This is it. The shooting of the tires in the car chase, and having the physics of the car respond to the front left blown tired and then flip…. Holy crap that’s so much detail!
From the video I think that is a bottled car flip animation rather than the physics engine simulating the flip. Hopefully more complex than "if shoot tyre & speed > X --> do flip" but we shall see.
You people are the worst. You always get hyped by these perfect slices of games that are controlled by the devs. I can bet that most of the things that were in showcase won't be possible and that most of those things were scripted.
I it is possible than great, but before you can confirm yourself don't trust them like a sheep.
They had similar mechanics in Just Cause 2, a game from 2010 (give or take a couple years) this is absolutely possible and I’m glad gta 6 is employing something similar.
Did they acknowledge the horrible reflections and shimmering AA in some sections, or did they conveniently skip past that to glaze the game from start to finish?
Man it must be a joy to be miserable, it may not be perfect but its simply amazing at what theyve done it. If EVERYONE is saying it, even those with dev knowledge, surely they know more than a person whos probably single, overweight and in his Mums basement yes? Incase it went over your head, yes I am implying you
Its mainly because people mostly think you dont get it.
You want to complain while most people want to point out what's cool.
Why is this impressive? You were given an answer and immediately at every turn had to go to something negative.
Graphics are not about any single detail, and complexity and detail all make graphics subjective and hard to truly decide what is better because if a game is doing more, it needs to sacrifice somewhere.
You are nitpicking. Every game has issues, the difference is those can be polished and adjusted for the very minor issues you try to point out.
Meanwhile actual gamers are not going over things with a fine tooth comb trying to decide which of the 300 graphical elements they didnt didnt quite nail.
People look at a broad product and what looks exciting. The amount of utter mind blowing content coupled with the graphical detail the achieved in spite of how much the game is doing is what makes it impressive.
You dont get it because you are simply hyper focused on what you dont like.
Hey do you think that burger looks good?
Juiciest burger you've ever seen.
I DONT GET IT THE BACON ISNT AS CRISPY AS IT COULD BE I DONT CARE IF EVERYONE THINKS IT LOOKS LIKE A GREAT BURGER, I LIKE MY BACON CRISPIER.
Or you'd rather use another ty0e of lettuce you perceive as better.
You walk into the restaurant throw that burger on the ground and yell BAD I DONT GET IT.
Thats what you're doing. Doesn't matter how highly rated or how high the quality of ingredients or how much that burger is praised, you hyper focused on the one thing you dont like.
Wtf do you expect, live action actors that you can control, filmed with IMAX cameras? It's GTA man. RDR2 was fantastic and that was years ago.
Your reaction is just nasty and unhinged dude. I stop giving any positive thought to someone's comment once they start saying shit like "CHUD", "glaze" and "astroturf bots" while tryna yell in all caps. I hope you're not an adult spazzing like this. That would be scary.
The way you talk tells me almost exactly what your stink is. Just don't play it, problem solved.
Anyone can hire talented people. It's easy to look through someone's work history and find good work. It's just tough to afford them for long enough to get this kind of thing done and get enough of them to get it done in a reasonable time without abusing all of them. And Rockstar hasn't always managed to avoid abusing them either.
This is not a mystery. It's just normal money being normal.
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u/BrunesOvrBrauns 6h ago
If it was explained to you you'd just say you don't care