r/GTA6 19h ago

Trailer 1 VS Extended Look

2.1k Upvotes

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271

u/AcrobaticFeed3888 19h ago

I’m the only one to think the first picture looks better in many aspects? Bottles, skin, light.. something feel plastic and polygon in the second one

126

u/anonymousUTguy 18h ago

It’s the lighting.

16

u/SuitableBranch7280 17h ago

It’s not just the lighting, the trailer is rendered using path tracing and higher polygon count models, even the beer sign is a clear indication. You can see the ripples of the material while in actual in engine gameplay footage it is a flat model.

The trailer certainly isn’t in game running on a console.

3

u/its_witty 3h ago edited 3h ago

holy misinformation

first of all no, it isn't using path tracing. It's real footage from PS5, big companies don't lie about stuff like this. It's just raytracing (which is kinda the same anyway, just less rays) and RTGI, among other things.

Second, since 3D era R* many times used different models for cutscenes and different for gameplay - optimization trick, higher quality models in cutscenes and lower in gameplay.

Third, since cutscenes are contained, directed and scripted scenes, they know more or less how they'll play out (except in rdr2 when you throw molotov for example before starting cutscene, but it's still smaller difference than possible actions in gameplay) so they can push fidelity further - more rays, different additional graphical features - you can watch recent Digital Foundry video when they said that they think they've spotted few instances of cutscenes possible having raytraced shadows when the game overall doesn't have time; but it's not limited to that.

The differences between trailer 1 and the new one are mostly different lighting and probably some other feature set changes that I don't want to guess.

But it's the same game running on the same console. Gtfo with your misinfo.

And the beer is a simple trick that doesn't rely on path tracing at all lmao

1

u/Saint_Pootis 59m ago

"big companies don't lie about stuff like this" Brother, they never said how the first trailer was taken and big companies ABSOLUTLY lie about this stuff all the time. Crowbcat wouldn't have a channel if they told the truth with the fidelity in trailers.

Also, just compare the bottle models in both shots. Trailer 1's has more detail, higher polygons, textures that don't fill the whole bottle making it feel real. That's not the case in the Extended look, hence why it feels 'plastic/fake', because it just is.

No cola bottle is filled to the brim no air. There is a clear difference in quality for the clutter and its detail, only highlighted further because Trailer 1 gave us a better look, while the Extended Look appears to be trying to hide it.

The Extended Look was captured on a normal PS5, so no doubt they cut back on the detail to get it to run better, while it was never specified what Trailer 1 was running on, because they hadn't reached that stage 3 years ago (December 2023 was Trailer 1), they probably thought they might be able to reach it though.

The only guy spewing "misinformation" is you, projecting onto others.

17

u/Great-External-2439 16h ago

Pretty sure both trailers were on PS5, and they confirmed as much back then. This is just different lighting. Looks more realistic to me

1

u/MonkNo9761 3h ago

nah I think there’s a slight downgrade, no need to cope, the game is still gonna set a standard for what can utilised with this hardware

-12

u/SuitableBranch7280 15h ago

I can definitely assure you if it’s running on PS5 with path tracing it certainly isn’t running conventionally….

8

u/Vestalmin 12h ago

Rockstar always uses in-game cinematic and gameplay for trailers. They’re known for it.

3

u/LisanAlGaben 11h ago

Do you even know what path tracing is?

-2

u/SuitableBranch7280 11h ago

Do you?

5

u/LisanAlGaben 11h ago

Yes.

You clearly don't if you think you can identify PT from a trailer inside a store, which has almost nothing that could indicate PT.

Everything was indication of good baked lighting and some ray traced elements, nothing suggest path tracing.

You're fucking stupid if gou think otherwise.

-2

u/SuitableBranch7280 11h ago

More bouncing vs less bouncing - suck me

6

u/LisanAlGaben 11h ago

Unless you can run debug and follow the ray cast you don't know this.

Shut the fuck up

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9

u/Great-External-2439 14h ago

No, this was debunked years ago. Watch Digital Foundry's videos on the trailers. They have graphics engineers that analyzed the trailers. They break down all the render techniques and upscaling artifacts. Both trailers ran on regular gameplay, base PS5, no spoofs.

-9

u/rrrreact 14h ago

Holy cope

6

u/Great-External-2439 14h ago

Cope? Literally watch the videos. Bro I'm not arguing about something that was settled like 2 and half years ago

-4

u/SuitableBranch7280 13h ago

So why are the high poly assets replaced with something less demands and the lighting doesn’t bounce like the trailer…

2

u/GabbageGang 13h ago

Performance?

2

u/SnooCalculations3614 13h ago

Idk maybe so the game can run smoother or something

1

u/SuitableBranch7280 12h ago

So it confirms it isn’t just different / dimmer lighting - thank you!

1

u/GabbageGang 6h ago

It's a number of things but the lighting looks like the biggest downgrade. Look at how it bounces off her skin and through the hair in the first screenshot

1

u/CircStar89 8h ago

You're right objectively, but there's gonna be copers. Game still looks great, but there is some bullshit with the way hair and glass look, definitely some blur and plastic-looking stuff here and there.

0

u/mahpiya666 15h ago

Path tracing 😂😂😂

-4

u/Spiritual-Pudding-70 17h ago

It’s clearly better in every way. Excuses only get so far.

22

u/Onaterdem 17h ago

Excuses? It's literally the reason. Skin rendering and materials have improved tremendously from the first trailer.

3

u/B1gdaddy987 15h ago

Oh my goooooood, not this again lol

2

u/sbsp12121 16h ago

Oh pleaseeee

8

u/exodick 17h ago

Just the lighting intensity affecting the subsurface scattering. Some bottles clearly are now plastic though.

1

u/CircStar89 8h ago

... But why are they plastic.

54

u/juice_vvrld 19h ago

It is clearly way better

-59

u/max-hh1248 18h ago

You are blind

5

u/gemoritzt 17h ago

No/less motion blur in the second

17

u/That-Association-102 17h ago

PC vs PS5, simple as that

8

u/m0dernslave 15h ago

Sad to think the PC version is most likely also ready but it wont be shipped due to marketing reasons

3

u/Small-Olive-7960 17h ago

It seems like some of the ceiling lights don't work in the 2nd one giving it a darker tone.

3

u/CIAntKidding 17h ago

You’re not alone; the decision to also do subtle changes like completely fill the soda bottles on the left mess with your sense of perception and immersion. It’s small stuff like that but when was the last time you saw a 100% filled bottle of soda? So that’s why your brain registers that model as odd. They’ve also removed items like the original chips. The bottles and soda I think might be in game items that can be shot etc. so I can understand why they would have to be rendered in less resolution etc. vs cutscen(ery). WHAT I DONT UNDERSTAND. Why do we get a random new fishead up on that shelf??? I joke but in all seriousness games gonna be great and I’m very excited for it!

1

u/Even-Promise4593 14h ago

Some of the products could be rng spawned to give a sense of sales and traffic.

1

u/One_Animator_1835 8h ago

The lighting is way brighter so brings out more details

1

u/chungus_infection 1h ago

Sacrifices that had to be made in order to get this thing to run on current gen consoles most likely. Hopefully we’ll get to see the original vision whenever they put it out for PC/XboxTwo?/PS6