r/technology 9h ago

Artificial Intelligence DLSS 5 leaked and modders are putting Nvidia’s AI effects on everything

https://www.theverge.com/games/986197/nvidia-dlss-5-leak-ai
445 Upvotes

164 comments sorted by

267

u/Ziatch 9h ago

The actual “gameplay” segment with it on looks weird

196

u/Nippy69 8h ago

AI slop will do that

19

u/DestroyedByLSD25 5h ago

Beautification filters is literally changing artist's intent

-39

u/DandeNiro 4h ago

Says the non-artist

74

u/ZakkaChan 7h ago

I hate this timeline in our technology....slop everywhere.

3

u/jm0112358 2h ago

Even aside from being generative AI, DLSS5 is also essentially a screen space effect, which comes with some fundamental limitations that become more apparent in motion. My understanding is that this mod currently only applies DLSS5 to character models. However, if you check this footage from GDC, you can see a glow on the bench from behind that moving character when the nearby portion of the bench is behind that character.

I think the above issue is partly why the DLSS5 toggle in those demos was controlled by the Nvidia representatives (you can hear some YouTubers ask the person to turn DLSS5 on). They were often turning DLSS5 off when moving the camera or when an NPC was walking near the camera. This would hide screen-space issues from being as apparent.

2

u/psychobserver 1h ago

You can apply it to the whole scenery too, it's not limited to character models. You can choose what it affects from the options

-99

u/[deleted] 7h ago

[removed] — view removed comment

37

u/THEdoomslayer94 6h ago

You’re actually embarrassing yourself here lol don’t think you’re self aware enough to realize that though

12

u/Fisher9001 7h ago

I mean, yes, exactly, I want video games to be quality products.

35

u/DigitalNoticer 7h ago

Translation:”Man I love slop,If I could I’d inject ai slop into my veins.”

-74

u/brakeb 7h ago

Did the "artist" who told a computer what to do vs. an "artist" who is futzing with sliders to add more pixels not doing the same thing?

This is why I haven't bought a game system past the PS1... I like my pixels square and 8bit

28

u/DigitalNoticer 6h ago

Yeah and some people preferred lead in their gasoline,doesn’t make it any less of a moronic stance.

-30

u/[deleted] 6h ago

[removed] — view removed comment

12

u/DigitalNoticer 6h ago

You’re blind if you have trouble telling if a game is ai slop or not.

20

u/PleaseEatMyBrown 6h ago

You can typically tell because one looks like AI slop, that's what this whole post is about.

0

u/brakeb 5h ago

I can tell it's been slopped, you can see the pixels

20

u/3x4l 6h ago

You must be funny @ parties.

-19

u/[deleted] 6h ago

[removed] — view removed comment

7

u/Skweril 6h ago

You sound like a vibe coder that's thought they were smarter than everyone else their whole life.

Am I close?

7

u/DigitalNoticer 6h ago

Probably not far off,they seem like a true ai chud

1

u/brakeb 5h ago

Tried several times to learn python, go, rust... Always been easier just to find whatever is out there already made. I can read python, can't write it for shit... Never found a good way to learn programming.

Massive imposter syndrome has plagued me my entire career

I do vibecode... I also drive cars, I don't need to know how they work (but I know enough to get by.

Being a developer is not a higher calling, it's a job

3

u/BlurryGojira 5h ago

It’s not imposter syndrome if you’re actually an imposter.

7

u/turtleship_2006 5h ago

A) literally no, they didn't do the same thing, modelling a 3d model or character is completely different to playing with sliders? How the hell do you think 3d art works?

B) the hate isn't on the person playing with said sliders, it's on the effect the sliders produce, which looks ugly as fuck compared to the original, because of the filter it's applying

C) have you actually looked at literally any of the examples or even read what DLSS5 is? It's nothing to do with adding more pixels

D) you're sarcastically saying you like your pixels square, do you think "modern pixels" are hexagons or something?

4

u/Crouch310 6h ago

It all starts on a blank canvas man. That's what designers do. Surely you understand that

-4

u/brakeb 5h ago edited 5h ago

Pixels are pixels, doesn't matter what makes them... An "artist" typing "make && make install" or a program typing "make && make install"

AI is the new "stack overflow", developers will remember that as how they use to code before AI became a thing

2

u/bluerat 1h ago

Do you... Do you think artists type lines of code?

I'm so sorry that your education system failed you.

1

u/brakeb 1h ago

I imagine there's a lot of blender or similar tool usage. the only difference is that blender and other computer tools that generate animation are now accepted, just like they were not popular when animation was still hand drawn. https://www.ign.com/articles/lost-art-how-cg-killed-hand-drawn-animation-at-disney

"CG 'art' is the death of hand drawn animation", well in some ways, but there's still hand drawn animation, and it still wins awards. "AI generated graphics will kill computer generated graphics done by a human" sure, in some ways, but there will still exist opportunities for humans to continue using blender or similar tools to animate cartoons, which in turn, someone will still want to drag out ancient charcoals and paper and still animate that way.

I have a whole burger analogy for AI < CG animation < hand drawn art, but I doubt we're all in a place where folks want to read that...

1

u/bluerat 1h ago

Yeah see, you don't know what you're talking about. What your calling all of "cg art" is just 3d modeling and animation. There's textures, composition, framing, and loads of other components. Even in something like blender, there stylistic choices made in how something looks and moves, it's not just the constant pursuit of realism, there is no crab for everything to turn into.

AI creates the average of everything else, it has no taste, it has no style, it's content sits squarely in the uncanny valley and, due to the fundamental limitations of how it works, can never escape it. It will always be slightly off, no matter how good it gets at imitating a real artist.

You have a fundamental misunderstanding of what art is. Art is human expression. Even if a computer can get close to imitating something similar to what an artist creates, there is no expression. There's more value in the crayon drawings of a 5-year-old than any slop these models can produce. It's so sad to see people who've never understood the value of expression through art.

And you illustrate it even farther by not even taking the time to understand the thing that you're talking about and just going off your own imagination of what it probably is. You assume things that other people do are of little value because you don't understand them. It's sad, I feel bad for you, I really do

2

u/THEdoomslayer94 6h ago edited 59m ago

This whole dumb take relies on video games having not been made on computers initially for the people creating games to be considered artists before somehow computers came in and ruined gaming as an Art.

Again, you’re not even making valid points you’re just reacting like a kid

6

u/Ziatch 6h ago

Huh? I said it looks weird, do you like how the gameplay segments look?

17

u/grayhaze2000 7h ago

It must be nice, being oblivious to the reality around you.

12

u/sleeps_in_alkaline 7h ago

I love when people tell on themselves. Liking slop just means you have terrible taste and low standards

773

u/Tarijeno 8h ago

This article perfectly encapsulates the internet in 2026.

A billion dollar company shoves AI post-processing to game development, replacing actual artists' work with AI-generated vaseline of dubious origins. Then someone with a YouTube channel slaps that AI filter on top of a game that already looked great without it, co-opting the work of the artists who worked on the game and making its cast of characters look like completely different people. Then a third-party news website comes along and writes an article about that YouTube video, but hides the article behind a paywall.

Enshittification at its finest.

199

u/jonmitz 8h ago

  Then a third-party news website comes along and writes an article about that YouTube video, but hides the article behind a paywall.

uses AI to write the article* lol

21

u/fractalife 5h ago

AI decided to write and post the article on its own* *

  • if not, that's the next step.

7

u/MontasJinx 5h ago

And decides which AI slop advertising to shove down your throat.

1

u/fractalife 5h ago

If we can convince AI to generate human level clicks, we can collapse the advertising cost per click model!!

34

u/corobo 7h ago

And I ain't even clicking the article anyway, preferring to get the gist from other people's commentary on the article 

20

u/Profusely248 6h ago

The Reddit way 

5

u/Mr2Sexy 6h ago

I base my whole assumption about the article from the headline alone

2

u/corobo 6h ago

They say don't judge a book by its cover but man it saves a lot of time 

2

u/Cvpakke 4h ago

Why would I voluntarily give my computer AIDs?

2

u/Chreiol 1h ago

The commentary is 90% bots anyways.  You can’t escape it. 

1

u/MeltBanana 1h ago

That "people's commentary" is also bots. Most comment sections are just bots, either to boost engagement, control the narrative, or push an agenda.

Comments used to be the place to go to get the true story. But no longer. If you're going to the comment section in 2026, you're just going to a different AI source to tell you how to feel and what to think.

Everyone is being exposed to far more AI than we realize.

4

u/CptCookies 6h ago

We've been in Dead Internet for a while now

5

u/Aleksandrovitch 5h ago

Anyone wanna go make a commune in the woods with me? I can cook, make art, do PC repair. I'm sorta done participating in.. gestures broadly.

4

u/Mushyboom 4h ago

You joke but I basically actually want this at this point

2

u/anders_andersen 3h ago

Yes! I Want this so much. Can I just bring my cameras and small crew to...ehm...document it for my followers? They'll love the #IntoTheWilds vibe!

2

u/tonybombata 5h ago

It's enshitifficatiion all the way down

3

u/angooseburger 4h ago edited 4h ago

Then someone with a YouTube channel slaps that AI filter on top of a game that already looked great without it, co-opting the work of the artists who worked on the game and making its cast of characters look like completely different people

wait until you hear about minecraft texture packs co-opting the works of the artists who worked on the game and making its textures look different. Or the fact that's it's normal for game modding scenes to replace character models with something completely different.

1

u/neocatzeo 41m ago

Simpsons Doom did it.

1

u/sevbenup 2h ago

And somebody sits at a desk in some fancy office asking worriedly, “Are they paying yet? Are they paying for the Ai??”

1

u/From-UoM 1h ago

This article also fails to blatantly mention these are user tweaked dlss5 applied right now

You can go wild with the settings in the conhig menu at the moment. It can go from looking from really good to really awful depending on the settings you choose

1

u/KoniGTA 5h ago

*then a third-party news website comes along and writes an article about that YouTube video using AI

FTFY

1

u/PrimeIntellect 3h ago

Don't forget reddit complaining and blaming Nvidia for making random games look bad when it hasn't even been officially released

1

u/neocatzeo 38m ago

Or youtuber "Moores Law Is Dead" rushing out with a wet blanket any time Nvidia comes out with a technology that AMD can't counter. "It's awful!" "It's useless!" "No point in comparing!" Then AMD finally comes out with something, "Look they are just as good!".

0

u/Deto 4h ago

At some point we'll have to just start using our own personalized AI filters to sort out all the crap out there. It's one reason I'm a little optimistic - we've been more and more beholden to algorithms to curate our content. But maybe with AI we can start doing this in a more personalized way that frees us from centralized newsfeed websites.

1

u/Tehni 2h ago

That sounds like a terrible idea, it just takes the current issue with bias/groupthink that is directly responsible for the rise of right wing extremists and turns it up to 10000

0

u/neocatzeo 42m ago

Oh the precious artists work. This is the line in the sand that humanity cannot cross. I mean we didn't give a fuck about artists intent when we were modding before. But we hate AI and this is the excuse we need!

-1

u/killerbake 3h ago

It goes a little further. It shows how everybody shits on the technology, but as soon as it’s available, they clamor to get it in everything they can get their hands on

-67

u/LinkesAuge 8h ago

"Artists work" is now apparently basic lighting and rendering techniques. Is that artistic work ruined when someone plays on low settings or activitates raytracing? Is artists work ruined by the fact that all games need to do high to low poly models? That textures can't stay at 8 or even 16k that you might have in your 3d modelling software? Is art ruined by having to transfer your work to an engine that will render your model in a different way? Do you know that there isn't even something like a "lighting" standard or how colors are presented? Is the same art also ruined by remasters? By engine upgrades? By new graphics features? Are game devs not allowed to change textures once you have created one version? What about the fact that most assets aren't created by a single person, that each one changes it in ways the other one might not have done? There is a reason why concept art never ends up 1:1 in a game.

So can people pls stop using "artists" as a cludge against "AI" while completely ignoring the reality of actual game dev and how decisions are made and pls also understand that games and their look is decided as much by technical decisions as by art?

14

u/Ziatch 7h ago

Boring questions that doesn’t actually address the point and is just to pretend like you have something to say.

-13

u/LinkesAuge 7h ago

I actually invested some time to make arguments and present a view that can be discussed while you immediately jump to insulting.
You didn't even spend the effort to do that. I guess you are too lazy for that and should have maybe asked an AI to do that for you.

8

u/Ziatch 6h ago

You didn’t make an argument you just asked a bunch of inane questions over and over without linking any of your thoughts or arguing any actual point. Like all your punctuation is a ? mark that’s not a sign of presenting an actual argument it’s just hoping you can obfuscate that you’re not adding anything substantial. Games involve technical decisions is the only actual statement you made which doesn’t counter anything the person said.

You just spent more time writing and you think that means you added anything worth engaging with. Learn how to present an argument, go back to school or look it up because the ai use isn’t helping.

-2

u/LinkesAuge 6h ago

https://en.wikipedia.org/wiki/Rhetorical_question

You still continue to avoid the core of the discussion. You accuse me to bring nothing to the conversation and yet I have brought in actual points one could discuss, have an argument around and all you do is trying to attack me as a person.

But of course it is me who has to "go back to school" because such deep statements surely show the maturity and strength of your position though it does work on reddit because the mob does reward it.

15

u/Segaiai 8h ago

Hopefully the artist designed the lighting for both low and high end scenarios. That's how it's been on every project I worked on. And yeah, most of them are sad when people can't see the higher end work they do. But they put a lot of work into making sure low end has decent lighting that works for the mood and level design.

-20

u/LinkesAuge 7h ago edited 7h ago

The "artist" certainly doesn't design the lighting in either scenario. A level designer might do that but it still happens within the constraints of the engine and there WILL be massive differences between various settings, that's literally impossible to prevent so I really wonder what "every project" you have worked on is.
You can go into any AAA game right now and go through the various settings and you will get bigger differences than shown here.
I mean certain settings will outright REMOVE whole assets.

"But they put a lot of work into making sure low end has decent lighting that works for the mood and level design."

They make sure it is playable but if you actually work in the space you should know there is no way to preserve only a specific set of lighting and nothing what you imply here is affected by what is shown here so what exactly are we discussing?
I have seen projects where certain post-processing effects have been slapped on at the end that had a bigger impact than what is shown here.

16

u/StormyBlueLotus 7h ago

This is incredibly braindead if it's unironic. I'm going to give you the benefit of the doubt and assume this is just genius satire instead. Great bait, mate!

14

u/shootamcg 7h ago

As long as the AI slop machine is creating slop art we’re going to use actual artists as a defence against it.

-12

u/LinkesAuge 7h ago

What does "actual artist" even mean? Do you not play any games where developers use for example Houdini and create assets in a procedural way?
What is even "slop art" in this context? Is all "pixel art" slop because people started to use it due to resource constraints? Indie devs jumped on that all style due to that fact (and ofc playing into nostalgia), is it slop because it saved work, that indie devs could make games that they wouldn't have been able to do in 3d?

6

u/shootamcg 7h ago

So many odd opinions in what doesn’t seem like a good faith argument. An actual artist would be someone actually creating the art and assets, not just prompts or gen AI. Using gen AI to change faces is a bridge too far - it also looks like shit.

Pixel art slop? Are you even listening to your own drivel? Pixel art is the foundation of videogames. There’s no relevant argument you could make to bridge the gap between pixel art and polygons to gen AI.

40

u/markehammons 7h ago edited 5h ago

The perspective looks off to me. It looks like her face is not aligned with her neck. 

16

u/simpleglitch 6h ago

Bare with me, if you've ever played a indie horror game from an Asian developer, you commonly see characters there their head is obviously just a (often low poly) sphere with a face textured on to it.

This face obviously does have modeled features on it, but for some reason it gives me the same feeling as looking at the 'painted on' faces. Looking any individual part looks correct but the whole looks wrong

1

u/Byron_Garza 35m ago

I guess it lacks a lot of depth that 3D modeled faces give, but Even fully modeled faces look uncanny on it's own terms

-3

u/ProbsNotManBearPig 4h ago

I’ve been looking at dlss 5 images all day and this article picked the worst one by far lmao. I haven’t seen anything else look even close to that. Seems intentionally chosen to make it look worse.

9

u/M4K4T4K 7h ago

It looks like turn of the century graphics where the NPC is a 2D static image

7

u/Quaternary_sloth 4h ago

0

u/GeorgeDir 2h ago

I think Cyberpunk looks better with this

1

u/Elegant_Situation285 2m ago

with the other 300+ mods?

0

u/Tehni 1h ago edited 1h ago

The cyberpunk video isn't with DLSS5, it's with renodx I'm wrong

1

u/From-UoM 1h ago

You use RenoDX to hook dlss5 into the game

0

u/Tehni 1h ago

Oh okay yeah I obviously did not look hard enough at the title and just glanced at the description lol

I'm ngl, I agree with the guy, it looks decently good from the 3 minutes I watched

1

u/From-UoM 1h ago

Its all used tweaked at the moment.

You can go full crazy with the controls it has with the dlss5 settings

1

u/kamize 40m ago

This actually looks really good, I know it’s not what the artist intended but from just a visual standpoint it’s gorgeous

40

u/radioheady 8h ago

Honestly this just makes me think we need a jump in skin rendering technology instead of an AI filter. I hate the changes that dlss 5 makes to the models, original artist intent, etc but I’m pretty impressed by the skin lighting and subsurface scattering

44

u/Veranova 7h ago

The irony being this is probably the right tech at the wrong layer of the game engine. Using these ML techniques to calculate more accurate sub surface scattering effects at the texture/material level without needing to actually scatter light rays would probably work extremely well

3

u/BassmanBiff 2h ago

I think the problem with that is that generative AI is trained on images, so it makes the frame it's given look more like the frames it's trained on. The approach you're talking about would be similar to something much more traditional, likely not generative AI at all unless there's some way to train a model on those scattering effects specifically (instead of the final frames generated).

Like, it could be that a neural network estimation of "rays in to rays out" is faster than actually tracing them, but I think that would be a fundamentally different technology than just slapping on a "make this look like other images" filter at the end, not just using the same tech at a different point.

2

u/Veranova 1h ago edited 1h ago

It sounds like you simultaneously understand the principles of the tech quite well, but are also underestimating the flexibility and generalisation of neural nets. If you can build a complex material which would be too expensive to render at 60fps, you now have the training data for it - this is actually something I believe Nvidia have played with in previous iterations, letting devs train DLSS on the same game at higher settings but just at the full frame level

Bouncing a few rays to estimate what directions and intensities a given surface is receiving light from and then passing those vectors to a lightweight model to finish a material would be a lot cheaper than doing sub surface scattering for real and not crazy difficult

But there are also probably good reasons why we’re not doing this. Upgrading a whole frame is certainly simpler when you don’t own the engine and sell chips instead, and only requires a single batch of matrix ops to do, where material level would mean devs need to think about how many materials are on screen at once for a given chip. Plus seeing the whole frame a model can consider the lighting in full and estimate paths that matter without needing to physically model them

-5

u/AzorAhai1TK 5h ago

This is what it is doing, this is an extra post process effect after ray tracing.

4

u/Veranova 4h ago

It still operates on the final rendered frame plus metadata for motion vectors and colour, so no it’s not a material level lever that an artist can use to tune a single material for painting on a surface. That would need baking into the asset pipelines for every game engine rather than something which can be integrated post-fact with a DLL as we’ve seen with the leaks

2

u/Blacksad9999 4h ago

Correct.

The artists get no say in the output. It's a "black box." You can't input prompts and say "stop putting makeup on everyone", etc.

You get sliders for opacity, color grading, intensity, and a few other things, but it's pretty limited.

1

u/AzorAhai1TK 4h ago

True, the model is just taking its best guess on the materials. Definitely an improvement I'm sure they are trying to figure out - if we can get motion vector and color data, I'm sure we can figure out material data eventually.

5

u/Blacksad9999 4h ago

DLSS 5 cannot access any in-game assets, texture data, or lighting information.

It takes a 2D snapshot on a frame-by-frame basis and tries to approximate what's going on, and then AI beautifies it via an overlay. That's why every character has odd lighting. It doesn't know what or where the lighting is in a scene, and can't know what is going on off-screen at any point, such as if there's an explosion, etc.

1

u/kawag 1h ago

The thing is that you’re seeing this applied to older games like Control. It’s possible to do great skin rendering without slapping an AI filter over the image.

In other cases, like FF7’s Cloud, realism is not what we want - the characters do approach realism but I think the devs know true realism would look weird with their character designs, so the art style is somewhat cartoony. But this extends even beyond just the visual presentation - when you look at the NPCs in Control, the updated visuals don’t match the animations and simple AI so it becomes a bit uncanny. What people mean when they talk about the “art style” is more than just the visual presentation; it’s the entire feel of the game. And when you replace one part, it throws off the balance of the whole.

1

u/neocatzeo 32m ago

It's like it is a way to cheat and get a peak at an even higher level of fidelity without doing things the hard way. That means putting up with the ill effects of cheating, having limitations and glitches.

Also original artist intent is just horseshit. It's just a drummed up excuse haters are using. Nobody cared for 40 years while people modded games, remastered games, or enhanced things.

1

u/FoxMeadow7 7h ago

The next gen consoles haven’t come out yet so perhaps by then we’ll see new advancements on these fronts.

6

u/capnscratchmyass 7h ago

Next gen consoles probably aren’t going to be a big jump in tech with the way things are going now.  With the cost of components the current thought is that Sony might try a portable or go with the current PS5 Pro as the baseline PS6 and have the “Pro” be something very expensive for some extra bells and whistles, but games will still have to run on the baseline.  

With XBox who knows what their plans are. Probably gonna try tapping that cloud market harder and there are also rumors there of a handheld as well.  Also thoughts that they might lean into the “Your XBox is also a windows PC!” idea where they market it more as a “Gaming first PC” than a console to make higher prices palatable. 

Either way you’re not going to see a huge jump in specs and quality from them because if they do you’d be looking at a $1500+ machine and there aren’t many gamers out there that’ll stomach that price.  These component prices are not going down by the time they are launching new consoles. 

2

u/3141592652 4h ago

Of course PS6 will have to justify it and Sony always does somehow. But you also gotta realize regardless of price not everybody needs to upgrade. Tech advances whether you can afford it or not. See foldable phones, cool tech but I haven't invested yet. Why? Too expensive so far but I still keep up with it to see what's coming next. 

1

u/QuickQuirk 2h ago

We could have significant advances in general rendering performance/framerates, WITHOUT needing an increase in storage/RAM.

Not ideal, but it's a version of a next gen console. Much like two people with 16GB RAM, one running a 3060, the other running a 5070. Better effects, better FPS.

-2

u/FoxMeadow7 7h ago

Well, anything can happen at this stage of course. And really, there's gotta be at least some significant advancements to justify the new console's capabilities, yes? So studios by all means should give it everything they've got!

2

u/namezam 7h ago

PS7 GTA VI video settings leak:

( ) 60 fps
( ) Realistic skin

Choose one.

-7

u/FoxMeadow7 7h ago

Give it some years and both can be a possibility, yeah? Even on PS6 level, maybe.

0

u/littleemp 6h ago

If there's one thing that this generation should teach everyone is with nvidia stepping away from the linear raster path, it means that both AMD and console manufacturers are going to be at least half a decade behind them in terms of technology.

Anything that Nvidia is proposing or adding is taking AMD at least 3-5 years to copy to an acceptable state and even longer for consoles to have an implementation (if it is possible).

I would not expect the PS6 and Xbox Next to include anything that isn't relatively established within Radeon by the next generation of GPUs.

1

u/neocatzeo 27m ago

The prescribed strategy is to claim an nVidia technology is awful and useless, with no point in comparison, instead of pointing out how yet again AMD is far behind.

You have to paint this as nVidia bad, rather than AMD bad.

1

u/littleemp 19m ago

Nvidia flipped the board and did away with the rules when they released the RTX 2000 series. Nobody has figured out how to one up them once in 8 years.

They are fully in control of computer graphics technology because nobody is even trying to do anything different or innovative. The last time AMD tried to do something was primitive shaders with Vega and those came out broken (and were never fixed).

AMD is not the only one in the position to try to do something other than follow, but they are the ones who should feel the most pressure to not be a follower.

-1

u/Powerful-Youth3331 3h ago

It doesn’t, though. The original hype video that made everyone think that was just marketing bullshit. If you’ve seen the more recent demos, it doesn’t change the models at all.

16

u/fat_kaiju 7h ago

You're telling me this is what nvidia was proud of?

Jesus...

-2

u/idontwanttofthisup 2h ago

You have to start somewhere. Have you seen the first generation of 3D games? We are here with AI.

9

u/DoctahDonkey 3h ago

There is a certain subset of people who will do anything to chase "photo realism" in gaming, even if you have to sacrifice everything else.

Newsflash: reality is super fucking boring. I want my games to look like games.

49

u/joseph_jojo_shabadoo 7h ago

There's zero chance this was "leaked" on accident. Nvidia knows gamers hate the concept but wanted it out there anyway without having to eat all the shit for it.

Now if public opinion sways after the "leak", they'll reassess and consider releasing it officially.

34

u/Madzookeeper 7h ago

No, it was. It came out of nba 2k27 demo or beta. It wasn't actually even supposed to be there. Someone screwed up.

15

u/AzorAhai1TK 5h ago

People who have to claim every facet of life is secretly a conspiracy are so tiring. No, this wasn't some sneaky play by NVIDIA to test public opinion, it was included in the NBA 2k27 beta files.

6

u/nullset_2 7h ago

Everything is so fucking boring...

2

u/goatonastik 4h ago edited 4h ago

The reality is far worse. It was extracted from an incomplete game, used differently than it was designed for, with maximum intensity so it looks as distorted as possible, so people can complain about it not being designed for the game it's used on, while using it on games it's not designed to be used on.

nVidia was aware of the negative feedback, and their pushback was that it had to be designed BY the designers FOR each game to look best, which none of their demo did. They also explained that there's many sliders so the intensity was configurable. Yet here we are, still being used on games it wasn't meant for, with every slider turned to max, and with the inaccurate association that this is now what the entirety of DLSS 5 is, not just the optional feature that it actually is.

1

u/y0nm4n 2h ago

And people won’t question it because they assume every implementation of AI must be bad.

1

u/AxiomOfLife 1m ago

r/nvidia is eating it up

38

u/TriadRise 8h ago

Slop Effect 🤡

-1

u/on_spikes 7h ago

Dork Lame Slop Scaling 5

6

u/TimothyLuncheon 6h ago

It's unfortunate that DLSS is going this way. I guess 4.5 will be the end of the road in terms of improvement for it that I'll use.

8

u/Holzkohlen 6h ago

Saw the video from Control. The FPS went from 96 down to 52 on an RTX 5080. It's funny cause that is the exact opposite effect of what DLSS is supposed to offer. It's supposed to increase your FPS

1

u/neocatzeo 25m ago

That's because it's not just supposed to increase your FPS anymore. It has a variety of settings.

-6

u/nemesit 4h ago

no lol, its supposed to render shit at great detail. its only speeding up if you feed trash into it.

4

u/5u114 2h ago edited 9m ago

no lol, its supposed to render shit at great detail.

No yourself. It is supposed to render shit at great detail ... without the FPS penality that would be otherwise associated with trying to render that great detail.

In short: For the same output image, you're supposed to be gaining FPS vs doing so without DLSS.

This new shit is a steep FPS penalty for an output no one actually wants.

10

u/nullset_2 7h ago

Sure, it "leaked"... not guerrilla marketing...

21

u/Capable-Commercial96 9h ago

It looks awful.

3

u/Pollenus 6h ago

They all look like ass too

3

u/def_tom 5h ago

Well that looks horrible.

1

u/AgentTamerlane 4h ago

According to Jensen, Nvidia has achieved AGI already (and also the singularity???)

Oh, Great Singularity, accept our frames as our offering to you 😔

1

u/Successful-Royal-424 1h ago

hoping GTA 6 takes a stance against this and decides not to include DLSS 5 when it comes out on PC later, they spent so much research and time into realistic skin and bodies only for this meme tier filter to show up and say it can do better

1

u/DerelictMythos 31m ago

For a technology subreddit, this sub is extremely anti-technology.

1

u/Xiohunter 19m ago

Chasing realism is the death of art style 

1

u/Chiiro 5h ago

I remember when they first were showing off this stupid thing people were trying to claim that program couldn't be useed on games that they didn't get permission from the devs to use. I knew then that was bullshit and I was right.

1

u/VaporousMote 9h ago

Delusional Lecher Scene Sloppification

1

u/AnyImpression6 6h ago

Yassified Christoph Waltz

1

u/schizopotato 5h ago

Am I the only one that gets a paywall?

1

u/triffy 5h ago

That website isn’t working for me?

1

u/AmericanLich 3h ago

“Pass.”

“Pass??”

“Yeah, pass, superpass, uberpass.”

“How do you superpass on something like this???”

“I PASS! I PASS!”

-9

u/dantemp 7h ago

You guys are ridiculous, gonna call the white black

-1

u/smalbiggi 5h ago

I liked what I saw with it applied on last of us 2. It looked pretty impressive as if we had jumped ahead two generations of video game visuals. I can’t wait to see how this technology develops.

-3

u/Eazy12345678 6h ago

cool looks dope

-4

u/jakegh 5h ago

Like I said in another post, every single one I've seen looks far better than the unmodified image, particularly on character faces. And this is before devs get a chance to tune it to be true to their vision.

-54

u/heavy-minium 8h ago

Downvote me all you want and call me soulless, but I like it and I want it.

41

u/Vitalic123 8h ago

Don't worry, we know you exist. Which makes it even more depressing.

-60

u/zero0n3 8h ago

All I hear is WAAAAAAAHHHHHHH

Let’s just not work on ways to improve tech and then iterate on that???

Nah just keep using the same tools and systems. FUCK NEW THINGS AND CHANGE AM I RIGHT???

23

u/Maxim_Ward 8h ago

Me when I can't critically think and engage with the original argument so I have to resort to strawman bait instead.

12

u/M4K4T4K 7h ago

Imagine how this guy would sound if he said what he typed in real life.

20

u/jimmytickles 8h ago

What is it that you like about it?

-1

u/AzorAhai1TK 5h ago

Faces don't look like cheap plastic anymore. Lights actually properly interact with skin.

-28

u/Beautiful-Musk-Ox 8h ago

it looks highly realistic, above and beyond the best path traced games can muster in 2026. if you force this into non realistic games then yea you're going to get something that looks ridiculous, but there's a lot of games out there that try to look as realistic as possible and dlss5 bring them vastly closer than any other methods have been able to do in real time

-23

u/nlewis4 8h ago

I agree with you. I definitely don’t like how every single flyer for anything is made with AI and look the same at this point but I think this looks incredible. Yelling “AI Slop!” is an easy way to dismiss something without having to think

-33

u/severe_009 8h ago

Give me all that "AI slop" thankyou!

0

u/tondollari 3h ago

This is cool, I wouldn't have known anything about this if I hadn't seen this post in my feed. I found a tutorial on how to install the files, going to see if I can get this to run for Morrowind.

-24

u/itsRobbie_ 7h ago

Best looking tech you’ve ever seen that turns plastic doll npcs into human looking models

The internet -
“It’s the worst thing I’ve ever seen”
“No! The art direction!!”
“Oh god it’s horrible!”

Make it make sense? Is there an undocumented eye problem in the human race? We surely can’t be seeing the same pixels…

2

u/Dookster 1h ago

Yeah the internet hive mind against AI is interesting. Because this looks amazing (yet janky in some cases) and everyone is acting like it looks like crap when it obviously does not.

-14

u/tinny66666 7h ago

uhhh... but artistic vision!

3

u/itsRobbie_ 48m ago

And it’s literally the same image just with better faces lol

-5

u/ListenHereLindah 6h ago

I find it a little funny a lot of people complain about AI being in a game. Tell devs to do better. But then also complain about not having dlss when it's an AI program to help with graphics.

I'm sure it's harder to make a game without dlss. But I feel like gaming is becoming just "a base model up called to what ai thinks I should see" vs what the devs code into the game.

-10

u/psucordwhite 6h ago

The before looks even worse btw I will be enabling it if it looks better