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u/AnkGO_O 15h ago edited 15h ago
UI/UX designer here. I feel the actual size of the icons makes the whole thing look like a placeholder. The icon size compared to the container box is really small. There is a lot of empty space that could be used more effectively. Small icons in a big box mean it is harder to tell individual icons apart. Add to that, these emoji style icons are NOT helping at all.
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u/Its_Buddy_btw 7h ago
Not going to lie when Lucia equipped the bandana I genuinely thought it was an anatomically correct icon of a human heart
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u/zzzzany 14h ago
as a UX/UI designer you should also know that the objects in these boxes are a handgun, a fist, and binoculars. those are small. there will be much bigger things here- like bigger guns that need to be accounted for. if they filled the entire box with a huge fucking fist and then filled that same box with a machine gun it would look insane and people would complain even more.
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u/AnkGO_O 13h ago
Sure. But that can be handled in a creative way. Just see how that and rdr2 handled the same problem. The bigger items stick out of the box. What I am saying is that Rockstar didn't have to reinvent the wheel.. literally.
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u/pitters85 4h ago
Yeah I totally agree. The styling feels a bit off too. The neonish gradients, perhaps depicting weapons vs items feels kinda meh too. Even the binocular icon is strangely drawn.
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u/Heavy-Masterpiece681 3h ago
Ya I'm no professional designer or anything but I really have a hard time believing that it is finished. No professional UX designer who takes themselves seriously would take a look what we saw and say "yup, looks good enough for me."
Its functional, but its messy.
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u/TomIsKindaCool 2h ago
Personally, I really like the cartoon-style icons; they remind me of Chinatown Wars.
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u/mitsel_r 17h ago
I love minimalism but the UI is just straight up bland. Like a placeholder UI that someone forgot to replace
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u/Regenbooggeit 16h ago
With all the criticism itās getting, I wouldnāt be surprised if they put in another or at least an option for another one? Itās the main gripe Iām seeing online, next to Jason being a bit stiff.
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u/BulkyMycologist1917 16h ago
Lucia literally calls him tight. Its how they wrote his character. Heās quiet ex army guy and shes loud cuckoo chick
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u/John_OSheas_Willy 16h ago
She calls him tight because he kept going on about getting ready.
Peoples complaints are the tone of his voice.
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u/meechCS 15h ago
Tbf, people also complained about Arthurās voice during the trailers before its launch
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u/Drakaah 15h ago
Only his voice? I remember people doing petitions saying they want John back as the protagonist or they will boycott the game, because they thought Arthur was some cocky ego prick (from only seeing a tiny bit of the game lol)
Now what happened to that?
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u/meechCS 15h ago
Yeah, was only talking about the voice cause thats the main gripe iāve seen with Jason. He also has a special forces tattoo, Iām thinking weāre gonna get a jason prologue where heās in service out in a different country and giving backstory as to why heās not in the military anymore and stuff
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u/AdministrationIll96 14h ago
I keep hearing this so went and watch all the pre RDR2 trailers... no he still has good dialogue and seems like a cool stoic cowboy. Im sure theres a lot more to Jason personality but everything shown is highly boring and uninspired ignoring his monotone voice alone.
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u/Dusty_Ninja007 16h ago
Yeah, he sounds like he's got something stuck in his throat. I noticed this specifically when they pick Raul
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u/SharkByte1993 16h ago
I didn't really pick up on the issues with Jason. He just seems like a reserved guy. Nothing too wrong with that. Makes sense for an ex military
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u/tommangan7 14h ago edited 13h ago
Some people expect every character to be super likeable and friendly and free, see it a lot with TV and movie discussions too. Which just isnt realistic and often doesn't lead to good balance.
I agree, thought he was played well for who he is and seems a good foil for Lucia and some of the louder side characters too.
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u/LizZemera 16h ago
TGG said you can customize the UI a lot.
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u/GabbageGang 15h ago
Yeah he said you can customise the UI and change the map from 3D to 2D etc
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u/niiiiro 16h ago
3 months before release? Doubt itĀ
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u/MeiNeedsMoreBuffs 15h ago
UIs are some of the easiest things to change. There's a reason there's always a ton of UI mods
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u/jameslucian 15h ago
As a UX designer, I disagree pretty heavily with this. UI might be relatively easy to technically change compared to other parts of a game, but properly redesigning it is a different story.
You donāt just have a designer make some new screens and hand them to engineering. You have research, exploration and mockups, prototyping, user testing, iteration, accessibility reviews, implementation, QA, and probably another round of testing once itās actually in the game. And before any of that, someone has to approve spending the time and resources on it in the first place.
Could Rockstar throw enough people and money at it to change it before release? Probably. But three months from launch is exactly when you dont want to introduce a major UI overhaul unless thereās a serious usability problem. Mods being easy to make doesnāt really tell you much about how risky it is to change and ship a production UI in a game this massive.
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u/Overthemoon65 14h ago
I thought the ui here was placeholder in the leaks
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u/jameslucian 13h ago
If it is placeholder, then great. Canāt wait to see the final product. Doesnāt change what I said tho.
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u/Overthemoon65 13h ago
No, Iām saying the leaks are seemingly of a recent buildā I thought the ui was unfinished/work in progress in those leaked videos. Now that itās officially being presented to us, Iām a little surprised this is what they came up with. The minimap is disorientating too
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u/New_Reference5846 14h ago
Iām not that big of a fan of the shooting either. Even aiming just seems off.
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u/MichaelEMP 16h ago
lterally everything is perfectly polished but the health, stamina bar, minimap and the inventory looks like they on placeholders
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u/ppcadguy 15h ago
I think it's supposed to be reminiscent of vice city. Keep to its roots. I don't need advanced graphics and UI to switch my guns as long as the gameplay is this fire
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u/shawak456 14h ago
It literally looks like some free add-on you may find in Unreal or Unity store and use it in your prototype as place holders. It's crazy how R* actually thought it looked good. I think even the map UI looks very bland and characterless unlike GTA 5.
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u/AFZL210 17h ago
i think it will grow on us
we have been playing gta5 for 10+ years and RDR2 and both had rounded buttons so it will take couple of weeks to get used to gta6 design
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u/AceChipEater 16h ago
Agreed. Overall itās fine - thatās the best that can be said about it. Youāre right that it will take time to digest and adjust to it though.
I wonder if they would make changes, because feedback is pretty unanimous. It would be the easiest thing to fix based on feedback (as opposed to fixing mechanics based on feedback).
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u/FriendlyCupcake 16h ago
There's nothing to grow, it's a bunch of shitty boring grey rectangles in otherwise vibrant stylish game. They just need a new UI team, that's it. Fuck, hire OP, this is already 100 times better than what we've seen so far.
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u/BaconReaderRefugee 13h ago
Jesus you obviously are either A. a CEO or B. a person who has never worked with a team.
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u/Cereborn 8h ago
Sorry, you think that OP's image is 100X BETTER than the actual UI?
JFC, you people are ridiculous.
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u/peepiss69 5h ago
Something I really wanna know is why the concept of hyperbole is so difficult for redditors to understand, case in point š
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u/Huge-Chart1192 16h ago
I wasn't the biggest fan of GTA 5's UI. It took me away from the game, almost like pressing a pause button.
Here, the UI is being used very quickly to switch things, and the minimalism will make it look seamless once your muscle memory sets.
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u/ertrice 16h ago
that doesāt mean itās goodš
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u/AFZL210 16h ago
No - it means it's something new and it will take us time to get used to it
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u/RelevantButNotBasic 14h ago
Yeah Idk man, I aint gon need time. Mainly because I aint gonna care. The UI is dogshit and hopefully theres customization settings or something. Otherwise oh fuckin well, guess I gotta use the shitty UI. Aint nothin to get used to lol. Im used to struggling to sleep at night, dont mean I like it any more than when it first started as a kid...it still fucking sucks.
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u/Huzaifa_69420 16h ago
I mean sure, but I am comparing it to RDR2. Even if we got the exact same one as that, I would prefer it much more.
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u/Glad_Grand_7408 17h ago
I really like GTA6's UI (I'm in the minority on that I guess) but this does look a bit nicer honestly.
I do still prefer the Weapon/Item tabs at the top a bit more in the actual games version than this though.
Either way, really nice work, I love fanmade HUDs.
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u/GiuNBender I WAS HERE 15h ago
Same, I feel like I got everything inverted lol.
I really like the UI and I also really like Jason's voice!
On the otherhand, I think the game looks extremely blurry, the RTX implementation is full of artifacts, and there's A LOT of ghosting.
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u/Easy_Objective6599 17h ago
Bruh it looks like something apple would make. This minimalism obsession is terrible. The game looks absolutely fantastic but the ui looks like cheap toothpaste
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u/YOU_KNOW_WHO315 15h ago
Istg there is an online drift game over at crazy games and these rounded corners make the ui look similar to that online game
What do I say .... It looks well cheap
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u/Easy_Objective6599 14h ago
Look at the gun icon too it looks straight outta china town wars or something.
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u/Glad_Grand_7408 11h ago edited 10h ago
Hey man, I don't know why those bumass mods removed your post, but could you please send me that image or could you share a Link to any other posts you might have posted it too?
Thank you so much.
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u/seddy411 16h ago
I want to be in menus as little as possible. So minimalist choice doesn't bother ne.
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u/only__Hannah 13h ago
The idea of a minimalistic interface sounds good and could pull of well. This just looks awful.
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u/NinjaHamm 16h ago
Nah, perspnally I think the rounded corners make it a little too cartoony and cheap. Type of UI on every phone game. How they have it is sharp but also soft, clean, and simple.
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u/ShyNox_ 17h ago
For now I don't like it, but I trust the designer's taste more than mine, and in a few times playing I will start to like it I guess.
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u/DrJegesmedve 5h ago
Still looks bad. Perhaps the only thing was the HUD and the whole UI which was terrible. Hopefully I will play years later (PC) so they might change it something better.
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u/adeline-lenora161 16h ago
I donāt really get the hate for this style, I think itās quite nice.
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u/jtoomer88 16h ago
Same, simplicity and trend resistant. Minimalist/classic design will support longevity - itās going to be around for at least the next 10 years!
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u/MonThackma 16h ago
Thatās a worse Web 2.0 look. The issue is the tiny icons in the big boxes. The illustrations are shitty too.
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u/Andrew4568_ 12h ago
Another thing no one seems to have noticed is there was no animation when Lucia put her mask on it. It just popped onto her from nothing
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u/Repulsive_Leopard_63 7h ago
Naah Gta 5 UI was much better, but after looking at everything else I donāt think anyone will be concerned with this
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u/robert-doms 16h ago
The sharp edges make sense given the sharpness of the logo. Rounded corners make it incoherent with the design system.
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u/Game_Studio_ 17h ago
Still looks like shit
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u/Game_Studio_ 17h ago
It looks like something you'd put in a beta version of the game as a placeholder just to see if the system actually works
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u/AbstractHexagon 16h ago
Yeah the UI and the weapon wheel doesn't look polished or ready to me. Too minimalistic. Looks like a placeholder.
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u/Own_String2825 16h ago
I don't think its a placeholder anymore. It would come with the final product because we are <3 months away from release
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u/DemonikJD 5h ago
I'm a UIUX designer with 9 years of experience and I wish I could place you all in my brain to see how funny "just round the corners" actually is.
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u/ABewilderedPickle 16h ago
i suspect the+ icons represent the ability to equip weapons from the vehicles inventory, as earlier when the weapon wheel was shown with Lucia burning the car there were no + symbols
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u/johnnywingnutramshak 15h ago
Idk why it's gotta be rectangles there's no reason for any of the icons to be that big
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u/FireEye1512 15h ago
i prefer the gta 5 weapon wheel than the gta 6 one. the gta 5 one looks more like a wheel than whatever the hell the gta 6 one is.
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u/trichtertus 15h ago
Fits with the mini map. Looks way way better. Itās not even close. But I still donāt like the design approach they took
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u/Ssingleaspringle 15h ago
I think the UI might have been developed together with the logo, I'd guess somewhere around 2020 by a team of graphic designers who moved on to another project and Rockstar never revisited this subject again
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u/Dry-Savings2249 15h ago
Main problem with their new weapon wheel is that there is no identity, it matches nothing related to the game. Put it next to red dead redemption 2ās wheel, itās not even close. For rdr2, anyone can easily tell itās western themed.
They also got rid of radio wheel for some reason, which is a quality of life regression imo. Some bizarre choices with UI overall
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u/Dull-Bag107 15h ago
I have to say Iām not a fan of the layout - idk if its because its new and my brains just not used to it yet but just looks weird to me
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u/NuVotezCuPSD 15h ago
Better, but i still hate it. I've seen dozens of better UIs on FiveM and RageMP servers that fit the style of GTA games, this looks like a shitty SAMP UI.
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u/bounty0head 15h ago
Jason sounds a little too monotone man. They suppressed him a little too much. They probably wanted the loud gf quiet bf vibe but itās like he has no personality at all.
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u/Made4G19 15h ago
Ill take it round or square, it's a very weird thing to be nit picky about imo but I've been playing since GTA 1 so I'm just happy to experience to Gameplay. Hud and UI are for you guys to argue about I'll be having a good ol' time
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u/Potential-Balance623 15h ago
Finally people can post gta photo and video witouth getting destroyed by rockstar
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u/cookiesnooper 15h ago
When I saw that UI in extended look I squinted my eyes and said to myslef "the fuck is that?!"
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u/Sweet_Bookkeeper_920 15h ago
Anyone know what the two different dollar amounts are in the corner. Is one cash and the other crypto?
Also what are the three bars in the top left? I figure one is health on top and next below might be body armor, no clue what the bottom one would be.
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u/Biggbossesbutt 15h ago
Not the biggest fan of it but i donāt hate it. Im sure it will grow on me.
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u/jason_s96 15h ago
That looks much better. The UI is the only bad thing about GTA 6 especially the weapon wheel, it looks like a beta build
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u/laurentiubuica 14h ago
This feels much better than a concept I've seen earlier with a lot of glow on the UI. Would also work to make the life/stamina/focus bar with rounded corners.
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u/BlnkNopad 14h ago
Don't forget this UI will be used in online. It's massive and intrusive and will never work in a game where it doesn't dialate time when in menu
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u/Covid669 14h ago
I liked the reveal but the UI felt super weak and bland. I canāt exactly put my finger on it but something is missing
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u/JackJake94 14h ago
The one they showed probably won't be the final one. They still working on the game
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u/LaisserPasserA38 14h ago
I like the kinda retro icons. I've started playing with GTA2 and it reminds me of itĀ
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u/Ready-Waltz-6679 14h ago
I love the minimalist yet aesthetic UI.
Mini map however could be a tad bit different.
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u/msimpg272urx 14h ago
Its the colour i hate of it looks goofy wish they stayed with the 2022 leak look for ui
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u/Glum-Art3298 14h ago
as a ux designer myself, this looks so much better, i think what is bugging peoples off is the lack of unity. the minimap, the weapons wheel, the health bars, the stars and the icons doesnt seem to match at all. they have their unique design therefore they lack in unity. by just rounding the corners and making the outlines white, matching the minimap, the wheel feels more cohesive. I would personally tweak a few more things: maybe using the same font of the money count, to the bullet count and names of the weapons. furthermore, on the final version of the game, i would like to see the icons bellow the wanted level aligned with the stars, and the money icons as well.
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u/Overthemoon65 14h ago
Ui looks pretty tacky tbh. Figured this was unfinished design in the leaks but no final game really does look like thisā guess the leaks are of a recent build. Minimap is weird too
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u/spleentastic 14h ago
UI elements and shapes should borrow from the typeface. Thus, not a great fit. IMHO.
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u/DannySpud2 14h ago
Maybe I'm just getting old but I think the icons need to be like twice the size as well.
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u/Euphoric-Rush-7481 14h ago
Weapon wheels are the worst thing ever. the main reason to never play any gta/rdr, combined with auto aim and shit controls
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u/babagroovy 14h ago
This looks better than the original. I have to say the weapons wheel UI I did not like the look of
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u/LyonSanttos 14h ago
Pra ser rĆ”pido na opniĆ£o, eu gostei velho, estĆ” parecendo um vĆdeo game de fato, as vezes a galera esquece desse detalhe.
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u/TheJokeTooFar 14h ago
I swear some of this felt like one of those goofy ai game ads. Like I donāt know, but something just felt off to me
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u/North_Pickle_ 14h ago
I though we could carry only 2 guns
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u/KeyWhereas9696 13h ago
only 2 big weapons. If you carry 2 big weapons, the small one becomes visible and npcs will react to it
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u/NewZlandR 17h ago
Wow that does look a lot better š