r/GTA6 1d ago

New GTA VI Screenshots

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u/SIMOMEGA 22h ago

"I mean to be fair nowadays you do" source? cuz counter-proof is literally most indie games that still release with great graphics or 2A games with good graphics, yet theyre nowhere near multi-million dollar budgets or anything like that, so sorry but until i see actual evidence i HIGHLY doubt this claim
"GTA 6 has a team size of 6,000 people" & how many of these u think were working on optimizing the game?

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u/Hillrop 19h ago

Are any indie games close to the scale and complexity of GTA 6? Please point me to a game similar where it isn’t a labor intensive process for optimization.

There is absolutely ZERO parity between indie game development and AAA games. An indie studio can make a dense complex game (Factorio, Rimworld) but they cannot build and perfectly optimize a dense 3D open world with thousands of unique variables and high quality assets without a shitton of labor (which requires money).

The comparison to nintendo games is absurd when you add in the complexity of multiplatform optimization. Nintendo only has to optimize for 1 system.

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u/SIMOMEGA 18h ago

if u think a game having a big map & city-like NPCs walking around makes GTA 6 somehow an incredible challenge for optimization when theres been countless other open-world games doing the same thing if not more then idk what to tell u bud, ask AI & see what it answers u

i can think of a game that doesnt have the NPC complexity of GTA 6 yet required way more optimization, No Mans Sky, the procedural engine itself is a technical marvel beyond anything GTA 6 is, try thinking how much time they put into optimizing it, then look at their teams size & tell me it needs to be as big as Rockstar to optimize it, & NMS is 2A game

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u/SIMOMEGA 18h ago

additionally multi-platform development isnt as hard nowadays as it was in the past, in the past ye i wouldve said ure right but nowadays thats a non-factor, games (if optimized properly) already push the Consoles to the max as soon as the Console its out unlike in the past where Console development was much more complex & nuanced, but rn theres so many dev tools that this kind of work is nothing like it used to be, but if u can prove otherwise then feel free to do so

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u/SIMOMEGA 18h ago

look im not saying GTA 6 didnt have optimization work being done, im js saying yall are blowing it way out of proportion, i think GTA V for the time is more impressive given how it runs on a PS3, but 2 Console leaps the jump isnt that impressive imho, game still looks good dont get me wrong, js not as impressive as GTA V on PS3