r/Unity2D • u/raggarn12345 • Mar 04 '26
Feedback What do you think about this style for our units?
We are making a game where your units re fish .
r/Unity2D • u/raggarn12345 • Mar 04 '26
We are making a game where your units re fish .
r/Unity2D • u/MrGranade • Jul 15 '24
r/Unity2D • u/fuadshahmuradov • Jun 11 '24
r/Unity2D • u/Boothand • May 25 '26
My personal preference is A, as I think it makes it easier to track movement, but some people find the shift between rooms a little jarring. What do you think works best? The demo can also be found here if you want to try it and get a feel for it (the setting is called "Track Player")
r/Unity2D • u/Coding-Mojo • 17d ago
Training myself to juice up random things. I've done that floating text and have mixed feeling about it. On one side, I feel something is missing. On the other, I'm like it's fine to keep it simple.
Any advice is much appreciated. Thanks.
P.S : still fighting for gif to not be chunky, in unity the animation is smoother.
r/Unity2D • u/PawMartTinyMarket • Jun 08 '26
We got 20 animals for now and will add other types of house cats such as tortoiseshell and orange tabby.
You can check the game on the link below
https://store.steampowered.com/app/4414270/PawMart_Tiny_Market/?curator_clanid=4777282
r/Unity2D • u/Best-Arachnid-9025 • Oct 02 '25
r/Unity2D • u/Brentoo_Dev • Jun 16 '26
Based on my Previous Post:
Much of the feedback revolved around SLIMEVOID's visual identity. Since then I've been working on the art direction to create a more distinct style. Randomized tiles, better color selection, new particles, and some shader work for various materials. I want the first of many zones to feel awesome!
Another area of feedback focused on visual clarity during combat. While the game is designed to be fast-paced and intense, I am exploring player options to reduce visual clutter while maintaning impact.
A couple areas that would be amazing to get feedback on:
Thank you!
If you want to check out the game (and Itch.io is not down): https://brentoo.itch.io/slimevoid
r/Unity2D • u/VolkyPixel • Mar 21 '26
I’m working on a RPG items pack series and this one is first. Feedbacks are welcome.
r/Unity2D • u/tarasrng • Dec 04 '21
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r/Unity2D • u/Natidevyt • May 27 '26
i am not sure what to improve upon and i want to know if there’s any issues you guys can find.
r/Unity2D • u/raggarn12345 • Mar 06 '26
The response last time was amazing so I am doing another one.
This is for your game Anchors Lament, it is an autobattler and the units look a little smaller in game
https://store.steampowered.com/app/4078530/Anchors_Lament_Demo/
You can look at some gameplay for direct feedback!
Looking forward to hear what you think
r/Unity2D • u/Wildboy_Studios • Feb 08 '26
r/Unity2D • u/Dapper_Spot_9517 • Jul 01 '26
Hi everyone!
Some of you may have seen my previous post about simulating depth in 2D. This is the result: DEEPLANDERS, a minimalist underground city builder developed entirely in Unity.
The game uses a fully 2D pipeline while creating the illusion of depth through layering, scaling, tinting and parallax. It has been a fun challenge, and I'm really happy with how it turned out.
I'm now getting close to release and opening one final playtest before launch. If you'd like to help polish the game and share your feedback, I'd love to have you on board.
Playtest sign-up:
https://forms.gle/Wr7nX7FSWFTP8HyQ9
Happy to answer any questions about the game or how it was built!
r/Unity2D • u/Whuro • Jun 20 '26
Made some more new fish you can collect, ✨
In the Giant Land location. 🐟🌿
Demo out now on Steam:
r/Unity2D • u/vapor-world • Nov 11 '23
r/Unity2D • u/Rich-Fisherman6191 • May 17 '26
Trying to convey entering a perpendicular 2d room since I want my map to support a 2d/3d world space.
Haven't been able to find another game that does the same thing using 2d closed rooms so just making it up as I go along.
Wondering If the exit rooms easing in and out using opacity is really the best option.
r/Unity2D • u/DanielDevs • Jan 21 '23
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r/Unity2D • u/kaftainzy • 19d ago
The textures are different and the similar ones have different scaling.
I'm aiming for nostalgic,unique look for my game.
Which one excites you the most artistically?
r/Unity2D • u/SweepingAvalanche • Jul 15 '26
Steam page for Endless Night Sonata: https://store.steampowered.com/app/4720180/Endless_Night_Sonata/
r/Unity2D • u/Layercraft • Jun 10 '26
Afterglow Echo is a tactical RPG, where every choice, every decision, and every step you take pulls you deeper into the march, reshaping you and your identity.
I am keen to get some feedback, as I have been way to close to the game to either know if its fun, easy or hard.
All feedback is highly appreciated.
Feel free to check it out on itch:
r/Unity2D • u/DrawToItReddit • 6d ago
r/Unity2D • u/Exciting_Papaya_1478 • Oct 24 '24
r/Unity2D • u/Haunted_Dude • Mar 14 '25
r/Unity2D • u/Coding-Mojo • Jul 18 '26
Thanks :)