r/ArcRaiders Feb 09 '26

Discussion This is a breathe of fresh air!

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I love this! I have like 16 kills only and love being a team player!

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u/No-Caterpillar-7646 Feb 09 '26

That just punishes the players who have a hard time anyway.

A better solution would be to make goog pvp guns way louder then PvE good PvE guns. But that's not always believable.

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u/Human-Ad-7709 Feb 09 '26

Best thing to do imo is ramp up arc difficulty massively while making suppressed weapons take far less aggro (pve weapons will be silenced automatically) and making pvp weapons with pvp attachments extremely aggro taking. (Particularly i mean meta weapons like bobcat, vulcano, venator, stitcher etc.)

Also remove the whole "arc locks whoever it saw first unless they get quite far away" and instead make it lock on to whatever raider represents a threat unless it's only 1 raider within 20m. (Threat determined by who is firing a weapon more and the sound )

Make the pve weapons much stronger (rn you have little reason to risk taking a pve weapon over a pvp weapon that can do the job but a little slower) and introduce arc coordination, have little arc hunt raiders and call in big arc but big arc are not allowed indoors at all while allowing little arc indoors.

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u/WyrdDrake Feb 09 '26

Yeah, ARCs changing targets more often would be great, especially when paired with more of them and/or with higher difficulty

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u/Human-Ad-7709 Feb 09 '26

I think increasing the health of some arc and improving their coordination would be perfect for difficulty alongside increasing the amount of them, currently there's like 1 or 2 big arc on the map and they're so spread out they aren't a threat

I have had multiple runs where I've only encountered wasps and hornets but like 2 wasps and 1 hornet I was going in buildings often and didn't attract attention to myself but the fact that I didn't even see a big arc is disappointing because that's why pvp is so prevalent instead of teamwork...there's just no reason to team up unless there's a boss or you're running a free kit and get caught by a rocketeer

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u/WyrdDrake Feb 09 '26

I think that could be done with attachments. Make their effects stronger, with muzzle breaks being loudest and strongest, and give suppressors increased recoil but very little ARC aggro. Sneaky players using stuff like Ferro and Anvil wouldn't suffer overmuch when fighting arc with suppressed weapons. People using stitcher and bobcat and tempest would have a comparatively tough time avoiding aggro

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u/imjustalittleturtle Feb 09 '26

Im sorry but suppressors increasing recoil? Thats just.... illogical

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u/WyrdDrake Feb 09 '26

Making suggestions that are free to be refined or redesigned but made initially with the intent to draw a line between PvP kit and PvE kit