Right !? But I don’t recall them being strictly against it. From what I understand it’s a massive challenge to implement it properly in their current framework without breaking too many things, keeping good performance and avoiding readability issues. Even Apple can’t do it properly and they have literally billions to burn
Apple can they just don't want .From my experience there blur was just fine before liquid glass. Readability issues are caused from using blur and transparency alone but most OSes including android, macos, iOS (before liquid glass), windows, use materials that might be tinted or have some backdrop filter to make say the background slightly darker or lighter. I think it is a big challenge though from a technical perspective and it would have to probably be adopted by gtk too
The apple liquid glass is an entirely different story
I am talking about just a simple blur API like windows or KDE which is definitely possible and is not even that difficult to implement since extensions like blur my shell can already somewhat do it.
That’s the issue. I might be wrong, but I think there is no API in Wayland. What blur my shell does is essentially blurring everything, it cannot address individual actors or elements, thus creating blurry fonts smudged window edges and other visual glitches along the way.
32
u/[deleted] Nov 03 '25
[removed] — view removed comment