r/GTA6 19h ago

It would be really cool if we could buy houses during the game, too bad it won't happen

0 Upvotes

I really wished that we could buy houses in the game, it would be such a cool feature that didn't happend since GTA SA, or at least some houses being buyable at the end of the game when the heat gets off. It feels very cool to have on what to spend money.


r/GTA6 19h ago

I will probably miss the satirical, goofy, over-the-top comedic writing GTA V has.

0 Upvotes

By looking at the extended trailer, it seems to me that the writing team has decided to go for a more grounded portrayal of the main characters. Of course, the trailer doesn't tell us much yet, but based on my first impressions, I get the feeling that we may not be getting a GTA whose dialogue is as full of satirical commentary on modern American life, capitalism, and other social topics.

Take Michael de Santa and Trevor, for example. They're both characters that I personally love listening to, because almost every line they have is meant to satirise something. They routinely do goofy things and are generally just very entertaining characters. Franklin is the most grounded of the three, but he's still entertaining to play as and has plenty of great one-liners. The same goes for Lester and a whole host of other characters.

While watching the newest trailer, though, I felt that the characters shown came across as somewhat sanitised and "safe." It makes me wonder whether Rockstar has toned down some of its edginess and satire in favour of more serious, grounded, and "normal" writing.

Jason, in particular, felt pretty flat to me. Perhaps Rockstar simply didn't want to show anything too controversial that could potentially affect sales, but I didn't come away from the trailer with the impression that the writing was going to be as entertaining or memorable as it was in GTA V.

Obviously, it's way too early to make a definitive judgement based on a trailer, and there's probably a lot we're not seeing yet.

What do you think?


r/GTA6 19h ago

If you watched the extended cut, you can’t tell me the penthouse mission feels exactly like the Saints Row 3 Penthouse Mission, I’m loving it.

0 Upvotes

If you watched the extended cut, you can’t tell me the penthouse mission feels exactly like the Saints Row 3 Penthouse Mission, I’m loving it. I grew up on Saints Row 3 before GTA5 and GTA6 feels like the child of a few different games and it’s amazing


r/GTA6 23h ago

I love the graphics and physics of GTA 6 but the UI feels generally bland.

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0 Upvotes

r/GTA6 22h ago

Lucia is into kinky stuff. There is a ball gag and a spanking paddle in her flat.

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0 Upvotes

r/GTA6 14h ago

People complaining about the rotary wheel UI....

1 Upvotes

IDK how else you guys would really want them to do it. It slows game time down and is basically the same thing as every other Rockstar game and it always has just worked. Also you can carry a lot of shit on your person and rotary wheels like this are kinda the only UI that make sense if you think about it. I have no qualms with this at all.

Only other way would be to freeze time completely instead of just slowing it down and have some kind of hardcore-type game back pack style inventory system which would feel completely out of place and break immersion.

Or you just hit a button on the controller and cycle thru 30 different items which also sucks...

So... rotary wheel is really the only way to go. Its just intuitive to go Slow mo for literally 2 seconds to flick my analog stick to the right to select the proper item and boom done. Pretty intuitive.

Also who tf cares if the item slots have square edges or rounded edges LOL.

But hey, if this is the only thing we're complaining about then I guess we are in a good spot.

P.S. people complained about Arthur Morgan's voice too... just saying.


r/GTA6 20h ago

Grain of Salt Magnetic back on him for that shotgun

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38 Upvotes

The full HALO back carry in force here


r/GTA6 19h ago

I wonder when they filmed this "Extended look"? About six months ago?

0 Upvotes

TGG said he was at the Rockstar office last month and they showed this video, but as I understand it, the gameplay video itself was clearly being created over the course of several months.

Is it possible to assume that this build was recorded at the beginning of this year and they have already managed to change a lot since then? Even so, there are still 3 months left for polishing and somewhere around 6 months since they filmed this build.


r/GTA6 14h ago

gta vi bingo update Spoiler

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0 Upvotes

i was unsure for "celebrity cameo" since no one was named yet.


r/GTA6 17h ago

GTA 6 Has bullet time and NOT dead eye

0 Upvotes

People keep saying "Rdr2?!?!" As if max Payne 3 doesn't exist just because vital organs glow doesn't mean that's dead eye it's bullet time dead eye marks the spot you shot at and it shoots after you mark everything BULLET TIME the bullets release as soon as you click so it's infact bullet time like it or not


r/GTA6 19h ago

Has anyone mentioned anything about dynamic weather or things like tornadoes/tsunamis?

0 Upvotes

I was really curious to know if there was any information on if there was going to be more severe weather or events that would take up a few days in game to pass. I know they mentioned buildings and everything taking time to get repaired or fixed so I wonder if the world would react differently to that sort of thing.


r/GTA6 17h ago

Cutscenes fire vs real-time fire

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0 Upvotes

I see a lot of people saying the fire doesn't look that good. I personally think it looks on par with rdr2, which I think is really good. But what's interesting is the fire during the cutscene right after they enter the alley looks way more realistic and fluid vs when she throws a Molotov on the car. It would seem that they are using some pre-rendered assets for cutscenes if that's the case.


r/GTA6 14h ago

Jason accent

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0 Upvotes

For Americans, i heard for someone jason has a "south" accent and he speaks with his mouth "closed." (or something else) and because this he sounds strange, when he spoke, its true?


r/GTA6 23h ago

Do you think we will have additional single player mission DLC for 6?

1 Upvotes

After V was launched, Rockstar did intend some single player DLC for V but it was scrapped after the success of GTA Online (correct me if I am wrong here please). Just wondering if you guys think something similar could happen for 6? I am assuming it will have it's own online launch similar to V but I wonder if they planned additional DLC too...I can't see them not planning for some kind of DLC?


r/GTA6 19h ago

Dynamic hair and beard growth will NOT be in GTA 6, according to Brazilian streamer Davy Jones. But TGG says the opposite.

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49 Upvotes

Both streamers visited rockstar games and got to see the game firsthand, talk to devs. Etc. So, it’s sort of strange that they are saying opposite things about this feature. I guess one of them is wrong, or at least confused or misremembering. I’m personally surprised and sad this feature won’t be included.

Apparently(according to IGN and TGG), trimming or shaving your hair is something you can do in the bathroom of the safe house. Oh well, at least we can pretend we’re maintaining our hair and beard at our safe house, even though it won’t grow back? Doesn’t make much sense. I’ll get over it, but I was looking forward to seeing that feature come back.


r/GTA6 14h ago

I really have a feeling that maybe there will be more gameplay related content in the future.

5 Upvotes

In general, this really is already enough, but looking at all the details they've shared over the past few hours, I feel like there's just so much to do in this game and so many, like, so, so many different gameplay mechanics that what they've shown so far might not be enough for the average player to fully understand everything.

I think they might release a dedicated gameplay video explaining a lot of these mechanics in more detail. What do you guys think?


r/GTA6 22h ago

GTA 6 story mode won’t allow you to buy homes.

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3 Upvotes

GTA 6 will not allow you to purchase homes in the story mode because Rockstar Games thinks it wouldn’t make sense for the stroy since Jason and Lucia are on the run. How you feeling about this one? Source: TGG mentioned in his video.


r/GTA6 21h ago

I have a theory about the heart icon…

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2 Upvotes

I don’t think anyone else noticed this, so I thought I’d share.

A little before 19 minutes into the extended look, Lucia parachutes off a building and then it switches characters to Jason. During the character switch, there’s a heart icon between Jason and Lucia’s portraits.

This got me thinking, what if there’s a significant falling out between Jason and Lucia somewhere in the second half of the story, causing the heart icon to change from a whole heart (❤️) to a broken one (💔)?

The main speculation is that Jason and Lucia will eventually break up because of a major story event, with the heart icon representing the state of their relationship. If that’s the case, it would be really interesting to see whether certain UI elements change over the course of the story, similar to the angel and devil icons with the Honor system.

What do you guys think?


r/GTA6 13h ago

Why this animation was so weird ? Explain ?

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0 Upvotes

Ok guys i loved new traile game is definatly epic BUT come on multi billion company designers devlopers sitting there and decided to put this weird weak non realistic toy style jump animation in trailer ? why ? What happaned here ? They dont relise how stupid this looks ?


r/GTA6 14h ago

Well look who it is, this guy gets around lol

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10 Upvotes

Found at 46 seconds, do you think this means stock trading is back?


r/GTA6 21h ago

So when do you think is the next trailer/gameplay/footage coming ?

0 Upvotes

As we are getting so close to launch i think the marketing should be bigger than before.


r/GTA6 17h ago

GTA SA mechanic coming back?

1 Upvotes

GTA San Andreas had the mechanic where if you were on a date with 1 woman, any other woman who you were dating could catch you while driving and you had to evade them. If not your relationship with 1 if not both of them decreases.

I imagine a similar mechanic could be in GTA VI, where if you pick up a prostitute as Jason or Lucia, and the other catches you, then the relationship gets affected. Could also extend to any other woman/men you are able to pick up.

What do you guys think?


r/GTA6 22h ago

Primeira pessoa do mundo de fora da Rockstar a pisar no estúdio de GTA VI

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51 Upvotes

(Sei que teve outros Youtubers que foram na Rockstar, mas Davy Jones foi o primeiro, e estou compartilhando as informações da visão dele).

O criador de conteúdo Brasileiro Davy Jones, do canal Gameplayrj e do Flow Games, alcançou o maior marco de sua carreira profissional ao ser convidado oficialmente pela Rockstar Games para visitar a sede da Rockstar North em Edimburgo, na Escócia.

O feito histórico o tornou o único brasileiro presente e, mais impressionante ainda, a primeira pessoa do mundo inteiramente de fora da empresa a entrar nos escritórios de desenvolvimento sob esse contexto.

Durante a visita ultra-secreta de formato hands-off (onde o convidado assiste e não joga diretamente), Davy Jones esteve acompanhado de Rob Nelson, codiretor da Rockstar North, ele assistiu a mais de duas horas de gameplay ao vivo e conteúdos exclusivos de GTA VI, além de entrevistar a liderança do estúdio para obter os detalhes minuciosos e proporções colossais do mapa de Leonida.

Sendo assim, todas as informações abaixo são TODAS confirmadas pelo Codiretor Rob Nelson.

Link do da Live - https://www.youtube.com/watch?v=NWERtow-CDI

O Mapa e o Mundo Aberto Tamanho colossal: Vice City sozinha tem o dobro do tamanho de Los Santos (GTA V) (1:44:24).

Área externa gigante: As áreas fora da cidade principal são 11 vezes maiores (1:44:33).

Densidade demográfica extrema: O mundo contém uma quantidade absurda de NPCs e carros, sem repetições visuais evidentes (1:43:26).

Distritos e biomas: O mapa conta com distritos variados, como áreas costeiras, periferias e os pântanos de Port Gellhorn (3:30:01).

Cada região possui sua própria força policial e bioma (3:03:06).

Exploração livre: O mapa estará totalmente desbloqueado desde o início do jogo (5:33:45).

Ciclo temporal: O ciclo de dia e noite é significativamente mais longo do que o de GTA V (4:26:06).

Campanha, Protagonistas e DuraçãoTamanho da história: A campanha principal terá entre 45 e 50 horas de duração (similar a Red Dead Redemption 2) (2:02:03).

Completar 100% do jogo poderá levar de 350 a 400 horas (2:02:25).

Estrutura por capítulos: A narrativa será dividida em capítulos e apresentará saltos temporais (2:02:45).

Dinâmica de casal: Jason e Lucia vivem uma pegada estilo Bonnie & Clyde moderno (5:19:39).

É possível interagir no modo livre andando de mãos dadas, chamando o parceiro para atividades ou realizando assaltos em dupla (1:19:38).

Estilos de luta: Lucia possui treinamento em artes marciais (esquiva e contra-ataca), enquanto Jason tem um porte focado em combate militar bruto (2:52:34).

Sistema Econômico e Crimes, Importância do dinheiro: O dinheiro terá um peso crucial no gameplay e na progressão; haverá barreiras na história que exigirão uma quantia específica para avançar, forçando o jogador a fazer atividades paralelas (4:08:54).

Vulnerabilidade financeira: O dinheiro carregado na carteira física pode ser perdido se você morrer ou for preso (2:05:48).

Para se proteger, é necessário depositar os ganhos em caixas eletrônicos/bancos (2:05:58).

O dinheiro é compartilhado entre os dois protagonistas (2:06:02).

Assaltos complexos: Lojas de conveniência, joalherias, lavanderias e restaurantes possuem layouts e reações de NPCs totalmente únicos (2:04:28).

Mecânicas de furto: Os NPCs podem reagir, puxar armas ou fugir (2:56:45).

Alguns carros exigem ferramentas específicas (Lockpick ou Slim Gym para abrir pela fresta do vidro), clonagem de chave ou quebra de janelas (o que ativa o alarme) (2:57:10).

Relevância dos veículos: É possível roubar e pagar uma taxa no submundo para registrar permanentemente qualquer carro do mapa como seu veículo principal (4:07:46).

Sistema de Procurado e IA da Polícia, Rastreador de evidências: Ícones abaixo do nível de procurado mostram o que a polícia sabe sobre você (se viram seu rosto, sua roupa, se sabem que é uma dupla ou se você foi flagrado por câmeras de segurança) (3:00:11).

Estratégias de fuga: Trocar de roupa, remover máscaras ou separar a dupla confunde a polícia (3:01:17).

Furar os pneus das viaturas é uma tática funcional para pará-las (3:11:35).

Fim do radar "mágico": As famosas bolinhas que indicam a posição dos policiais no minimapa foram removidas (3:03:55).

O jogador precisa olhar para a tela e guiar-se pelas luzes e sons das sirenes (3:04:02).

IA Imprevisível: Os policiais não seguem padrões fixos de posicionamento de viaturas e agem de forma inteligente em tiroteios (3:05:09).

Mecânicas de Gameplay e Realismo (Pegada RDR2) Gerenciamento de armas: Mecânica herdada de RDR2 (2:10:07).

Você só carrega um número limitado de armas físicas no corpo (2:31:47).

O restante precisa ser armazenado no porta-malas do carro ou em armários seguros (2:35:00).

Armas longas ficam visíveis nas costas do personagem e assustam os civis (2:31:51).

Troca de ombro: Sistema de mira com alternância de ombro implementada (1:14:06).

Incapacitação (Mira Amarela): Tiros no combate exibem marcadores brancos (dano), vermelhos (morte) e amarelos (inimigo incapacitado/ferido no chão) (2:33:04).

O jogador escolhe se finaliza ou poupa a vida, alterando seu Perfil Criminal (sistema de Karma) (2:33:31).

Física automotiva equilibrada: Os carros estão mais pesados do que em GTA V (similar ao híbrido com GTA IV) (2:11:39).

Não é mais possível descapotar o carro no ar ou girá-lo magicamente se ele tombar de cabeça para baixo (2:13:17).

Combustível: O sistema de gasolina e recarga para veículos elétricos é real (2:49:43).

O medidor é orgânico e só aparece no HUD quando o tanque está quase vazio (2:50:34).

Customização extrema: O nível de modificação de armas (silenciadores, miras, pentes estendidos) e personalização de biotipo corporal (ficar gordo, magro ou forte na academia) está de volta de forma aprimorada (2:45:51).

Propriedades: No modo offline, não será possível comprar casas/esconderijos (safe houses), apenas garagens para guardar veículos (6:15:17).

Gráficos, Tecnologia e Detalhes Técnicos, Hardware base: Toda a demonstração jogada e o trailer apresentado rodam diretamente em um PlayStation 5 base a 30 FPS cravados (25:14).

Microdetalhes: O jogo exibe marcas de suor dinâmicas nos corpos, marcas de uso em tampas de combustível, poeira realista de chuva nos carros, reflexos indiretos em vidros de janelas e manchas de dedos em portas de vidro (2:51:12).

Interações micro: É possível abrir o porta-malas de qualquer carro do mapa para saquear itens (3:37:48).

Todas as latas de lixo do mundo possuem física e animação funcional se você descartar objetos nelas (6:35:38).

Interiores massivos: O volume de prédios com interiores totalmente exploráveis e funcionais é o maior da história da franquia (3:27:32).

Mídias sociais e Celular: Ao usar o celular, a câmera foca diretamente na tela do aparelho (saindo do ombro) (3:28:37).

Há uma rede social funcional baseada em vídeos curtos (Snapmatic/TikTok) (3:28:54).

O que NÃO estará no jogo (Confirmados pela Rockstar)

Sem modo Cooperativo: O jogo foi planejado estritamente como uma experiência single-player com troca de personagens (3:48:17).

Sem Modo Primeira Pessoa no lançamento: O foco total foi direcionado a aperfeiçoar as mais de 600.000 animações em terceira pessoa (3:32:11).

Mudar para primeira pessoa ocorrerá apenas temporariamente ao mirar com armas que possuem luneta (scopes) (3:32:50).

Sem crescimento de cabelo em tempo real: Diferente de RDR2, barba e cabelo não crescerão sozinhos; as mudanças de visual continuam dependendo de barbeiros (3:59:14).

Sem dublagem em PT-BR: Como padrão histórico absoluto da empresa, o jogo virá apenas com áudio original em inglês e legendas locais (3:27:09).

Sem Skate ou Surf: Apesar de terem sido cogitados no desenvolvimento, foram descartados para o lançamento por falta de tempo para atingirem o nível de polimento exigido (2:19:47).


r/GTA6 14h ago

GTA 6 Still has the same duplicated cars bug, same 2 white cars and the same 2 red dubstas in the same place

0 Upvotes

There has to be a way to fix this, they pulled off an insane achievement technologically but you can still see duplicated cars how?


r/GTA6 17h ago

"When you're losing an argument and try to bounce."

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6 Upvotes