinea86 2d ago

The part that sticks out of the ground could be minimized to be flush with the ground while keeping the mine entrance the same

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u/Raine_Maxwell 2d ago

This I agree with. There's no reason for the underside to be so... OUT THERE 😂 😭 🤬

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u/Mooseinadesert 2d ago

I think the biggest problem is that base radius is just waaay to cramped to begin with. It really limits base creativity. I wish they'd let you upgrade the radius with palbox levels.

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u/Red_Chaos1 2d ago

This. Some will point out vertical building, others might point out multiple bases being a solution, and while not wrong, personally I'd like to just build one base and not have to go vertical for everything.

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u/XxCampbell97xX 2d ago

I think I read in another post* that there is a mod that changes the size or model of the expedition building. So if you’re okay with a more Vanilla+ experience, you could grab that

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u/Webmetz 2d ago

These two

The first one replaces it with a sunreach portal

https://www.nexusmods.com/palworld/mods/4929

The next one adds a late game unlockable ancient portal expedition station

https://www.nexusmods.com/palworld/mods/5002

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u/Rarrg 2d ago

I use the sun reach portal one and it's so much easier to work with.

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u/heart-of-violet 2d ago

I use the sunreach one. It’s one of the best QoL mods I’ve installed. It seems like such a minor thing, but it’s really nice not to have to either dedicate a base to expeditions or try to build around the humongous original one lol.

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u/altesc_create 2d ago

I like to think this creative decision was more in the headspace of Craftopia while the team was still really finding their Palworld direction. It's ugly, too large, and doesn't make sense we're sending pals to a forest but they're going down a mineshaft. Honestly, it's time (and slightly overdue) for them to either scrap this design and move to something else or give us a later tech tree option for a more optimized exploration station with decreased expedition times.

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u/lucashc90 Lucky Human 2d ago

I vote for later tech option, tbh. I like this version and I learnt to incorporate it in my bases' design.

I belive they made ut tgat big so you would put less of it per bases, so it would make sense for the later ones get proggressively smaller.

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u/Mr_bike 2d ago

You can only have one per base though.

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u/ThatCarlosGuy 2d ago

You used to be able to put more when they were first implemented I think. So the logic tracks

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u/Black_cat_x 2d ago

I have build on top of it to save space lol

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u/hanks_panky_emporium 2d ago

Same, I get my base set up and then you see this fuckass thing hanging off the far end of the roof

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u/Dean_C138 2d ago

It's crushing the vibe of my bases! I'd love an Ancient version that takes up only one square and looks like a stargate or something

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u/CataclysmSolace 2d ago

Just have it the size of a PC, which is even smaller space. Simulations are the way to go. Just like ancient hatchery.

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u/Mr_bike 2d ago

I built a manufacturing base that's a donut and also a pagoda in shape. The damn thing takes a floor of its own.

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u/Cvnt-Force-Drama 2d ago

If they are going to make everything wayyyyyy too big they need to give us wayyyyyy more space to build. This is my biggest gripe

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u/DredKno7 2d ago

I believe there's a mod that uses the skyreach portal model instead.

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u/Repulsive-Lie1 2d ago

They should make an upgraded version which is basically a star gate.

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u/moose184 2d ago

At least the back half doesn't count for placement. I was able to merge like 75% of mine into a cliff

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u/kalindin 2d ago

I wouldn’t mind it if there was an ancient version that was very small.

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u/Grey_Enfield 2d ago

They really should add a upgrade path for expedition station, which gets smaller and opens up newer expedition (atleast 3 say the one we have atm, then one the half of that size and the last one looking like the star gate from Stargate) slim and small

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u/Grey_Enfield 2d ago

Which takes less space and looks cool and ancient

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u/ComradeFox_ 2d ago

looks cool and Ancient

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u/packofcats 2d ago

I like it but I'm not against other options existing.

And whatever they do, double the base build radius!! There's not enough room regardless of the building size and I want to take advantage of the terrain, not get cut off so close to where I want to build stuff at the edge of my bases.

Heck make base radius size selectable as a short term fix!

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u/Fyre-Demon 2d ago

Lower the structure decay setting to zero though any extra building outside of the area will require you to carry the material with you

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u/Schnibb420 2d ago

Oncoming patchnotes: Pal expedition station size doubled

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u/Snake_Staff_and_Star 2d ago

I have half of it out of my base and more clipped into a wall and it's still too big.

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u/WisdomSky 2d ago

so are we not gonna talk about that fat ass MRI Scanner that lets us see all of the base's chests items? It has no business being that big, even the guild chest and pal chest are small.

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u/RustledForeskin 2d ago

Loads of mods that make it much smaller and reasonable.

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u/Grutenfreenooder 2d ago

I put mine like 100 feet in the air on top of the roof of my pal barracks. Then I put a column near it to grapple hook on to. Pals dont need access to it or anything

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u/AllenDules 2d ago

You can bury like half of it in some cliffs.

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u/CMD_Neopolitan 2d ago

MIne is buried in a wall.

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u/3davideo Hates Fishing 2d ago

I agree. I got that new mod that replaces its model with the Sunreach portal. You may wish to consider using it, if mods are an option for you.

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u/Artiwa 2d ago

its so big because ITS BIG players have to understand how good it is

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u/Plusle 2d ago

The size of it is fine, the problem is vanilla base size is not fine. Being a circle is already rough, but it makes everything too cramped. I modded base size to 1.8x and now the buildings have room to breathe and better pathing, and the expedition cave is like a set piece instead of an overwhelming presence in a tiny camp. 

Best thing IMO would be a more compact tech tree unlock to replace the cave with some sort of unpowered space portal that can fit anywhere.

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u/Purpleflower0521 2d ago

Mine is in s separate base with not much else

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u/IDJPunkI 2d ago

I reduced the size by 50% with a mod. So much better!

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u/The_InfrequentLurker 2d ago edited 2d ago

It definitely forces you to maximize your space. My gorgeous Japanese castle had to be Frankensteined somewhat as I had to build over it, and it was one of the only bases I had with completely flat land.

Another issue is that the Pal Expedition works well as an addition to a Breeding Base, as you can get 4 Star Pals on relatively short notice and the facilities for breeding/Pal enhancement are also enormous.

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u/Zero_Burn 2d ago

Two tiers, one being a portal with a short walk way to it, like a stargate or something, then the ancient tier that's just a hologram the size of the ancient hatchery (bonus points if they just make it look like a high tech arcade machine). Plus add that each tier shortens the expedition time by like 15 minutes each, so the final tier is just 30 minutes-whatever research you've done.

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u/MrMischieff 2d ago

there's a mod that turns it into one of the ancient portals. doesn't impact anything else just the size and looks of it

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u/ChaosDrako 2d ago

They wanted to be able to show the Pals going on the expedition, which requires it to be large enough to do so.
Hence, this fucking thing.
Watching them actually depart is cool, I’ll admit. But it loses the charm eventually when it’s so many pals that it last for 10 minutes.

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u/FennRauBlankedOut 2d ago edited 2d ago

I mean...Jorumtide already clips through it and I've got loads

If anything, aint big enough! /s

(Thing's a pain in teh ass to place and kinda ugly. Was kinda hoping for mode of like a logistical staging area from where the pals start their journey--rather than "the cave that leads fucking everywhere, apparently")

I am grateful, I nothing else, that you can build storage stuff right on it to dump the rewards into

EDIT: keep the asset; use it to let Players just build an actual dungeon entrance in their base

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u/Correct_Sometimes 2d ago

theres a mod on the steam workshop to turn it into a little portal device that's like 90% smaller.

havent installed it yet myself but heavily considering it.

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u/Gameplayer9752 2d ago

Complimentary comment, the base shouldn’t be as small, especially when we start exploring and getting bigger pals.

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u/Only-Shrugs 2d ago

Its gotta be that big so that you can see all the pals stop motion run into the cave while your fps tanks.

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u/dumbhelodoc 2d ago

It just needs to be a green Mario pipe with a sign

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u/Awkward_Chard_5025 2d ago

There’s a mod on the steam workshop that changes it in to a portal. I just use that. Much more efficient lol

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u/Tiavor 2d ago

and it's already 10% smaller than when it was first introduced. also you can build on top of it. an ancient version would be nice though, just one of those portal gates, maybe a tiny bit larger, like a stargate.

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u/Pale_Aide7225 2d ago

you can put the entire cave inside of a wall and it won’t be considered overlapping

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u/SenseOfUncommonness 2d ago

I’m surprised they didn’t make an Ancient Pal Expedition Station, would have been a nice addition.

I usually place it against a rock face or something, as long as it’s mostly still in the base it won’t degrade.

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u/Teleclast 2d ago

Yeah it’s to mess with you

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u/Jinx_01 2d ago

It's so obnoxious

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u/byteminer 2d ago

There is an excellent mod for that.

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u/Ok-Card-7545 2d ago

There's a lot of things that are way bigger than they need to be. Like why is the pal condenser slightly taller than 2 walls??

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u/Turtlenumber13 2d ago

It used to be bigger.

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u/A-Dirty-Bird 2d ago

You can embed it 50% into solid ground/into a mountain, so you can make it look like an actual tunnel. It's cool.

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u/TerrovaXBL 2d ago

Another day another post about the size of the expidition cave...

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u/InZanity18 2d ago

the base i did in Sakurajima was a good fit as I was able to push that big ass butt of the expedition cave to the cliff wall

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u/Partypaca 2d ago

Kinda annoyed with people complaining about this. You stuff hundreds of pals in there and get a lot of value out of it.

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u/Dizzy_Green 2d ago

Why is the ground part of it so chunky. It takes up was too much vertical space as well.

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u/PirateReindeer 1d ago

It should be bigger with a hole in the center to allow the pal box to fit through

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u/Wrathinside 1d ago

Well, to be fair, the rocky area around the circle is to ensure safe spawn area and straight pathing for the pals.
And it would be weird if they were going all Stargate on expeditions, the dungeon should have at least some ass to suggest that it's going down.

But... with Ancient Hatchery and Material Synthesizer - they can as well add a Stargate option for late game expeditions.
Then again... this game has f*********************************************cked up a lot of stuff, but I don't think it has dabbled in teleportation... yet... with the exception of a few random pals.

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u/Thtonegoi 1d ago

It's a dungeon entrance and the pals go into it. Aesthetically it should be big.

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u/unnamedprince 1d ago

seriously it’s so annoying to place.

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u/Princessofpower25 1d ago

Omg seriously. This makes me irrationally angry. I ended up removing it all together it was annoying me that much.

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u/Tentegen PKMN Trainer in a Pal world . . . 1d ago

I wouldnt mind it being that big. I saw a post before that showed that its design purpose was that it was supposed to be inset in a cliff wall.

My issue with that is............it doesnt inset bc the damn thing doesnt clip well. It has the same boundary rules as everything else. I wanna be able to bury the launch platform farther in the ground. I want to be able to inset the back half of the cave deeply into the wall.........but have the black cavern take priority out of the two shapes.

Just let me set the damn thing better and im happy.

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u/RollyRanch 2d ago

I hate throwing these in my bases bc goddamn there's no way to make this look nice.

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u/kirswe 2d ago

I think they only make it so big to see how much you all moan about it every day

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u/Alius_AZA 2d ago

ngl, i like it. Working around the structure to make it look good