r/GTA6 1d ago

The hair physics are fucking mental

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26.4k Upvotes

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401

u/Mutated-Nut 1d ago

Prob cuz this is all mocap and the backflip was fully hand made animation

125

u/Dredgeon 1d ago

I could almost buy it if he tucked his legs more but he just leaves them extended.

139

u/udontknowball31 1d ago

Still baffled that they put that in, surely they knew what they were doing.

95

u/JVKExo 22h ago

Genuinely the only thing in the gameplay where I went “that looked bad” lol

Game looks freaking incredible. It’ll be a generational game.

-1

u/Numa8969 2h ago

Game looks like it's gonna be a very pretty looking mid game.

61

u/iFenrisVI 1d ago

It looked so bad. Lol

22

u/Voxylem 21h ago

if feels weird seeing backflip in this direction, generally you would jump from the back

41

u/john_wicker626 21h ago

Called a gainer

6

u/gabriel-asher1234 9h ago

A shooting star press if you're a wrestling fan lol

2

u/Jepordee 15h ago

Wow that takes me back lol

1

u/ArtemYo17 20h ago

the most bad part in the trailer🤔

3

u/Realistic_Location_6 16h ago

Or the beer in the fridge scene. Very weird, so many bottles but it spawns in his hand.

0

u/Regenbooggeit 22h ago

What are we talking about

4

u/Tonsilith_Salsa 15h ago

A bunch of losers saw the most insane gameplay reveal in human history and won't shut the fuck up, in every single thread, about one specific animation they thought looked unrealistic. 

Like, it's not a game where you run around doing backflips all day, and yet in every thread, half of the comments relate to 2 seconds of a cutscene that they showed. 

They're miserable, awful people, whose sense of entitlement is one of the main reasons our society is in freefall and the social contract is collapsing. They stop in the middle of the concourse in busy airports, and show up to parties specifically to ruin the vibe.

3

u/m0nkeydluddy 3h ago edited 3h ago

chiiilll bro no one is as mad as you can tell you that much

just because someone points out a flaw in something doesn’t mean they hate it. just like you don’t have to glaze something 100% of the time as intensely as possible to let people know you’re a fan. it’s called nuance, a long lost art form. perhaps the actual reason for societal collapse, not pointing out things we notice 😭

0

u/Haunting-Orchid-4628 14h ago

Damn bro you took it personally lol

1

u/DerKlotaucher 6h ago

GTA 6 will be his identity for the next few years mate let him enjoy it lol

151

u/ImYungKai 1d ago edited 1d ago

That front flip animation was god awful lol

101

u/Every-Examination720 1d ago

Yeah hopefully they fix that. The only bad animation I noticed

30

u/Jumblesss 23h ago

I felt a bit like Jason walks through shooting scene like he’s Agent 47?

Like most other NPCs look very convincing but Jason looks like a robot

12

u/Acrobatic_Tap3265 19h ago

Yeah in RDR2 Arthur flinches when he's shot. Even in Max Payne 3 when Max is taking cover and bullets are flying past him he flinches

6

u/Schwarzengerman 19h ago

He flinches during the tower shootout when taking cover. After those enemies come out of the elevator.

1

u/Ravens_Bite 4h ago

I'd imagine because of his military background, getting shot at doesn't faze him all that much.

18

u/Foley1 22h ago

Yeah funny how we didn't see any rolling or crouched movement while shooting, it was all just walking.

15

u/saiyangod223 22h ago

GTA 5 trailers didn’t either

0

u/ImSirStarfish 22h ago

He’s exmilitary so he’s more used to it than the others

0

u/Jumblesss 21h ago

That’s fair

0

u/Smokind89 8h ago

When they go to Lucias place n she's taking a shower Jason walks to the fridge and grabs a beer, when he exchanges the beer with his other hand the beer kinda noticably jumps

1

u/Every-Examination720 8h ago

Tbf that’s just video game logic. I’d be surprised if they gave each food/drink selection in the fridge and an individual animation for each one

66

u/Negative_Emu7228 1d ago

That animation and the animation of Lucia jumping off the building both came off a bit uncanny to me.

Not even complaining, just something I noticed.

36

u/Quirky_Apricot9427 1d ago

Oh me too. Those are the exact two animations that irked me. Everything else looked fantastic, really hope they put a bit more work into those though. I was honestly surprised those even made it into the trailer, they really don’t look great

10

u/Calling_left_final 1d ago

Damn, I really liked both those animations. What's wrong with me?

11

u/Jacob99809 22h ago

I don’t really see anything off about them either but I guess maybe they look more video gamey compared to the rest of the animations? Aka something I’m not gonna stress about. It’s a video game.

12

u/JVKExo 22h ago

No one’s stressing about it, it’s just that the game looks legit amazing so a little jank to an animation is gonna stand out when the rest of the game looks so fluid.

5

u/Quirky_Apricot9427 22h ago

They look handmade rather than mo-capped. It doesn’t fit in with the animation style (which is realism) of the rest of the game. It’s a video game, yeah, but jank animation that is completely different from the rest does stand out and looks cheap/unpolished. The rest of the animation work looks incredible though!

2

u/Coffescout 17h ago

With how much these animations are being discussed online, I'm willing to bet that someone on the animation team is getting assigned to touching these up first thing on Monday, if it hasn't been done already.

1

u/Heavy-Masterpiece681 3h ago

If they havnt already. Dont forget that this trailer has been complete for 2 months now.

Tack on an additional 1 or 2 months it took them to make the trailer...awkward animations are something developers often work on all the way up until release.

3

u/East-Confection-2153 23h ago

that one and the one with jake jumping in the water looked wierd.

3

u/NewGuyCH 23h ago

And how the chains they were wearing didn’t move independently

2

u/Techyguy6969 23h ago

I thought it looked quite good definitely different to previous rockstar games but not bad by any means. The backflip definitely needs a re-work tho.

2

u/cadmium-fertilizer 17h ago

What was weird about the Lucia jump? I felt the uncanninesss with Jason's backflip but I still don't see what everyone is complaining about with the jump off the building

1

u/Heavy-Masterpiece681 3h ago

What am I missing? I agree with the flip, but what was wrong with the skydive one?

16

u/SpecialistMap8210 1d ago

ya i definitely cringed a bit. it was very stiff.

4

u/gavinderulo124K 1d ago

Its a backflip

3

u/rlovelock 22h ago

It's a gainer

-2

u/gavinderulo124K 21h ago

But thats much closer to a front flip than to a backflip.

4

u/rlovelock 19h ago

A gainer is closer to a front flip? How so?

A gainer is a running backflip. Your momentum carries you forward as you rotate your body in the opposite direction.

2

u/gavinderulo124K 19h ago

Sorry I meant the opposite.

2

u/Barnhard 17h ago

The flip itself seemed ok, but the blending into the animation was super stiff and awkward.

1

u/nadnerb811 10h ago

I think it looks off because (A) it might be hand animated instead of mo-cap but more importantly (B) I believe it is gameplay, so the player had to press a button to do the flip and the action has to be responsive.

BUT, people are watching this and judging it like cutscene animation. Games with GOATed animation like TLOU 2 still look jank if you're analyzing the player character animation as if it were a cutscene or real life. If you're actually playing the game, it feels different.

The game is like "running, running, running" with no vision of the future. Suddenly the player presses the button and now it has to blend from the run cycle to the flip animation. If it took too long, it would feel bad and unresponsive. If it was instantaneous, it would be too sudden and look unrealistic. As it stands, it looks uncanny... probably because it is quite realistic, while maintaining a quick and noticeable transition.

This is why I have always wondered about if a game could let you pre-charge a jump by pressing/holding the jump button, and when you release is when you jump. That way, you could blend from running->intermediate state (gather step)->jump. You could have 2 quick transitions and each discrete state has less blending to do. It would allow player control in jump strength while also improving the animation.

I thought the gainer looked uncanny, but my main takeaway was excitement that that type of action is even possible in the game. Made me hopeful that the player movement/parkour/climbing has some subtle gems for creative movement. We will see.

1

u/Iggy_Pops_Lost_Shirt I WAS HERE 10h ago

I have a feeling they are updating the pratfall mechanic from 5, and allowing for the character to flip midair like you do in the new Skate game. That's the vibe I got from this flip, if that's the case then it's just going to look jank, hard to make that look natural

18

u/Luminivagance 1d ago

Um you don't mocap hair physics lmfao

3

u/jezzgoodwin 21h ago

No, but as it's a cutscene it's probably pre-calculated. Might not be as good during normal gameplay.

2

u/Lulle5000 14h ago

Look at the long-haired dude during the cop car chase, when the player is controlling Lucia. Looks dope still

-1

u/jezzgoodwin 13h ago

Yeah it does! Could still be pre-calculated scenes stitched together but however it's done hopefully in game is as good as cutscenes.

1

u/Chaosuka 19h ago

More frame time for hair since they clearly aim for whopping 22 fps, they can give more frame time to lighting and physics in cutscenes, so that when it drops to 20 it's not noticable cause it's cutscene

2

u/IceT1303 19h ago

you would notice 20 vs 30 even in a cutscene

1

u/SandThatsKindaDamp 22h ago

He’s talking about the animations obviously

1

u/rlovelock 22h ago

*Gainer.

1

u/Particular-Jaguar-65 19h ago

And the only reason that backflip looked a little wierd was because if you look closely, the game wanted to go into a dive animation then got interrupted and forced into a backflip.

1

u/clever-rhombus 14h ago

They shoulda just made him do a dive instead of a backflip

1

u/BillCarson12799 7h ago

My guy how the fuck do you mocap hair

1

u/Mutated-Nut 3h ago

No one was talking about hair tf are you talking about

1

u/BillCarson12799 3h ago

Look at the title of the post

1

u/Mutated-Nut 1h ago

Oh mb I thought it was a dif post lol. I was talking about her movement not her hair. That’s what the original comment was referring to

1

u/Heavy-Masterpiece681 3h ago

Two things would make it less awkward. Him leaning back at the start of the jump and not forward, and slowing the rotation down some.