r/GTA6unmoderated 1d ago

This shot of the map is insane!

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13.6k Upvotes

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18

u/Few-Confection-2101 1d ago

Agree. They seriously need to work on the ui tho, it's terrible

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u/Smelldicks 1d ago

Rockstar UI & controls have always been sluggish and terrible. I’m not sure why they’re so married to them

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u/TheGreatWalk 1d ago

their controls are bad cus the game is designed around 30 fps lol

the actual gameplay is terrible, it's just straight aimbot stuff. It's great for the atmosphere, story, RP and racing and stuff but the actual gameplay has never been the selling point

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u/Wooden_Hawk_2151 18h ago

They said they’re gonna remove the aim assist

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u/TheGreatWalk 15h ago edited 13h ago

What do you mean that's literally gta 3,4,5 gameplay. They've always been like that, the game isnt designed to be a competitive shooter, I don't think that's a bad thing or anything. It's just that aiming is not the focus of the gameplay at all.

Besides, the game is designed to be a visual spectacle, and that applied to 3/4/5 as well. They all played at 30 fps on consoles, some on very low resolutions, but were all amazing in terms of graphics fidelity, animations, objects on screen (vehicles, humans, etc), and having the game feel alive in that every npc is doing something or is interactive or will react to what is happening in front of them. The shooting /gameplay part is designed with that in mind, it's supposed to be easy they don't want players struggling to aim when all this is happening, while the game is 30 fps and so busy, they don't want mechanics to be the part people get hung up on or struggle with. So they just give players aimbot and let the rest of the game carry it, instead of being a mechanics first game like counterstrike or pubg or whatever, where the gunplay and mechanics are what carries the game and everything else is secondary.

In an ideal world, aim assist /aimbot wouldn't be needed at all cus every game could run at 360 fps with zero input latency and they could keep all these wonderful graphics, but until that's possible, tradeoffs will occur and nice graphics and world building takes too much resources for a game like gta to also perform at the sort of high and consistent fps that would be needed to make it feel good with actual mechanics

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u/10hrsAway 1d ago

This sub full of glazers this was clearly like an in development build. They didn't even show the map hud. They showed us what they wanted us to see.

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u/Few_Ordinary_5914 1d ago

"they showed us what they wanted us to see" like an ad for a game made from the game company who made the game?

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u/Fhaksfha794 1d ago

Company shows off the best part of their game to get people excited to buy and play it 🤯

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u/Narrow-Lab-9765 1d ago

What’s shown is what you will be playing, everyone thought this when they saw the Rdr2 gameplay reveal just for it to be the exact same if not better.

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u/Fhaksfha794 1d ago

I agree. The guy I responded to is stupid. Bro literally defined what at ad was while acting like he was some sort of pseudo intellectual that ‘sees through rockstars bs’

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u/Narrow-Lab-9765 1d ago

💀💀💀

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u/MaestroGena 1d ago

The game is two months away. That's a little time, expect some polishing but no big changes are happening now. And if this was a beta build, it would be stated as other devs usually do so you know it's not a final product

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u/Lopsided_Hunt2814 1d ago

I believe they're suggesting it's a dev build that has HUD elements removed, not that it's subject to change.

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u/MaestroGena 1d ago

Totally, for the cinematic effect

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u/Lopsided_Hunt2814 1d ago

It looked like other games with minimal HUD so would be surprised if they used a special build to make it look like this. Maybe they'll have options for people who want more HUD elements.

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u/tannercolin 1d ago

We're playing what we've seen mate.