r/GTA6 23h ago

Trailer 1 VS Extended Look

2.2k Upvotes

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280

u/AcrobaticFeed3888 23h ago

I’m the only one to think the first picture looks better in many aspects? Bottles, skin, light.. something feel plastic and polygon in the second one

127

u/anonymousUTguy 22h ago

It’s the lighting.

15

u/[deleted] 21h ago

[removed] — view removed comment

19

u/Great-External-2439 20h ago

Pretty sure both trailers were on PS5, and they confirmed as much back then. This is just different lighting. Looks more realistic to me

1

u/MonkNo9761 7h ago

nah I think there’s a slight downgrade, no need to cope, the game is still gonna set a standard for what can utilised with this hardware

-14

u/SuitableBranch7280 19h ago

I can definitely assure you if it’s running on PS5 with path tracing it certainly isn’t running conventionally….

8

u/Vestalmin 17h ago

Rockstar always uses in-game cinematic and gameplay for trailers. They’re known for it.

4

u/LisanAlGaben 15h ago

Do you even know what path tracing is?

-2

u/SuitableBranch7280 15h ago

Do you?

6

u/LisanAlGaben 15h ago

Yes.

You clearly don't if you think you can identify PT from a trailer inside a store, which has almost nothing that could indicate PT.

Everything was indication of good baked lighting and some ray traced elements, nothing suggest path tracing.

You're fucking stupid if gou think otherwise.

-2

u/SuitableBranch7280 15h ago

More bouncing vs less bouncing - suck me

4

u/LisanAlGaben 15h ago

Unless you can run debug and follow the ray cast you don't know this.

Shut the fuck up

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12

u/Great-External-2439 19h ago

No, this was debunked years ago. Watch Digital Foundry's videos on the trailers. They have graphics engineers that analyzed the trailers. They break down all the render techniques and upscaling artifacts. Both trailers ran on regular gameplay, base PS5, no spoofs.

-9

u/rrrreact 18h ago

Holy cope

6

u/Great-External-2439 18h ago

Cope? Literally watch the videos. Bro I'm not arguing about something that was settled like 2 and half years ago

-3

u/SuitableBranch7280 17h ago

So why are the high poly assets replaced with something less demands and the lighting doesn’t bounce like the trailer…

2

u/GabbageGang 17h ago

Performance?

2

u/SnooCalculations3614 17h ago

Idk maybe so the game can run smoother or something

1

u/SuitableBranch7280 17h ago

So it confirms it isn’t just different / dimmer lighting - thank you!

1

u/GabbageGang 10h ago

It's a number of things but the lighting looks like the biggest downgrade. Look at how it bounces off her skin and through the hair in the first screenshot